If you’ve been dreaming of a game that captures the unpredictability and agency of a tabletop RPG while maintaining modern video game production values, Odds Chronicles just answered your prayers. The newly announced tactical roguelite RPG from eSolu and Team Mojo Games dropped an official announcement trailer on November 3, 2025, and it looks genuinely special. This isn’t just another indie roguelite slapping “tactical” on the marketing materials. This is a game that understands what makes tabletop gaming compelling and translates it into an experience that feels both familiar and fresh.
What Is Odds Chronicles?
Odds Chronicles is a tactical roguelite RPG built in Unreal Engine 5 that features grid-based combat on beautiful diorama-like stages. You play as Evryn, a former royal bodyguard who failed their king and allowed a tyrant to seize power. After a failed attempt at revenge that should have killed you, you awaken in the Tavern Outside of Time – a mysterious hub forged from memories. From there, you embark on runs through ever-shifting regions trying to reclaim the kingdom of Lynn and restore your honor.
The core gameplay loop is pure roguelite: you run dungeons, collect upgrades and new abilities, fight bosses, potentially fail, and return to your hub to prepare for another attempt. But the magic is in how the developers approach combat. Rather than just simulating dice rolls digitally, Odds Chronicles lets you literally roll dice – or click to roll them if you prefer. Every die face you roll generates resources: Strength, Dexterity, and Magic. These resources fuel your abilities, and unused resources charge a bonus gauge that grants “Wild Dice” that can shift the tide of battle.

The Tabletop DNA
What makes Odds Chronicles stand out is its explicit commitment to tabletop inspiration. The developers describe the game as “Click to roll or throw the dice yourself, then use every face like a weapon.” That’s not flavor text. That’s the core design philosophy. Every mechanic in the game is built around the idea that dice rolls are the heart of the experience, not just visual flavor wrapped around predetermined outcomes.
The diorama aesthetic reinforces this. Your battles don’t take place in vast fantasy landscapes. They happen on miniature-like stages that look exactly like the kind of carefully crafted tabletop battlefields that Dungeons & Dragons players spend hours setting up. Unreal Engine 5 renders these environments gorgeously, complete with dynamic lighting and detailed props. It’s like watching someone play D&D but with AAA production value.
Story That Branches in Meaningful Ways
The developers are making bold claims about player agency. According to eSolu and Team Mojo Games, the world of Odds Chronicles reacts to the different paths players choose. This means every run could play out differently based on the branching decisions you make. It’s the kind of promise that gets broken a lot in games – lots of developers claim deep choice systems that amount to cosmetic variations. But the fact that Odds Chronicles is a roguelite actually makes this easier to execute. If every run is meant to be unique, then branch variations feel more natural.
Your character is Evryn, a disgraced royal bodyguard seeking revenge against the tyrant who now rules the kingdom. But the story expands beyond simple revenge narrative. You’ll encounter new characters throughout your journey, some of whom you can recruit as playable companions with unique abilities. The narrative unfolds differently depending on which story branches you pursue, potentially uncovering different truths about what happened to your kingdom and why your revenge failed so spectacularly.
Roguelite Progression That Respects Your Time
Here’s something important: Odds Chronicles isn’t just resetting you to zero after every run. Like the best roguelites (think Hades, Slay the Spire, or Noita), you’re earning permanent progression that makes subsequent runs feel different and more powerful. You collect “Memory Shards” by defeating bosses, and these permanently unlock new powers when you return to the Tavern Outside of Time hub. You upgrade abilities mid-run, collect dice enhancements and consumables, and gradually build your toolkit.
This progression design is crucial because it means your failures don’t feel wasted. Every run teaches you something, every death earns you something permanent, and every successful boss fight brings you measurably closer to victory. That’s the roguelite formula that works, and Odds Chronicles appears to understand it.
| Feature | How It Works | Inspiration | 
|---|---|---|
| Dice Rolling | Roll actual dice or click to roll; outcomes generate resources | D&D mechanics | 
| Resource Management | Strength, Dexterity, Magic used to fuel abilities | Tabletop balance | 
| Bonus Gauge | Unused resources charge for Wild Dice | Risk/reward mechanics | 
| Branching Story | World reacts to choices; multiple narrative paths | CRPG tradition | 
| Permanent Unlocks | Memory Shards grant new powers between runs | Hades-style roguelite progression | 
| Diorama Stages | Beautiful miniature-like battlefields | Tabletop aesthetics | 
Who’s Making This?
Odds Chronicles comes from eSolu and Team Mojo Games, and while these studios might not be household names yet, the game’s ambition and polish suggest serious talent working on it. Built in Unreal Engine 5, the visual fidelity is immediately apparent from the announcement trailer. The diorama stages look genuinely beautiful, and the UI design shows thoughtful attention to how players interact with dice-based systems.
The fact that they nailed the tabletop aesthetic in a video game is harder than it sounds. Most games that try to recreate D&D feel clinical or sterile. Odds Chronicles looks warm, inviting, and genuinely fun. That’s a testament to the developers’ vision and understanding of what made tabletop gaming special in the first place.
When Will It Release?
Odds Chronicles is scheduled for PC (Steam) in 2026. No exact release date has been announced yet, but the game is currently available to wishlist on Steam if you want to keep tabs on development. Given that the game is already far enough along to have a polished announcement trailer with gameplay footage, we’re probably looking at a release sometime in the 2026 calendar year rather than far-off future vaporware.
Why This Matters
After Baldur’s Gate 3 proved that players desperately want deep, choice-driven RPGs with tabletop roots, there’s been a gold rush of games trying to capture that magic. Most of them miss the mark because they’re just slapping D&D aesthetics on top of existing game engines without understanding what made tabletop gaming work in the first place. Odds Chronicles appears to actually understand. The dice rolling isn’t just cosmetic. The branching story isn’t just marketing speak. The roguelite progression respects player time. The diorama stages invoke actual tabletop battles.
This is how you make a tabletop-inspired game in 2025. Not by licensing D&D and hoping for the best. Not by copying Baldur’s Gate 3’s formula. But by understanding what makes tabletop gaming fundamentally appealing – unpredictability, agency, beautiful miniatures, strategic depth – and building a game around those core concepts.
FAQs
What genre is Odds Chronicles?
Odds Chronicles is a tactical roguelite RPG. It combines grid-based tactical combat similar to Final Fantasy Tactics with roguelite progression where you run multiple attempts through the game, earning permanent upgrades between runs.
When does Odds Chronicles release?
Odds Chronicles is scheduled for PC (Steam) in 2026. No specific release date has been announced, but you can wishlist it on Steam to get notifications when the release date is revealed.
What platforms will Odds Chronicles be on?
Odds Chronicles is in development for PC (Steam) as of the November 2025 announcement. No console ports have been announced yet, though that could change after the PC launch.
Can you actually roll the dice yourself?
Yes. The developers explicitly designed the game so you can physically throw or roll dice yourself, or click to roll them digitally. How you roll affects your strategy, adding a tactile element to the experience.
Is this like Baldur’s Gate 3?
Odds Chronicles shares some DNA with Baldur’s Gate 3 (tabletop inspiration, branching narrative, player choice) but plays very differently. BG3 is a real-time action RPG with turn-based combat. Odds Chronicles is a tactical roguelite with grid-based battles and a permanent progression system between runs.
What’s the story about?
You play as Evryn, a former royal bodyguard who failed their king and allowed a tyrant to take power. After a failed revenge attempt, you wake up in a mysterious tavern and must fight through shifting regions to reclaim the kingdom and uncover the truth of what happened.
Is there permanent progression?
Yes. You collect Memory Shards by defeating bosses, and these grant permanent new powers when you return to the hub. You also collect dice enhancements and abilities that carry between runs, making each attempt feel more powerful than the last.
Who’s developing Odds Chronicles?
Odds Chronicles is developed by eSolu and Team Mojo Games using Unreal Engine 5. These studios are not major AAA developers but the production quality and design philosophy suggest serious talent working on the project.
Conclusion
Odds Chronicles might be one of the most promising new games announced in 2025. In a gaming landscape crowded with games chasing trends and copying successful formulas, this is a project that appears to understand what it’s trying to do and why. It’s not just a roguelite with dice. It’s not just a tactical RPG with story branches. It’s a thoughtful translation of tabletop gaming sensibilities into a video game format that respects both what worked about tabletop games and what video games can do better.
The announcement trailer shows a team that cares about aesthetics, mechanics, and player agency. The 2026 release window gives them time to polish and refine. And most importantly, the gaming community has shown there’s massive appetite for this kind of experience. Baldur’s Gate 3 proved it. Hades proved it. Now Odds Chronicles is getting its chance to prove it can compete with the best in its genre. Based on what we’ve seen so far, it absolutely might.