This Indie RPG Just Destroyed Every Game Pass Record and Sold 5 Million Copies Anyway

Microsoft just crowned Clair Obscur: Expedition 33 as the biggest third-party Game Pass launch of 2025, based on unique users in the first 30 days. But here’s what makes this achievement absolutely bonkers – the game also sold over 5 million copies across all platforms in just five months. This French indie studio’s debut title is single-handedly destroying the argument that launching on Game Pass kills traditional sales, and it’s making AAA publishers look embarrassingly incompetent in the process.

Gaming success representing indie game achievement

The Numbers Are Actually Insane

Let’s break down exactly what Sandfall Interactive achieved with their very first game. Clair Obscur: Expedition 33 launched on April 24, 2025 simultaneously on PlayStation 5, PC, and Xbox Series X/S – with day-one availability on Game Pass. Within three days, it sold 1 million copies. By May, that number hit 3.3 million. In September, 4.4 million. And by October, a staggering 5 million copies sold worldwide.

Those sales figures don’t even include Game Pass players. Microsoft’s announcement that it became the biggest third-party Game Pass launch means millions of additional players experienced the game through subscription without purchasing it outright. The combined reach across paid sales and Game Pass creates a player base most AAA studios would kill for, let alone a debut indie team.

What makes this particularly impressive is the timing. Clair Obscur launched just two days after Bethesda’s The Elder Scrolls IV: Oblivion Remastered, which also arrived on Game Pass. Going head-to-head with an iconic franchise remake from one of gaming’s biggest publishers and still claiming the throne demonstrates unprecedented word-of-mouth momentum.

The financial implications are staggering. Assuming an average sale price of $40 (the game launched at full price with occasional discounts), 5 million copies represents $200 million in gross revenue. For a 30-person indie studio’s first project, those numbers approach AAA blockbuster territory while maintaining complete creative control.

Independent game development workspace

The Game Pass Debate Just Got Complicated

For years, publishers and developers have argued about whether launching on Game Pass day one cannibalizes traditional sales. The concern is understandable – why would someone pay $40 or $60 for a game they can access through a $10 monthly subscription? Critics point to Xbox first-party titles like Starfield claiming 15 million players without clarifying how many actually purchased versus subscribed.

Clair Obscur provides the strongest counterargument yet to the cannibalization theory. Industry research from GameDiscover.co in 2022 already suggested Game Pass doesn’t negatively affect Steam conversion rates, with day-one Game Pass titles actually showing 20% higher conversion than average. But hard sales data backing that research has been scarce until now.

The key insight is that Game Pass and traditional purchases often serve different audiences:

  • Game Pass subscribers tend to be more casual players exploring variety
  • Direct purchasers are often hardcore fans who want permanent ownership
  • PlayStation and Steam users can’t access Game Pass, creating separate markets
  • Physical collectors buy regardless of digital subscription availability
  • International markets with limited Game Pass access drive traditional sales

Creative director Guillaume Broche credits Xbox with significant marketing support: “From being there to announce our game back in Summer 2024, to coming to the studio for the Developer_Direct video in January, Xbox helped us get the word out there and reach a lot of players.” The Game Pass partnership provided exposure Sandfall Interactive couldn’t afford independently, essentially trading subscription revenue for marketing reach.

Why This Model Works for Indies

Sandfall Interactive’s success highlights why Game Pass makes particular sense for small and medium-sized developers. The upfront payment Microsoft offers for day-one inclusion essentially guarantees return on development costs, removing the terrifying financial risk indie studios face. Even if the game undersells expectations, the Game Pass deal ensures the team gets paid.

That financial security allows creative risks AAA studios won’t take. Clair Obscur blends turn-based JRPG combat with real-time dodging and parrying mechanics, features an all-star voice cast including Andy Serkis and Charlie Cox, and implements stunning Belle Époque-inspired art direction. These choices could have bankrupted the studio if the game flopped commercially. Game Pass guaranteed they’d survive regardless.

The exposure factor can’t be overstated either. Game Pass has over 30 million subscribers who scroll through the service looking for their next game. Being featured prominently on Xbox’s marketing channels, Developer_Direct presentations, and Game Pass promotional materials provides visibility indie developers couldn’t buy with traditional advertising budgets.

Modern RPG gaming setup representing success

From Reddit Casting Calls to GOTY Contender

The Clair Obscur origin story reads like a fever dream. Guillaume Broche, formerly at Ubisoft, left the AAA grind to create the game he’d always imagined. He posted casting calls on Reddit to find voice actors, eventually recruiting Jennifer English (Baldur’s Gate 3’s Shadowheart) who became the game’s lead writer after originally auditioning for a character role.

The core team grew to about 30 people based in Montpellier, France – mostly junior developers making their first game. Only four team members had AAA experience from Ubisoft. This inexperienced crew somehow delivered a game that BBC called a potential “Game of the Year” candidate and earned praise from French President Emmanuel Macron.

The development approach emphasized creative freedom over corporate processes. Small teams can make bold choices large studios committee to death. Inspirations pulled from Final Fantasy, Demon’s Souls, FromSoftware games, and Persona coalesced into something that feels both familiar and fresh. The Belle Époque French art direction distinguishes it visually from generic fantasy while maintaining broad appeal through universal adventure themes.

Sandfall secured funding from publisher Kepler Interactive, which provided resources without the creative interference major publishers demand. This independence allowed the team to maintain their vision through development, resulting in a cohesive experience rather than design-by-committee compromise.

The Awards Keep Piling Up

Clair Obscur swept the Golden Joystick Awards and earned 12 nominations for The Game Awards 2025 – a record for indie titles at the event. That’s more nominations than most AAA blockbusters receive, demonstrating how completely Sandfall’s debut captured critical and community attention.

The Game Awards nominations include:

  • Game of the Year
  • Best Game Direction
  • Best Narrative
  • Best Art Direction
  • Best Score and Music
  • Best Audio Design
  • Best Performance (Charlie Cox as Gustave)
  • Games for Impact
  • Best Role Playing Game
  • Best Debut Indie Game
  • Best Community Support
  • Most Anticipated Game (for upcoming DLC)

The soundtrack topped Spotify viral charts, an almost unheard-of achievement for video game music. Composer Matthieu Goblet created a score that resonates beyond the gaming community, demonstrating how Clair Obscur’s appeal extends past traditional JRPG audiences.

The Game Awards ceremony on December 11, 2025 will determine whether Clair Obscur can convert nominations into wins. Given the competition from established franchises and AAA blockbusters, securing even a few categories would represent a monumental achievement for a debut indie studio.

What’s Coming Next

Sandfall Interactive announced a free update adding new settings, adversaries, and formidable boss battles. Producer and co-founder Guillaume Broche told Polygon: “We think fans appreciate these new experiences with their favorite characters.” The commitment to post-launch support demonstrates confidence in the game’s longevity and player retention.

The studio hasn’t announced their next project, but with this success they’ll have significantly more resources and recognition for whatever comes next. Publishers will be throwing money at them, Microsoft will want to maintain the relationship, and Sony will likely court them for PlayStation exclusivity. The team faces the classic indie dilemma – scale up and risk losing creative magic, or stay small and potentially limit ambition.

A Nintendo Switch 2 port seems inevitable given the game’s turn-based combat and Japanese RPG inspiration. Reddit users have been requesting it since launch, noting it could easily add another million sales from Nintendo’s massive install base. The technical requirements shouldn’t be prohibitive for Nintendo’s next-generation hardware.

Lessons for the Industry

Clair Obscur’s success demolishes several industry assumptions. First, Game Pass doesn’t kill sales when executed properly. Second, indie studios can compete directly with AAA production values given proper funding and talent. Third, creative vision matters more than massive teams and budgets. Fourth, taking risks on unique art direction and gameplay mechanics pays off when implemented well.

The game also proves that traditional JRPGs still have massive appeal in Western markets despite industry conventional wisdom suggesting the genre is niche. Turn-based combat isn’t dead – it just needs fresh implementation. Belle Époque French aesthetics aren’t too weird for mainstream audiences – they’re actually a selling point when done beautifully.

Perhaps most importantly, Clair Obscur demonstrates that passion projects from small teams can achieve what soulless corporate products rarely manage – genuine connection with players. The game feels like it was made by people who actually love video games and wanted to create something special rather than optimize quarterly earnings reports.

FAQs

How many copies did Clair Obscur: Expedition 33 sell?

Clair Obscur: Expedition 33 sold over 5 million copies across all platforms within five months of its April 24, 2025 launch. It hit 1 million in three days, 3.3 million by May, 4.4 million by September, and 5 million by October. These figures don’t include Game Pass players.

What is the biggest Game Pass launch of 2025?

Clair Obscur: Expedition 33 is the biggest third-party Game Pass launch of 2025 based on unique users in the first 30 days. Microsoft announced this achievement on December 3, 2025, praising the game’s phenomenal reception despite launching just two days after The Elder Scrolls IV: Oblivion Remastered.

Who developed Clair Obscur: Expedition 33?

Sandfall Interactive, a French indie studio based in Montpellier, developed Clair Obscur: Expedition 33. The core team consists of about 30 people, mostly junior developers, with only four members having prior AAA experience at Ubisoft. This was their first game as a studio.

Does Game Pass hurt game sales?

Clair Obscur: Expedition 33 proves Game Pass doesn’t necessarily hurt sales, selling 5 million copies despite day-one Game Pass availability. Research suggests Game Pass and traditional purchases serve different audiences, with subscription access often providing marketing exposure that drives additional sales on other platforms.

When did Clair Obscur: Expedition 33 release?

Clair Obscur: Expedition 33 launched on April 24, 2025 for PlayStation 5, Xbox Series X/S, and PC, with day-one availability on Xbox Game Pass. The simultaneous multi-platform release strategy contributed to its rapid sales success across different player bases.

How many Game Awards nominations did Clair Obscur get?

Clair Obscur: Expedition 33 received 12 nominations for The Game Awards 2025, setting a record for indie titles at the event. Nominations include Game of the Year, Best Game Direction, Best Narrative, Best Art Direction, and Best Role Playing Game among others.

Will Clair Obscur get a Nintendo Switch 2 version?

While not officially announced, a Nintendo Switch 2 port seems likely given the game’s turn-based combat, JRPG inspiration, and strong player demand. The technical requirements should work well with Nintendo’s next-generation hardware, potentially adding another million sales.

Conclusion

Clair Obscur: Expedition 33 represents everything right about modern indie game development – creative vision, talented execution, smart business strategy, and genuine passion for the medium. Sandfall Interactive’s decision to launch on Game Pass day one provided marketing reach and financial security that allowed their ambitious debut to find its audience. The simultaneous success across Game Pass and traditional sales proves the two models can coexist profitably when the underlying game delivers quality. As AAA studios struggle with bloated budgets, endless delays, and creative bankruptcy, a 30-person French team making their first game just showed the entire industry how it’s done. With 12 Game Awards nominations, 5 million copies sold, and the biggest Game Pass third-party launch of 2025, Clair Obscur isn’t just a success story – it’s a blueprint for the future of game development. The question now isn’t whether Sandfall Interactive can follow up this achievement, but whether the rest of the industry will learn the lessons they just taught.

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