PIONER just launched its open beta on November 4, 2025, giving PC gamers a week to experience GFA Games’ post-apocalyptic MMOFPS before it fully releases later this year. The open beta is packed with content: a five-act story campaign spanning roughly 30 hours, raid encounters, PvP modes, faction systems, and even a tactical card game mini-game called Carnage Tournament. If you’ve been craving a STALKER-like experience mixed with The Division’s structured end-game, the PIONER open beta is your gateway to a dangerous Soviet island called Tartarus Island.
- A Full Story Arc Available for Testing
- Raid Encounters and Coordinated Combat
- PvP and Carnage Tournament Card Game
- Soviet Island Setting With Realistic Design Philosophy
- Faction Relationships and Loyalty Systems
- From Closed Beta to Open Beta
- Development Timeline and 100-Person Team
- Frequently Asked Questions
- Conclusion
A Full Story Arc Available for Testing
The open beta isn’t just a limited slice of content. Players get all five acts of PIONER’s story campaign, introducing key factions, locations, and mysteries of Tartarus Island. The narrative spans roughly 30 hours of gameplay, giving testers a genuine sense of what the full campaign experience will feel like at launch. This isn’t a restricted demo. It’s a substantial portion of the final game.
The story emphasizes player agency and faction relationships. Rather than being a passive observer, you actively shape how factions perceive you through missions and choices. Some quests feature moral dilemmas that impact reputation and future quest availability. This systemic storytelling approach mirrors what made early STALKER games memorable—your choices matter, and the world reflects that through tangible consequences.
Raid Encounters and Coordinated Combat
Three large-scale raids are available during the open beta. The “Manufacture” raid is the main challenge: a large-scale PvE activity designed to test coordination, skill, and firepower. This isn’t solo content. Manufacture demands team communication and tactical positioning. The Training Raid serves as a guided introduction to raid mechanics for players unfamiliar with team-based encounters. A World Boss is integrated into one of the story acts, combining narrative progression with challenging group combat.
Raid design appears influenced by games like The Division but grounded in STALKER’s gritty aesthetic. Encounters punish poor positioning and reward team synergy. This suggests PIONER understands that successful MMO end-game content requires both mechanical challenge and social coordination.

PvP and Carnage Tournament Card Game
PvP takes place in designated “empty lands” arenas rather than across the entire map. This separates players who want competitive combat from those seeking cooperative exploration. PvP Deathmatch mode offers pure combat encounters without survival elements. This structured approach respects different playstyles instead of forcing PvP on everyone.
More unexpectedly, PIONER includes Carnage Tournament, a tactical card game mini-game with collectible decks, rewards, and ranked matches. This meta-game layer adds strategic depth beyond just shooting. Players who enjoy deck-building can engage with this system, while others can ignore it. The inclusion of Carnage Tournament shows developers thinking about engagement loops beyond core combat.
Soviet Island Setting With Realistic Design Philosophy
Tartarus Island spans 50 square kilometers (not counting dungeons) and is set in a post-apocalyptic Soviet aesthetic. The world contains abandoned factories, secret underground labs, and desolate settlements. The environment tells stories through environmental design rather than exposition dumps. PIONER removes traditional UI elements like health bars and enemy level indicators, forcing players to make tactical decisions based on context clues instead of menus.
Survival mechanics matter. Players must eat and rest to maintain strength. This constant pressure creates atmosphere and forces planning. Exploration requires resource management. Combat demands tactical positioning because you can’t out-heal damage through raw firepower.

Faction Relationships and Loyalty Systems
Different factions control portions of Tartarus Island, and your interactions with them determine available missions, rewards, and story outcomes. Building loyalty with factions grants bonuses and access to exclusive quests. Some locations require high faction loyalty to enter. This creates emergent roleplay where players naturally gravitate toward factions matching their playstyle and values.
The faction system transforms PIONER from a simple shooter into a world where your choices have lasting consequences. Maxing loyalty with one faction might lock you out of another faction’s questline. These tradeoffs force players to consider their identity within the world rather than simply completing an arbitrary checklist.
From Closed Beta to Open Beta
PIONER’s journey to open beta took years. GFA Games began accepting closed beta applications in November 2024. The move to open beta on November 4, 2025 signals confidence in the product. Offering 30 hours of content for public testing demonstrates developers trust their game enough to expose it widely rather than restricting access to vetted communities.
The fact that all progress wipes after the beta ends is worth noting. This is a genuine testing period, not soft launch. GFA Games is gathering data, fixing bugs, and listening to feedback before the full release later in 2025.
Development Timeline and 100-Person Team
PIONER has been in development since GFA Games’ founding in 2021. As of 2025, over 100 people work on the game using Unreal Engine 4. The scope suggests a serious production rather than a quick cash-grab. The four-year development timeline to reach open beta indicates the developers prioritized quality over rushing to market.
Tencent acquired a minority stake in GFA Games in November 2021, providing significant funding. This financial backing explains the substantial team size and content volume. PIONER isn’t an indie passion project. It’s a backed studio’s genuine bid to compete in the MMO space.
Frequently Asked Questions
When is PIONER’s open beta?
November 4-11, 2025. The beta started at 2-3 PM CET on November 4 and ends on November 11.
How long is the PIONER open beta?
Approximately 30 hours of content including the full five-act story campaign, raids, and endgame modes.
Where can I play PIONER open beta?
Steam on PC. The game is also confirmed for PS5 and Xbox Series X/S at launch but those versions aren’t in the beta yet.
What happens to my progress after the beta?
All progress wipes. The beta is purely for testing, not a head start for launch.
How many players can raid together?
PIONER supports group encounters including raids. The exact player count for each activity wasn’t specified but typical MMO raid sizes apply (likely 4-8 for smaller raids, larger for world bosses).
When is PIONER’s full release?
Later in 2025, with exact date TBA. The open beta is the final testing phase before launch.
How much will PIONER cost?
Buy-to-play model. The exact price hasn’t been announced.
What does PIONER compare to?
STALKER’s atmosphere and exploration, The Division’s raid and faction systems, and Fallout’s post-apocalyptic aesthetic. Players describe it as a blend of these franchises.
Is PIONER single-player or multiplayer only?
Both. Story missions can be completed solo or in groups. PvP and endgame content are multiplayer.
What’s Carnage Tournament?
A tactical card game mini-game with collectible decks, ranked matches, and rewards. It’s optional but offers another layer of engagement.
Conclusion
PIONER’s open beta is a compelling experience for STALKER fans and MMO players seeking something different from mainstream offerings. Thirty hours of story content, coordinated raid encounters, faction systems, survival mechanics, and card game meta-gameplay create a richly textured experience in a post-apocalyptic Soviet setting. The fact that GFA Games is willing to expose this much content to public testing suggests genuine confidence in the product. Whether you’re curious about the STALKER-inspired setting, interested in structured MMO raid gameplay, or just want to experience something fresh before the year ends, PIONER’s open beta deserves your time. You have until November 11 to form your own opinion on whether this could be your next gaming obsession.