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Pepperbox Studios releases Dice of Kalma on November 14, 2025, a Finnish deckbuilding roguelike where you gamble against Death herself using dice, skulls, and over 200 synergies. It’s minimalist, it’s dark, and early impressions say it’s excellent.
Ed Greenwood, David Gaider, and Trent Oster sat down for a deep dive into Baldur’s Gate 2’s creation 25 years after launch. Jon Irenicus was almost a completely different villain, and Final Fantasy 7 inspired the romance system.
LKMK Games just dropped a free demo for Mansion of a Million Monsters, a cartoony action-adventure where you investigate a haunted mansion, collect clues, interrogate zany suspects, and unmask classic monsters like Dracula and the Werewolf.
Hesperus Games releases A Case of Fraud on November 10, 2025, a document-based detective game where you investigate a missing CEO and expose a startup fraud scheme. No hand-holding, just pure deduction.
The Farm 51 just dropped Megapatch 0.5 for Chernobylite 2: Exclusion Zone, completely overhauling loot, enemy AI, weather systems, and movement. Eight months into Early Access, the game is finally feeling like a proper survival horror experience.
The Game Awards 2024 dropped megaton announcements like The Witcher 4, Elden Ring Nightreign, and Intergalactic. Nearly a year later in November 2025, we’re checking in on what actually happened to those games.
Matthew Iggy Kowalski, one of the lead playtesters for the acclaimed puzzle game Blue Prince, has polycystic kidney disease and desperately needs a living kidney donor. The developer made an urgent plea for help on Bluesky.
Lone Wulf Studio just dropped a fresh gameplay trailer for KOOK, their Victorian steampunk FPS where you play as a madman fighting Lovecraftian horrors. Built in Godot Engine and inspired by Quake, this indie project has been years in the making.
Digital Foundry’s analysis reveals how Embark Studios got Arc Raiders running so smoothly. They simply turned off Lumen, Nanite, and virtual shadow maps. The trade-off? Worse visuals but way better performance.
Korean indie studio Indirect Shine just released a demo for Harma, a grim roguelike deckbuilder where ancient artifacts control your card strength. The limited-time demo shows off a unique Focus system that lets you manipulate fate itself.