The next two episodes of Dispatch drop October 29 at 9 AM Pacific Time, and if you haven’t been paying attention to this superhero workplace comedy, you’re missing out on something special. Created by former Telltale Games developers at AdHoc Studio, Dispatch combines Telltale-style dialogue choices with strategic hero management and features a voice cast that includes Aaron Paul, Laura Bailey, Jeffrey Wright, and somehow both MoistCr1TiKaL and Jacksepticeye.
Episodes 3 titled Turnover and Episode 4 titled Restructure continue the story of Robert Robertson, formerly the superhero Mecha Man, who now works as a dispatcher managing a dysfunctional team of villains-turned-heroes. The preview trailer released October 26 teases team tension, relationship drama, and what appears to be someone getting cut from the roster. One character asks which weak superhero team you came from, another responds Geek Squad, and the energy is chaotic in the best possible way.
What Makes Dispatch Different
Dispatch isn’t just another narrative adventure game with dialogue trees. The core gameplay loop mixes Telltale-style conversations that shape relationships and story outcomes with a strategic dispatch system where you manage a wire frame map of Los Angeles in real time. Calls come in requesting superhero assistance ranging from taking down supervillain crime syndicates to helping elderly citizens get to doctor appointments on time.
Each hero has distinct stats including power, charisma, speed, and endurance. You need to match the right hero or team to each emergency based on their abilities and weaknesses. Send the wrong hero to the wrong crisis and things go badly. But it’s not just about stats, each character has personality quirks, ongoing drama, and cooldown timers that force you to rotate your roster instead of relying on the same few favorites.
The Voice Cast is Absurd
Aaron Paul voices protagonist Robert Robertson, bringing the same intensity he showed as Jesse Pinkman in Breaking Bad to a fallen hero trying to manage chaos. Laura Bailey, legendary voice actor behind dozens of iconic game characters, plays Invisigal. Jeffrey Wright, who recently played Commissioner Gordon in The Batman and appears in The Last of Us, voices Chase. The supporting cast includes internet personalities MoistCr1TiKaL and Jacksepticeye in roles that apparently work better than you’d expect.
Early player reactions praise the voice performances, noting that the celebrity casting doesn’t feel like stunt casting. The characters feel genuine, with performances that sell both the comedy and emotional beats. When Aaron Paul delivers dialogue about managing superhero drama while dealing with his own failure as Mecha Man, it hits differently than if they’d cast a no-name voice actor.
Telltale DNA Runs Deep
AdHoc Studio was founded in 2018 by two writers and two directors who all worked at Telltale Games before that studio collapsed. This isn’t just inspired by Telltale’s approach, it’s made by people who literally created that formula and learned from both its successes and failures. The episodic structure, branching choices, relationship systems, and quick time events all trace directly back to games like The Walking Dead and The Wolf Among Us.
But Dispatch adds layers Telltale never quite achieved. The strategic dispatch gameplay gives players more agency between dialogue sequences. The hacking minigame where you navigate a sphere through mazes of blue lines unlocking nodes adds variety. And the superhero workplace comedy setting allows for tonal flexibility, mixing humor with serious character moments in ways Telltale’s licenses often couldn’t support.
The Weekly Release Strategy
Dispatch consists of eight total episodes releasing over three weeks in pairs. Episodes 1 and 2 dropped October 22. Episodes 3 and 4 arrive October 29. Episodes 5 and 6 follow November 5, with the final Episodes 7 and 8 concluding the season November 12. This compressed schedule differs dramatically from Telltale’s approach where months would pass between episodes, killing momentum and frustrating players.
AdHoc learned from those mistakes. A three-week release window keeps players engaged without torturous waits while still creating the water cooler discussion moments that episodic gaming aims for. Reddit threads explode after each episode drop with players debating choices, shipping characters, and theorizing about what comes next. The community discussion enhances the experience rather than making players resentful about waiting.
Not everyone loves the episodic approach. Some players want to binge the entire season immediately rather than waiting even a week between installments. Reviews mention this as the main complaint, with otherwise positive reception citing the staggered release as the primary friction point. But for those who enjoy weekly serialized storytelling like prestige TV shows, the format creates anticipation and discussion that wouldn’t exist with a full season dump.
What Episodes 3 and 4 Promise
The preview trailer specifically mentions team cuts and restructuring. Episode 3’s title Turnover suggests characters leaving or being removed from the roster. Episode 4’s title Restructure implies rebuilding the team dynamic in the aftermath. One line of dialogue threatens you’re going to cut someone from the Z team, creating immediate tension about which characters might not survive the next two episodes.
The trailer also teases romantic subplots, with one character commenting on weird energy between two teammates. Early player discussion reveals that Episode 2 ended with revelations about relationships within the team, and Episodes 3-4 apparently develop those threads further. Players are actively shipping characters and debating romance options, which suggests the relationship systems have depth beyond simple like or dislike meters.
Critical and Player Reception
Reviews for Episodes 1 and 2 trend overwhelmingly positive on both Metacritic and OpenCritic, though most outlets are publishing in-progress reviews rather than final scores until the full season concludes November 12. Critics praise the writing, voice performances, and strategic dispatch gameplay that adds meaningful interactivity beyond dialogue choices. The superhero workplace comedy premise gives writers room to explore failure, redemption, and dysfunctional teamwork without the grimdark tone that dominates most superhero media.
Player impressions on Reddit and YouTube emphasize that the dispatch gameplay provides substantially more mechanical depth than traditional Telltale games. You’re not just clicking dialogue options and watching cutscenes. The real-time hero management creates genuine tension as multiple crises pop up simultaneously and you have to make quick decisions about resource allocation while managing cooldowns and character traits.
The comparison that keeps appearing is Invincible if it were written for adults, referring to the animated superhero series that balances humor with emotional depth. Dispatch captures similar tonal flexibility, using the workplace comedy framing to explore serious themes about identity, failure, and teamwork while still delivering laugh-out-loud moments.
Platform Availability
Dispatch is available on PlayStation 5 and PC via Steam. No Xbox or Nintendo Switch versions have been announced. The game runs smoothly on both platforms according to player reports, with controller and mouse-keyboard controls feeling equally intuitive for the strategic dispatch sections. The complete season purchasing all eight episodes costs less than most full-priced games, positioning it as a premium episodic experience rather than free-to-play live service content.
Looking Ahead
With half the season remaining after Episodes 3 and 4 drop tomorrow, Dispatch has momentum on its side. The compressed three-week release schedule means players won’t lose interest waiting months for conclusions. The combination of former Telltale talent, strong voice performances, and strategic gameplay that goes beyond dialogue trees positions this as potentially the best episodic narrative game since Telltale’s heyday.
Whether Episodes 3 and 4 maintain the quality established in the opening two chapters remains to be seen, but the preview suggests AdHoc Studio understands how to escalate stakes and develop character relationships across a serialized story. The team restructuring teased in episode titles creates natural drama, and player investment in specific characters means cuts will land with emotional weight.
Frequently Asked Questions
When do Dispatch Episodes 3 and 4 release?
Episodes 3 and 4 launch October 29, 2025 at 9 AM Pacific Time on PlayStation 5 and PC via Steam. Episode 3 is titled Turnover and Episode 4 is titled Restructure.
How many episodes does Dispatch have?
Dispatch consists of eight total episodes releasing in pairs over three weeks. Episodes 1-2 released October 22, Episodes 3-4 drop October 29, Episodes 5-6 arrive November 5, and Episodes 7-8 conclude November 12.
Who voices the main character in Dispatch?
Aaron Paul from Breaking Bad voices protagonist Robert Robertson. The cast also includes Laura Bailey as Invisigal, Jeffrey Wright as Chase, and appearances by MoistCr1TiKaL and Jacksepticeye.
What kind of game is Dispatch?
Dispatch is an episodic narrative adventure game combining Telltale-style dialogue choices with strategic hero management. Players make decisions that affect relationships and story while also managing a dispatch map, assigning heroes to crises based on their abilities and weaknesses.
Who made Dispatch?
AdHoc Studio developed Dispatch. The studio was founded in 2018 by two writers and two directors who previously worked at Telltale Games on titles like The Walking Dead and The Wolf Among Us.
What platforms is Dispatch on?
Dispatch is available on PlayStation 5 and PC via Steam. No Xbox or Nintendo Switch versions have been announced.
Do I need to play Episodes 1 and 2 first?
Yes, Dispatch is a serialized story where episodes build on previous events. Starting with Episodes 3 and 4 would be confusing without the context from the first two episodes.
How much does Dispatch cost?
Pricing varies by platform, but the complete season with all eight episodes costs less than a typical full-priced game. Individual episode pricing wasn’t specified in available sources.
The Workplace Comedy We Needed
Superhero media has become oversaturated with apocalyptic stakes and grim deconstructions of the genre. Dispatch offers something refreshing by focusing on the mundane chaos of managing dysfunctional people who happen to have superpowers. The workplace comedy framing allows for character-driven storytelling without requiring universe-ending threats or constant action.
Episodes 3 and 4 arrive at the perfect moment, when players invested in the opening chapters are hungry for more but haven’t had to wait long enough to lose interest. The preview teases exactly the kind of escalation serialized storytelling needs at this point – team conflict, relationship drama, and consequences that force characters to adapt. If AdHoc Studio sticks the landing across the remaining six episodes, Dispatch could revitalize interest in episodic narrative games that many assumed died with Telltale.
Tomorrow morning at 9 AM Pacific, players will find out whether the promise shown in Episodes 1 and 2 continues or if the quality drops. Based on the talent involved and early reception, expectations are high. And with Aaron Paul yelling about superhero management problems, how could it not be entertaining?