How a Risky Handshake Deal for GTA Made the PlayStation 2 Unstoppable

The Secret Deal That Crowned the PlayStation 2 King

Ask anyone what they remember about the PlayStation 2, and chances are Grand Theft Auto will be part of the conversation. The PS2 is the undisputed champion of console sales, but its journey to the top wasn’t just about good hardware. A huge piece of its legacy was cemented in a West Hollywood hotel, where a high-stakes deal was struck that would change the course of gaming history. It’s a story of corporate anxiety, shrewd negotiation, and how Sony managed to lock down the generation’s most important exclusive just as a new competitor was about to enter the ring.

It turns out, the blockbuster exclusivity deal for GTA 3, Vice City, and San Andreas was born out of one simple emotion: fear. And it all started with the arrival of a big green box.

A classic black PlayStation 2 console and a controller sitting on a wooden surface.

A New Challenger Appears: The Xbox Threat

In the early 2000s, Sony was on top of the world. The original PlayStation had been a smash hit, and the PS2 was off to a running start. But a storm was brewing in the form of Microsoft’s first Xbox. Sony knew that a powerful new rival, backed by a tech giant, could seriously disrupt their dominance. According to former PlayStation Europe boss Chris Deering, Sony was genuinely worried. They needed an ace up their sleeve.

Their strategy was simple but brilliant: go on the offensive with exclusivity deals. Sony approached its most important third-party publishers with a tempting offer. They asked them to keep their next-generation games exclusive to the PlayStation 2 for a set period. One of the companies they approached was Take-Two Interactive, the publisher behind a promising but not-yet-legendary franchise called Grand Theft Auto.

The Meeting That Changed Gaming History

The pivotal moment happened at the Sunset Marquis hotel. Sony executives met with Take-Two, and the initial vibe wasn’t great. According to reports, Take-Two representatives were complaining about their existing arrangement with Sony. But the conversation quickly turned. Sony laid out its offer for Grand Theft Auto, a series that was about to make a huge leap from a top-down perspective to a revolutionary 3D open world.

What followed was what one executive called “the best exclusivity deal of all time.” Sony walked away with a timed exclusive for the next three GTA games. Take-Two walked away with a significant payday they weren’t expecting, including cash and discounts on production costs. It was a classic win-win that would have monumental consequences.

A diverse group of professionals in a business meeting, looking at a laptop and shaking hands over a table.

The Aftermath: A Console Legacy Cemented

The deal was a masterstroke. Grand Theft Auto III launched as a PS2 exclusive in October 2001, just one month before the Xbox hit shelves. The game was an absolute phenomenon, and its success was followed by the equally iconic Vice City and San Andreas. These three titles weren’t just games; they were cultural events. They became three of the top six best-selling games on the PS2 and were a primary reason many people bought the console.

Chris Deering estimates that the GTA deal alone boosted PS2 sales in Europe by a staggering 20%. It created a powerful perception that PlayStation was the only place to play the biggest and best games. While the games did eventually come to Xbox and PC, that initial period of exclusivity was more than enough to solidify the PS2’s lead. It helped Sony fend off its new rival and propelled the console to sell over 155 million units, a record that still stands today.

A young person wearing headphones, intensely focused on playing a video game in a dimly lit room with colorful lights.

Conclusion

The story of the PS2’s GTA deal is a fascinating look into the high-stakes world of the console wars. It shows that sometimes, the most important battles aren’t fought with hardware specs, but with clever business strategy. By proactively addressing the threat of the Xbox and making a bold bet on a franchise with huge potential, Sony didn’t just secure a few hit games-it defined a generation and cemented the PlayStation 2 as an all-time legend.

Frequently Asked Questions (FAQs)

1. What was the GTA exclusivity deal on the PS2?

Sony secured a timed exclusivity deal with publisher Take-Two Interactive for Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas. This meant the games launched first on the PlayStation 2 before appearing on other platforms like Xbox and PC.

2. Why did Sony make this deal?

Sony was worried about the launch of Microsoft’s first Xbox console. They made the deal to strengthen the PS2’s exclusive game library and give it a competitive edge against their new rival.

3. How did the deal benefit the PS2?

It was a massive driver of console sales. The GTA games were system-sellers, meaning many people bought a PS2 just to play them. A former Sony executive estimated the deal increased PS2 sales by 20% in Europe and helped the console become the best-selling of all time.

4. Did the GTA games ever release on Xbox?

Yes, they did. The deal was for timed exclusivity, not permanent. The games were released on Xbox and PC after the exclusivity period on the PS2 ended.

5. Was the success of GTA 3 a sure thing?

No, it wasn’t. Before GTA III, the series used a top-down camera perspective. The shift to a 3D open world was a huge gamble, but it paid off spectacularly, transforming the franchise into a global phenomenon.

6. Who were the key people behind the deal?

Chris Deering, the president of Sony Computer Entertainment Europe at the time, was a central figure from Sony’s side in securing the deal with the publisher Take-Two Interactive.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top