Is Your Favorite Game About to Get More Expensive in Mexico?
In a move that feels like a throwback to the moral panics of the 1990s, the Mexican government is pushing forward with a proposal to slap a special 8% tax on video games classified as having violent, explicit, or adult content. This proposed tax, part of the 2026 Economic Package, has ignited a firestorm of criticism, with many questioning its logic, effectiveness, and the government’s true motives.
The Ministry of Finance’s proposal aims to place these games in the same category as products like tobacco and high-sugar drinks, arguing that the tax will help reduce demand and make gamers reconsider their choices. However, critics argue that the plan is based on outdated and scientifically unfounded claims linking video games to real-world violence.
A Tax Based on Debunked Science?
The core justification for the tax is the alleged link between playing violent video games and aggressive behavior. However, experts in the field have been quick to dismantle this argument. Sociologists and game researchers point out that there is no conclusive scientific evidence proving a direct causal link between the two. In fact, numerous international and local studies have failed to establish such a connection.
The government’s proposal reportedly cites only a single academic article to support its claims, a move critics have called intellectually lazy and insufficient for such a significant policy decision. Experts like Hans Leguízamo, a sociologist and video game researcher, call the measure a “cyclical demonization” of digital entertainment that ignores a vast body of evidence to the contrary. Many argue that if the government truly believed these games caused harm, it would seek to ban them, not profit from them.

How Would the Tax Work?
If the proposal passes, it will have a direct impact on the wallets of Mexico’s 72 million gamers. Here’s how the 8% Special Tax on Production and Services (IEPS) would be applied:
- It would affect the sale of both physical and digital video games with violent or adult content.
- This includes access to games, downloads, and even memberships or additional content.
- The 8% tax would be in addition to the existing 16% VAT, meaning a game priced at MX$100 could end up costing consumers MX$124.
- Foreign providers and platforms, like Steam or the PlayStation Store, would be required to register in Mexico, collect the tax, and report their revenues to the tax authorities.
Non-compliance could lead to severe penalties, including the temporary suspension of internet access to the platform in Mexico, a so-called “kill switch.”
The Real-World Economic Impact
Beyond the debate over its justification, the tax poses a significant economic threat to Mexico’s booming gaming industry, a market worth over $2.6 billion annually. Industry analysts and economists warn of several negative consequences:
- Harm to Small Studios: While large international publishers can likely absorb the cost, smaller domestic studios operating on thin margins could be hit the hardest, stifling local innovation and competition.
- Reduced Consumer Spending: Higher prices will likely lead to fewer sales, as some consumers will no longer be able to afford the games. This could paradoxically lead to lower overall tax revenue for the government.
- Discouraging Investment: The tax could make Mexico a less attractive market for developers and publishers, potentially leading to delayed releases or reduced investment in the region.

Frequently Asked Questions (FAQs)
What is the proposed tax on video games in Mexico?
The Mexican government has proposed an 8% excise tax (IEPS) on the sale and download of video games with violent, explicit, or adult content.
Is this tax in addition to other taxes?
Yes, the proposed 8% tax would be on top of the standard 16% Value Added Tax (VAT).
Which games will be affected?
The proposal does not specify an exact list, but it is expected to target games with age ratings of C (Adults) and D (Mature), which contain explicit violence.
Why is the government proposing this tax?
The official justification is to reduce demand for violent games and curb aggression, a claim that is heavily disputed by scientific experts.
What are the main arguments against the tax?
Critics argue it is based on debunked science, will harm the local gaming industry, unfairly punish consumers, and fails to address the real root causes of violence in the country.
When will a decision be made?
The Mexican Congress is expected to review and vote on the 2026 Economic Package, which includes this proposal, by the end of October 2025. If passed, it would take effect on January 1, 2026.

Conclusion: A Policy That Misses the Mark
The proposed tax on violent video games in Mexico appears to be a deeply flawed policy. It is built on a shaky scientific foundation and seems to ignore the real, complex causes of violence while potentially damaging a vibrant and growing sector of the economy. Instead of fostering a safer society, this measure is more likely to punish millions of gamers and stifle creativity. The debate over the next few weeks will be crucial in determining whether Mexico embraces a modern understanding of digital entertainment or takes a step backward with a policy that feels more symbolic than substantive.