Curious Archive’s latest full-length documentary explores how Rain World creates the most intricate virtual biosphere in gaming through procedural animation and AI that simulates a living food chain.
Alex Battaglia’s technical analysis reveals profound optimization problems plaguing Capcom’s latest monster hunting adventure, with issues ranging from CPU bottlenecks to broken VRAM meters.
AdHoc Studio’s CEO confirms the studio won’t let their ambitious Critical Role project delay Dispatch Season 2, even though he personally wants to see it as soon as possible.
A new rumor suggests Microsoft’s Advanced Technology Group and The Coalition are helping Bethesda integrate Unreal Engine features into Creation Engine, with Starfield 2.0 serving as the testing ground.
New leaks reveal cinematic faction intros for Marathon’s six powerful organizations, showcasing major visual upgrades ahead of the extraction shooter’s March 2026 launch.
Sailike Game’s labor of love launches next month with 15+ hours of retro ARPG action, featuring crafting, dungeons, pet companions, and combat playgrounds across a continent threatened by the Void.
After six months of development, Manor Lords’ biggest update yet lands with castle overhauls, Duel and Fractured Realm modes, quarries, stonemasons, and sweeping reworks to approval and food systems.
From a 2001 forum post about Circle of the Moon to over 2,200 Steam games, here’s how Scott Sharkey and Jeremy Parish accidentally created gaming’s most awkward (and enduring) genre name.
The $399 Steam Deck LCD is officially discontinued, leaving the $549 OLED as the only option. Rising DRAM prices and incoming Steam Machine hardware likely sealed its fate.
Square Enix’s HD-2D prequel transforms the formula with character creation, a unified revenge narrative, and addictive town rebuilding mechanics that make it the strongest Octopath yet.