Project Aces developed Cloudly, an in-house cloud rendering engine for Ace Combat 8: Wings of Theve, that uses clouds as strategic gameplay signals rather than just prettier skies for the 2026 flight sim.
Game Informer’s editorial team crowned Clair Obscur: Expedition 33 as their number one game of 2025, joined by surprise hits like Blue Prince, The Roottrees Are Dead, and long-awaited releases like Hollow Knight: Silksong.
Swen Vincke clarified Larian’s AI use after Bloomberg reported the studio is pushing hard on generative AI for Divinity development, sparking backlash from fans and contradictory statements from ex-employees about internal morale.
Capcom’s sci-fi shooter Pragmata forces you to solve hacking puzzles while dodging killer robots and managing weapons simultaneously, creating a uniquely tense third-person shooter arriving April 2026.
Creative Assembly reveals how Space Marines, Astra Militarum, Orks, and Aeldari will play totally different from each other and past Total War games, including the ability to permanently destroy entire planets.
VIDEOCULT’s combat hoverbike racer Airframe Ultra kicks off its fourth beta test on December 19th, adding new rider Marcus 0743, the Estate map, and more brutal vehicular combat from the creators of Rain World.
The legendary Flash game studio behind over 140 browser classics is launching Nitrome Classics, remastering beloved titles like Twin Shot, Silly Sausage, and Skywire for PC, Switch, and mobile with improved visuals and additional content.
After seven years of near-total silence, Bethesda executives including Todd Howard provided a rare update on Elder Scrolls 6 development to Game Informer, confirming the game is progressing well but refusing to rush it.
After nearly three decades leading the studio behind Sly Cooper, Infamous, and Ghost of Tsushima, Brian Fleming is handing over Sucker Punch leadership to Jason Connell and Adrian Bentley starting January 1, 2026.
Originally planned for 2024, Terminator Survivors has been pushed past 2025 and will now launch as a single-player only experience after Nacon Studio Milan cut co-op multiplayer and early access plans.