Madlad Modder Ports Entire Morrowind Into Elden Ring With Soulslike Combat

Forget everything you know about modding ambition. InfernoPlus, the legendary modder best known for port Halo multiplayer maps into Dark Souls, just revealed he’s been working in secret for months on an absolutely insane project: shoving the entire world of The Elder Scrolls III: Morrowind into Elden Ring. And get this – he’s about halfway done.

Epic fantasy RPG landscape showing combined dark fantasy and open world environments

The Project That Breaks Reality

Here’s the pitch: remember Morrowind, the 2002 Elder Scrolls masterpiece that everyone loves but nobody plays anymore because the combat feels like using a pool noodle? InfernoPlus is taking all of Vvardenfell – every city, every cave, every mushroom tower, every ash-covered landscape – and dumping it into Elden Ring’s engine complete with Soulslike combat.

“Morrowind is one of my favorite games of all time,” InfernoPlus explained in his announcement video, “but goddamn is it dated. So my goal here is to try and combine the world and lore of Morrowind with the combat of a Souls game, basically just taking the best of both and slapping them together.”

He’s not exaggerating about the scope. The project includes the entire world map of Vvardenfell with full interiors of major cities like Vivec, Balmora, and Seyda Neen. Lighting, weather, atmosphere – all recreated. NPC placements and dialogue mostly done. The problem? All of it exists with zero gameplay. You can walk around paradise, but there’s nothing to do yet. Yet.

What’s Already In the Mod

  • Entire Vvardenfell world map with all locations
  • Full recreations of major cities with interiors
  • Lighting and weather systems matching the original
  • Atmospheric effects and environmental design
  • NPC placements and locations
  • Dialogue databases imported from original game
  • All landscape detail and topography
  • Roughly 50% completion according to InfernoPlus

Dark RPG fantasy environment showing Soulslike game aesthetic and design

Why This Is Technically Insane

InfernoPlus originally started this project in Dark Souls 1, but the engine absolutely choked on how dense Morrowind is. The landscape is so detailed, so packed with stuff, that Dark Souls 1 just gave up. So he moved to Dark Souls 3, where it barely fit within world-loading restrictions like squeezing into airplane seating.

Then came Elden Ring. The modding tools for Elden Ring have advanced so dramatically that InfernoPlus could move the project over and suddenly it worked. More importantly, Elden Ring’s engine is just better at handling this kind of scope. The move made everything easier while also resulting in a fundamentally superior platform for this vision.

For context on why this is hard – modders don’t get official tools from FromSoftware. Everything is reverse-engineered, built through years of accumulated community knowledge, trial and error, and occasional happy accidents. The fact that someone can now recreate an entire game’s world within another game’s engine without official support is genuinely wild.

What’s Missing and What InfernoPlus Needs

The honest assessment is that Morrowind in Elden Ring is a beautiful shell with nothing inside. You can walk from Seyda Neen to Balmora just fine. You can climb Red Mountain and stare at the landscape. You can go stab Arrille from Arrille’s Tradehouse in the back if the mood strikes. But there’s no quests, no enemies with AI, no loot systems, no progression.

InfernoPlus identified three major things he needs help with to actually finish this:

1. Quest implementation and scripting – converting original Morrowind quest code to work in Elden Ring
2. Combat and enemy design – importing creatures and giving them Soulslike movesets and AI
3. Item and loot systems – making sure equipment, spells, and items function properly within Elden Ring systems

He’s looking for community support, whether through his Patreon or just interested modders who want to contribute. This isn’t something one person can finish alone, and he’s honest about that. The modding community around Elden Ring has proven collaborative on other projects, so there’s genuine hope this could actually reach completion.

FeatureStatusNeeded
World MapCompleteNone
Cities and InteriorsDonePolish only
Lighting and AtmosphereCompleteNone
NPC PlacementMostly doneMinor adjustments
QuestsNot startedFull implementation
Enemy AINot startedComplete design
Loot SystemsNot startedFull integration

Gaming setup showing fantasy RPG world exploration and adventure gameplay

The Legal Situation (Apparently Chill)

Here’s where it gets interesting – PC Gamer’s headline was “Hero ports entirety of Morrowind into Elden Ring, thumbs nose at ‘Bethesda lawyers’ as Steam presumably shoots out of their ears. News. By … (Not FromSoft’s lawyers though, who are… cool?)” The implication that FromSoftware might actually be cool about this while Bethesda loses their mind is deliciously ironic.

FromSoftware has historically been more permissive of modding communities compared to Bethesda’s aggressive IP protection. This project walks a bizarre line where it’s simultaneously using someone else’s world and someone else’s engine, but apparently the engine creator is fine with it. Bethesda’s stance on such massive recreations is traditionally “absolutely not,” but this exists in a weird gray zone since it’s not a direct Morrowind mod, it’s an Elden Ring mod that happens to reconstruct Morrowind.

Why This Matters

This project represents the best and most hopeful side of gaming modding communities. InfernoPlus isn’t doing this for money. He’s doing it because he loves both games and wants to merge their best elements. The sheer ambition of taking a complete game world and recreating it in another engine shouldn’t be possible as a hobby project, yet here we are.

It also reminds everyone why PC gaming matters. These kinds of projects literally cannot exist on consoles. The ability to mod, to experiment, to take two beloved games and ask “what if we smashed them together” is uniquely valuable. It’s how the community keeps games alive after publishers abandon them.

From a technical perspective, this proves something important about how game engines scale. When InfernoPlus says he moved this from Dark Souls to Dark Souls 3 to Elden Ring and each move made it easier, that’s a powerful statement about engine evolution. The tools that community modders have access to keep getting better.

Comparisons to Other Morrowind Projects

This isn’t the first attempt to modernize Morrowind. Project Tamriel aims to add all of Tamriel into Morrowind itself while preserving original lore. Tamriel Rebuilt adds the Morrowind mainland. Skywind is recreating the entire game from scratch in Skyrim’s engine – a project that’s been going for literally over a decade.

What makes InfernoPlus’s project different is speed and scale. While Skywind aims for complete parity with the original plus improvements, this Elden Ring port is moving faster because it’s leveraging an existing, more powerful engine. The combat systems are already there, just need to be connected to content. The rendering engine already handles the scale, just needs world data imported.

FAQs

Is the Morrowind Elden Ring mod available to download?

Not yet. InfernoPlus is still working on it and estimates it’s roughly 50% complete. He’s released update videos but the full mod isn’t public yet pending completion.

How far along is the project?

About halfway done according to InfernoPlus, though he notes that gauge is difficult at this scale. The world itself is essentially complete, but all gameplay systems need implementation.

Why did InfernoPlus switch from Dark Souls to Elden Ring?

Dark Souls 1 couldn’t handle Morrowind’s density. Dark Souls 3 barely fit within world-loading restrictions. Elden Ring’s superior engine and better community modding tools made it the ideal platform.

What still needs to be done?

Quest implementation, enemy AI and combat design, and loot/item systems. InfernoPlus is seeking community help to complete these major remaining features.

Can I contribute to the project?

InfernoPlus is seeking community contributions and has a Patreon. The project needs help with quest scripting, enemy design, and system integration.

Will this get cease and desist letters?

FromSoftware appears cool with community modding. Bethesda’s stance on such massive recreations is traditionally aggressive, but the project exists in a weird legal gray zone being an Elden Ring mod rather than a direct Morrowind recreation.

Is InfernoPlus working on other projects?

InfernoPlus is best known for Cursed Halo – a project that ported Halo maps into Dark Souls. The Morrowind port explains his extended absence from public modding projects.

Conclusion

InfernoPlus just proved that modding communities can achieve the impossible through passion and persistence. Recreating an entire beloved game world in a different engine with a different combat system seems like fantasy, yet here’s 50% of Morrowind running in Elden Ring looking absolutely gorgeous. The remaining work is substantial but far more achievable than what’s already been accomplished.

This project symbolizes everything great about PC gaming and community-driven development. When publishers abandon older games or fail to deliver the remasters fans desperately want, the community steps up and does it themselves. This isn’t official, it isn’t profitable for anyone, it’s pure love for these games expressed through technical skill and sheer determination.

In a few years when this inevitably reaches completion – assuming the community rallies around InfernoPlus’s call for help – people will be able to experience Morrowind as it should have always been: with beautiful modern graphics, responsive Soulslike combat, but keeping the soul of what made the original special. That’s the power of modding, and it’s why games can transcend their original release dates when communities like this exist to keep them alive.

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