Abiotic Factor just received its most substantial update since the 1.0 launch in July 2025, and Deep Field Games delivered almost everything the community asked for. Community Update 3, which brings the game to version 1.1, drops on November 2, 2025, with a mountain of new features including the Ammo Bench that players have been requesting “for years at this point,” two new permadeath-inspired difficulty modes, and enough quality-of-life improvements to make the GATE Cascade Research Facility feel like a genuinely livable workplace. Well, as livable as a hidden underground facility with hostile alien creatures can be.
- The Ammo Bench Finally Exists
- Hardcore Mode: Maximum Suffering
- Iron Mode: Hardcore Mode With Training Wheels Off
- Farming Just Got More Complex (And Better)
- Weapons and Equipment Refinements
- Quality of Life and Sandbox Settings
- Balatro Crossover Cosmetics
- Looking Forward: Holiday Cryosphere and New Designers
- FAQs
- Conclusion
The Ammo Bench Finally Exists
Let’s lead with the headline-making addition: the Ammo Bench. For a game that shipped with dozens of weapons and explosive options, Abiotic Factor players have been begging for a dedicated workbench to craft ammunition since early access. Every update that wasn’t the Ammo Bench felt like a missed opportunity. Now, after literally years of waiting, the Ammo Bench is finally real.
This seemingly simple feature actually has massive gameplay implications. Late-game weapons become significantly more usable when you can craft ammunition for them on demand. Previously, ammunition scarcity created a soft cap on how much you could rely on powerful late-game guns. The Ammo Bench removes that bottleneck. You can now craft ammo at a dedicated station, making those powerful weapons viable for sustained combat.
Deep Field Games’ announcement was delightfully self-aware: “Really buried the lede on that one, didn’t we. You folks have been clamouring for an Ammo Bench for years at this point. When do we get to pick up our ‘they finally did it’ award?” The dev team clearly understands that this feature was overdue, and they’re not taking it too seriously. The playful tone suggests they know players have been waiting long enough.
Hardcore Mode: Maximum Suffering
For players who think Abiotic Factor’s “Apocalyptic” difficulty isn’t sufficiently brutal, Deep Field Games added Hardcore Mode. Here’s what Hardcore Mode does: it forces Apocalyptic difficulty as the baseline, then adds permadeath on top of it. If you die, everything is gone. All progress, all items, everything you’ve built in your survival base, completely reset.
Server admins can reset progress if they choose, but Deep Field Games emphasizes: “that is the coward’s way.” The implication is clear – if you’re playing Hardcore Mode, you’re expected to accept total loss and never ask for a reset. That’s the deal you’re making with the difficulty choice.
But Hardcore Mode isn’t quite enough punishment for everyone, so Deep Field created Iron Mode.
Iron Mode: Hardcore Mode With Training Wheels Off
Iron Mode is Hardcore Mode with additional restrictions added on top of the permadeath. Specifically, Iron Mode disallows sharing recipes with other players. If you’re playing Iron Mode on a multiplayer server, you can’t collaborate on research progression. Everyone is truly on their own.
Deep Field’s marketing copy is brutally honest: “If you are just in it for the pain, Iron Mode might be for you!” The developers clearly understand that this is not for casual players. This is for people who actively enjoy suffering through survival games and want maximum difficulty with no QoL concessions.
To make Iron and Hardcore modes genuinely harder, Deep Field also implemented unique enemy behaviors specifically tuned to these difficulties. They won’t reveal all of them – keeping some surprises is part of the challenge – but they cited the Peccary as an example. On Hardcore/Iron difficulties, the Peccary (an alien dog that attacks by charging) will now steer toward its target rather than charging in a straight line. That means you can’t simply dodge by predicting its charging path. It will actively track you.

Farming Just Got More Complex (And Better)
One of the more delightful additions to Community Update 3 is the ability to grow mushrooms. For a game about underground facilities where mushrooms naturally thrive in damp environments, the lack of mushroom farming was a missed opportunity. Now that’s fixed.
Mushrooms join plantable shadowy berries as new farmable resources, giving players more food diversity and crop rotation options. The update also added “a couple more ways to eat pumpkins,” which suggests expanded recipe variety around existing crops.
For a survival game where food is genuinely important to manage hunger and apply buffs, expanded farming options aren’t just cosmetic. They’re meaningful gameplay additions that give players more agency over their survival strategy.
Weapons and Equipment Refinements
Beyond the Ammo Bench, weapons and equipment received several meaningful updates. The Industrial Crossbow now sports a scoped version for ranged combat precision. A new Hardlight Spear expands close-range combat options beyond what existed before. Shotguns and revolvers now reload incrementally, so the number of projectiles reloaded matches the number you fired, which makes intuitive sense and eliminates weird reload mechanics.
Additionally, exercise equipment is now craftable, allowing scientists to train their bodies and presumably improve physical stats. This opens up new playstyle possibilities for character builds focused on physical combat rather than tech or magic.
A new Battery Charging Crate and wall-mountable Item Stand provide additional storage and organization options for your base, which is crucial as you accumulate more gear and resources throughout the game.
Quality of Life and Sandbox Settings
Deep Field Games clearly listened to community feedback about usability. Teleporter tags now have much wider selections of naming phrases and words, making organization easier. Broken armor indicators now appear on your HUD, so you know which armor pieces need repairs without constantly checking inventory. Throwing objects now toggles between overarm and underarm throws rather than using mouse buttons, which is more intuitive.
Sandbox settings expanded significantly, now letting you toggle visible radiation, tainted sink water, enemy accuracy, base inventory size, and bonus perk points available at the start. This gives players enormous control over their exact experience, from making the game more casual-friendly to cranking up hardcore challenge beyond the standard difficulty options.
Most impressively, buffs now save properly long-term, including broken leg states. Previously, certain status effects wouldn’t persist correctly between sessions or location changes. That’s fixed now.
Balatro Crossover Cosmetics
In a delightful surprise, Deep Field Games added cosmetics from Balatro, another excellent indie game. Publisher Playstack finally approved the collaboration, resulting in new ties, ID cards with variable appearance and physics, and “a fun hat around here somewhere” that players will discover. It’s the kind of small cosmetic crossover that makes indie game communities feel connected.
Looking Forward: Holiday Cryosphere and New Designers
Deep Field Games isn’t slowing down. The Holiday Cryosphere update arrives in December, featuring a new Portal World (IS-0126) with a previously unnamed entity, new food improvements, plantable items, mysterious holiday gifts, and a new Home World theme. More content in just weeks.
Most importantly, Deep Field Games is actively hiring a new designer to help expand Abiotic Factor’s future. Lead designer Zag apparently feels “spread just a bit too thin,” so bringing on fresh talent signals serious long-term commitment. The studio also plans to increase survey frequency after their last survey garnered over 46,000 community responses – a staggering number that shows just how engaged the Abiotic Factor community is.
FAQs
When did Abiotic Factor 1.1 Community Update 3 release?
Community Update 3 released on November 2, 2025 for PC via Steam. It brought Abiotic Factor to version 1.1 with significant new features and improvements.
What is Hardcore Mode?
Hardcore Mode forces Apocalyptic difficulty (the highest difficulty) with permadeath – if you die, all progress is lost. Server admins can reset progress, but they emphasize “that is the coward’s way.”
How does Iron Mode differ from Hardcore Mode?
Iron Mode is Hardcore Mode with additional restrictions. On Iron Mode, you cannot share recipes with other players, making multiplayer significantly more challenging. It’s designed for players specifically seeking maximum suffering.
What is the Ammo Bench?
The Ammo Bench is a new workbench that lets you craft ammunition on demand. Players requested this feature “for years,” making it one of the most anticipated additions in this update.
What new farmables were added?
Players can now grow mushrooms and plant shadowy berries. Additionally, new pumpkin recipes expand how you can prepare pumpkins as food.
What weapons were added or updated?
A new scoped Industrial Crossbow, Hardlight Spear (new melee weapon), and updated shotgun/revolver reload mechanics that now match the number of projectiles fired.
When is the next major update?
The Holiday Cryosphere update arrives in December 2025, featuring a new Portal World (IS-0126), new entity encounters, improved food systems, and a new Home World: Winter Cabin.
Is Abiotic Factor still in Early Access?
No, Abiotic Factor officially launched 1.0 in July 2025. Community Update 3 is part of post-launch support, continuing development for the full version.
What are the Balatro crossover cosmetics?
New cosmetics include ties, ID cards with variable appearance and physics effects, and a mystery hat. These are cosmetic-only additions inspired by Balatro.
Is Abiotic Factor multiplayer?
Yes, Abiotic Factor supports multiplayer with server functionality. Iron Mode specifically disables recipe-sharing between multiplayer players for additional challenge.
What are the new sandbox settings?
Sandbox options now include toggles for visible radiation, tainted sink water, enemy accuracy, base inventory size, and bonus perk points available at game start, plus more options.
Conclusion
Abiotic Factor’s Community Update 3 proves that Deep Field Games isn’t done with their beloved survival crafting game after 1.0 launched. The Ammo Bench finally delivers on years of community requests, Hardcore and Iron modes provide brutal challenge for players who want genuine stakes, and quality-of-life improvements make the entire experience more refined. With a new designer being hired and the Holiday Cryosphere update coming in December, Abiotic Factor’s post-launch support roadmap is as robust as any live service game. For survival crafting enthusiasts, November 2025 is an excellent time to jump back into the GATE Cascade Research Facility, because Deep Field Games clearly isn’t finished building their masterpiece. The science continues, the facility expands, and the suffering is absolutely optional but thoroughly available for those who crave it.