While AAA studios pump millions into flashy trailers and microtransaction-packed games, one indie developer has been quietly working on something different for the past decade. Feudums, a medieval 4X grand strategy game by Kalamona Studios, promises to deliver deep strategic gameplay without the usual free-to-play pitfalls that plague the genre.
Mat from Kalamona Studios has been self-funding this ambitious project since its inception, drawing inspiration from 90s classics like Lords of the Realm and Defender of the Crown while mixing in modern grand strategy elements from games like Crusader Kings. The result is a persistent online medieval sandbox where your decisions actually matter and your wallet doesn’t determine your success.
What Makes Feudums Different
The core pitch is simple but rare in today’s gaming landscape. Feudums combines turn-based 4X mechanics with grand strategy depth and persistent MMO elements, all wrapped in beautiful hand-drawn visuals. You start as the head of a small noble house and work your way up through medieval society by expanding your lands, commanding vassals, and navigating the treacherous waters of feudal politics.
What sets it apart is the commitment to fair play. Every player gets access to the same content and features from day one. No premium currency buying you extra workers, no speed boosts locked behind paywalls, and no wallet warfare determining who wins battles. The only paid items are cosmetic, meaning your heraldry might look fancy, but it won’t help you conquer your neighbors.
Living Medieval Sandbox
The game runs on a tick-based system where seasons actually affect gameplay. Your economy fluctuates based on whether it’s harvest time or the dead of winter. Military campaigns need to be planned around these seasonal changes because trying to march an army through winter storms can cripple your forces before they even reach the battlefield.
This persistent world continues even when you’re offline. Your vassals keep working, your economy keeps running, and other players keep plotting. The game recently added automatic trading features specifically to prevent players from spiraling into resource shortages when they’re away, showing the kind of quality-of-life thinking that comes from a developer who actually plays their own game.

Noble Houses and Dynasty Building
Your noble house serves as the throughline connecting multiple games. Each playthrough lets you control a different character with unique traits and goals, but every action contributes to your house’s overall legacy. This means decisions you make in one game can influence your starting position in the next, creating a genuine sense of building something that lasts beyond a single campaign.
The feudal vassalage system adds another layer of complexity. You’re not just managing your own lands – you’re negotiating with other players, forming alliances, making oaths, and deciding when to honor or break them. Every vassal relationship is with another real player weighing their own interests against yours, creating the kind of unpredictable drama that AI opponents can never match.
Warfare and Diplomacy
Combat in Feudums goes beyond just stacking bigger armies. You can recruit mercenaries, maintain standing forces, or rally feudal levies depending on your situation and resources. Terrain matters, tactics matter, and coordination with allies can make or break a campaign. The game recently rebalanced military units and moved town guards from lances to squads, making them the cheapest professional military option available.
But warfare is just one tool in your arsenal. The flexible diplomacy system lets you negotiate directly with other players, forge alliances, arrange marriages, or orchestrate elaborate schemes. Breaking agreements carries real consequences that can haunt your house for generations, so every betrayal needs to be carefully calculated.
Community Driven Development
Kalamona Studios takes a refreshingly transparent approach to development. Regular multiplayer demos get pushed out with updated features, and the community actively shapes the game’s roadmap through polls and feedback. This isn’t just lip service – when an overwhelming majority of players requested single-player mode in October 2024, the team confirmed they would add it despite the game’s original multiplayer focus.
The latest update from October 2025 introduced the Pretender Wars autumn patch, adding new features and refinements based on player feedback. Updates come regularly with detailed patch notes explaining gameplay changes, UX improvements, and bug fixes. The developer runs an active Discord where players can test early builds and discuss priorities directly with the development team.
Current Status and What to Expect
Feudums is currently in pre-early access, with a free demo available on Steam, itch.io, and the official website. The game focuses primarily on multiplayer right now, with the promised single-player mode coming later in development. Sessions typically last around 30 minutes, though the persistent nature means your realm keeps functioning between play sessions.
The game runs on Unity and supports Windows with Steam Deck compatibility, though the team notes there are some minor UX issues on the handheld. Full modding support is planned, allowing players to create custom rulesets and scenarios. Early access is targeted for late 2025 or 2026, though no firm date has been announced yet.
Hand-Drawn Aesthetic
Visually, Feudums goes for a hand-drawn art style that evokes those classic 90s strategy games while still looking crisp and modern. The heraldry system lets you craft intricate medieval shields and banners to represent your house, and the game includes exclusive music tracks that set the medieval atmosphere. Everything from the UI to the map illustrations serves the goal of creating an epic medieval campaign vibe.
FAQs
Is Feudums free to play?
Yes, Feudums will be free to play with absolutely no pay-to-win mechanics. The only purchasable items are cosmetic options like fancy heraldry designs. Every player has equal access to all gameplay features and content, ensuring strategy determines success rather than spending power.
When is Feudums releasing?
Feudums is targeting early access in late 2025 or 2026, though no specific date has been confirmed. A free demo is currently available on Steam, itch.io, and the official Feudums website for players who want to try the game during its pre-early access phase.
Does Feudums have single player mode?
Single-player mode is confirmed to be coming after an overwhelming majority of the community requested it in October 2024. The current pre-early access demo focuses on multiplayer, but the team has committed to adding offline play options in future updates.
What platforms will Feudums be available on?
Feudums will launch on PC through Steam with plans for tablet support later. The game currently runs on Windows and is compatible with Steam Deck, though the developers note there are some minor user experience issues on the handheld that still need refinement.
What games inspired Feudums?
Feudums draws inspiration from 90s classics like Lords of the Realm, Defender of the Crown, and the original Dune by Cryo Interactive. Modern influences include Crusader Kings for grand strategy elements, Endless Legend and Old World for 4X mechanics, and Mount and Blade for its story-driven sandbox approach.
Can you play Feudums offline?
Currently, Feudums requires an online connection as it’s built around persistent multiplayer worlds. However, with single-player mode confirmed for future development, offline play should become possible once that feature is implemented.
Does Feudums support modding?
Yes, full modding support is planned for Feudums. Players will be able to create custom rulesets, scenarios, and modifications to tailor the game to their preferences. The developers have emphasized making the game moddable as one of their core features.
Conclusion
After 10 years of passionate development, Feudums represents something increasingly rare in the strategy gaming space – a genuinely fair multiplayer experience built by someone who loves the genre enough to fix its most frustrating problems. The combination of 4X depth, grand strategy complexity, and persistent MMO elements creates a unique sandbox where your noble house’s story unfolds through actual strategic decisions rather than credit card swipes. With regular updates addressing community feedback, modding support on the horizon, and early access approaching, Feudums might just be the medieval strategy game that proves indie passion can compete with AAA budgets. If you’re tired of pay-to-win mechanics ruining otherwise solid strategy games, the free demo is worth checking out to see what a decade of dedicated development looks like when wallet warfare isn’t part of the design philosophy.