Drama Studios secures minority stake investment from Tencent to accelerate development of Unrecord, the hyperrealistic bodycam FPS that amassed 90 million views and sparked massive controversy when two bedroom programmers revealed it in 2023.
IGN’s final hands-on with High on Life 2 reveals Squanch Games is doubling down on variety with legitimate murder mystery mechanics, skateboarding-infused combat, and dialogue choices for your talking alien guns ahead of the February 13, 2026 release.
Bethesda shadowdropped Skyrim Anniversary Edition on Nintendo Switch 2 with gorgeous 4K DLSS visuals, but Digital Foundry measured 293.8ms input lag that makes the 30fps port nearly unplayable despite the hardware being more powerful than Steam Deck.
Adam Marshall and Matt Loiseau mopped floors from 3 PM to 11 PM while building a garbage-themed JRPG inspired by Chrono Trigger that Bloomberg calls one of the year’s most charming RPGs.
Epic Games brings Fortnite to Microsoft’s Xbox PC Store in November 2025, marking the first time the battle royale is playable on PC outside Epic’s own launcher, while Apple and Google continue blocking the game after five years of legal warfare.
Motion Twin delivers their seventh content update in just over a year with the Fungal Bloom drop, completely overhauling the Fungal Swamp biome while adding Cuprik’s Hammer, new trinkets, character portraits, and quality-of-life improvements.
Moon Studios reveals the massive Together update bringing 4-player co-op to No Rest for the Wicked on January 22, 2026, with a public beta live December 18-22 featuring shared Realms and revamped progression.
Owlcat Games launches the Dark Heresy alpha with 10-15 hours of investigation-focused gameplay that ditches Rogue Trader’s bombastic exploration for shadowy detective work and moral complexity.
Alix Wilton Regan opens up about recording years of performance capture for the Perfect Dark reboot before Microsoft pulled funding, and how a desperate rescue attempt with Take-Two fell through.
Game director Guillaume Broche reveals the French JRPG’s combat was designed around a simple constraint: every boss must be beatable without taking damage, and it’s why the Game of the Year winner feels so different.