After 13 years of waiting, false starts, radio silence, and complete rebuilds, Routine is finally ready to launch. Developer Lunar Software and publisher Raw Fury dropped a release date trailer on October 27, 2025, confirming the sci-fi survival horror game will arrive December 4th on Steam, Xbox Series X/S, and Xbox One. The announcement marks the end of one of gaming’s most protracted development cycles, with the project first revealed at Gamescom 2012 with an expected 2013 launch window.
An 80s Vision of Lunar Horror
Routine drops players onto an abandoned lunar base sporting an aesthetic described as an 80s vision of the future. Think Alien meets 2001: A Space Odyssey filtered through the retro-futurism that dominated science fiction before the digital age transformed our expectations of what tomorrow would look like. The game’s visual design leans heavily into chunky CRT monitors, utilitarian industrial spaces, and technology that feels tangible rather than sleek.
Your mission starts simple enough. The lunar base has gone completely quiet, and curious exploration quickly transforms into desperate survival when you discover deadly machines roaming the facility. These robots don’t care about your questions or concerns. They’ve identified you as the threat, and they’re programmed to eliminate threats with extreme prejudice.
Key Features That Define Routine
- First-person survival horror set on abandoned lunar base
- Permadeath system with no respawns or second chances
- Procedurally generated enemy placements and environmental elements
- Cosmonaut Assistance Tool (C.A.T.) serves as weapon, scanner, and progress tracker
- Full body awareness and diegetic audio create immersive atmosphere
- Minimal UI keeps players focused on environment rather than HUD elements
- Explore contrasting sectors from abandoned malls to deteriorating living quarters
- Visual wound system lets players monitor health by observing their body
The Troubled Development Story
Routine’s journey from announcement to release reads like a cautionary tale about indie game development. Lunar Software unveiled the project at Gamescom 2012, riding high on the wave of first-person horror games popularized by Amnesia: The Dark Descent. The studio targeted spring 2013 for launch, confident they could deliver their vision within a year.
That confidence proved misplaced. As 2013 came and went without release, updates from Lunar Software became increasingly sparse. Months turned into years with barely any communication, leading many to assume the project had been quietly canceled. The game became vaporware in the eyes of the community, just another promising indie title that couldn’t make it across the finish line.
Then Summer Game Fest 2022 shocked everyone when Routine reappeared nearly a decade after its original announcement. Lunar Software published a brutally honest blog post explaining what happened during those missing years. The team had worked on the project for five years before reaching what they believed was the end of development, only to realize they weren’t happy with the results. Issues they initially overlooked had compounded into problems that fundamentally damaged the experience.
Financial Struggles Nearly Killed It
The decision to restart development after five years of work would be devastating enough, but Lunar Software faced an even bigger obstacle. Financial troubles forced the designers to work on Routine part-time while taking on other jobs just to keep the studio alive. Progress slowed to a crawl as team members juggled day jobs with passion project development in whatever spare hours they could scrape together.
Salvation arrived when Raw Fury came aboard as publisher in 2022, providing the financial backing and industry expertise Lunar Software desperately needed. The partnership allowed the team to commit fully to finishing Routine properly rather than rushing out a compromised version just to recoup costs. Raw Fury has built a reputation for supporting quirky indie projects with patience and understanding, making them the ideal publisher for a game with this tumultuous history.
The Cosmonaut Assistance Tool
Your survival in Routine depends entirely on mastering the Cosmonaut Assistance Tool, or C.A.T. for short. This multipurpose device handles everything from combat to environmental interaction to progress tracking. Access critical terminals to unlock sealed doors. Navigate through the base’s maze-like structure using the built-in scanner. Identify clues that piece together what happened before your arrival.
When hostile robots detect you, the C.A.T. becomes a last-resort weapon capable of temporarily stunning enemies. But this isn’t an action game where you mow down mechanical hordes with satisfying gunplay. Stunning an enemy buys you precious seconds to run, hide, or find an alternate route. Direct combat almost always ends badly given the permadeath system that erases all progress if you die.
The C.A.T. runs on batteries scattered throughout the base, adding a resource management layer to exploration. Do you waste battery charge scanning every room for hidden items? Or do you conserve power for critical moments when you absolutely need the flashlight or scanner? Floppy disks found during exploration alter the C.A.T.’s specs, letting you customize features like screen refresh rate and flashlight brightness based on your playstyle.
Permadeath and Procedural Elements
The most controversial design choice in Routine is the permadeath system that wipes your save file if you die. No checkpoints, no respawns, no loading the last autosave. Death means starting completely over from the beginning. This decision harkens back to old-school game design philosophies where failure carried actual consequences beyond losing a few minutes of progress.
To prevent players from memorizing enemy locations and trivializing runs through trial and error, Routine incorporates procedural generation for both threats and certain environmental elements. The robots patrolling each sector spawn in different locations on different playthroughs. Critical items might appear in alternate hiding spots. This randomization ensures every run feels fresh rather than becoming a memorization test.
The visual wound system adds another layer of tension by showing damage accumulating on your body without relying on traditional health bars or numerical displays. Glance down at your arms to see if you’re bleeding. Check your legs for signs of structural damage to your suit. This diegetic approach to health monitoring keeps you immersed in the world rather than staring at UI elements in screen corners.
| Feature | Implementation | Purpose | 
|---|---|---|
| Permadeath | One life, no respawns | Creates genuine tension and stakes | 
| Procedural Generation | Random enemy/item placement | Prevents memorization exploitation | 
| Visual Wounds | Body damage visible in first-person | Diegetic health system without UI | 
| Limited Resources | Batteries and equipment scarce | Encourages conservation and planning | 
Mick Gordon Handles the Soundtrack
When Raw Fury announced their partnership with Lunar Software in 2022, they dropped another bombshell. Legendary composer Mick Gordon, known for his work on Doom, Wolfenstein, and other intense action titles, had been enlisted to create Routine’s soundtrack. This seemed like an odd pairing at first given Gordon’s reputation for adrenaline-pumping combat music rather than atmospheric horror scores.
However, Gordon’s range extends far beyond metal-infused violence. His soundtrack work demonstrates a deep understanding of how audio shapes player psychology and emotional response. For Routine, he’s crafting soundscapes that emphasize isolation, paranoia, and the claustrophobic dread of being hunted through abandoned corridors by relentless machines. Early gameplay footage hints at audio design that uses silence as effectively as sound.
The Aliens Influence Is Obvious
Anyone familiar with Ridley Scott and James Cameron’s iconic films will immediately recognize Routine’s DNA. The chunky retro-futuristic technology, the industrial corridors, the sense of being hunted by something that sees in ways you don’t understand. Even the robots feel reminiscent of the Weyland-Yutani corporation’s synthetic beings, prioritizing mission parameters over human safety.
The release date trailer leans into these influences with film grain effects and quick cuts that mirror 80s science fiction aesthetics. Voice logs and environmental storytelling piece together what happened on the base before your arrival, similar to how Alien gradually revealed the Nostromo crew’s fate through discovered evidence rather than cutscenes.
Day One Game Pass Availability
Microsoft’s commitment to bringing indie titles to Game Pass continues with Routine’s day one availability on the service. Subscribers can download and play the game at launch without additional cost, removing the financial barrier that might prevent players from trying a challenging permadeath horror game from an unknown developer.
This Game Pass inclusion could make or break Routine’s commercial success. The game’s unforgiving design and niche appeal might struggle to find an audience at full price, especially given how crowded the indie horror market has become. But Game Pass subscribers who’ve already paid their monthly fee have nothing to lose by giving it a shot. If Routine clicks with even a fraction of Game Pass’s massive subscriber base, word-of-mouth could turn it into a cult classic.
Will It Hold Up in 2025
The elephant in the room is whether a game designed around 2012 trends still resonates in 2025. The first-person helpless protagonist horror wave that Amnesia popularized dominated indie development for years, but the market eventually became oversaturated. Games like Outlast, Alien: Isolation, and countless clones exhausted player patience with hide-and-seek gameplay loops.
Routine’s permadeath and procedural elements could differentiate it from the pack if implemented well. But there’s genuine risk that the game feels like a relic from another era, a time capsule of design philosophies that the industry has moved past. Players in 2025 have experienced hundreds of first-person horror games. Routine needs to justify its decade-plus development cycle with execution that transcends its influences.
Reddit Celebrates the Return
The release date trailer sparked nostalgic celebrations across gaming subreddits. One highly upvoted comment noted they remembered voting for Routine back when Steam Greenlight was a thing, expressing disbelief that the game finally reached completion. Another joked about crossing it off the list of gaming’s white whales alongside Hollow Knight: Silksong, which also finally launched this year after interminable delays.
The positive reception suggests genuine goodwill toward Lunar Software despite the extended development cycle. Players appreciate when developers take time to get things right rather than shipping broken products they can’t fix later. Routine’s transparency about their struggles and commitment to quality over rushed releases earned them patience from a community that’s usually quick to write off delayed indie projects.
FAQs
When does Routine release?
Routine launches December 4, 2025, on Steam, Xbox Series X/S, and Xbox One with day one availability on Xbox Game Pass.
How long has Routine been in development?
The game was first announced at Gamescom 2012 with a spring 2013 release window, making the total development cycle approximately 13 years from announcement to final launch.
What kind of game is Routine?
Routine is a first-person sci-fi survival horror game set on an abandoned lunar base with an 80s retro-futuristic aesthetic. It features permadeath, procedural elements, and emphasizes stealth over combat.
Who is developing and publishing Routine?
Lunar Software is developing Routine with Raw Fury serving as publisher. Legendary composer Mick Gordon created the game’s soundtrack.
Does Routine have permadeath?
Yes, Routine features a permadeath system where dying erases your progress and forces you to restart from the beginning. There are no checkpoints or respawns.
Will Routine be on Game Pass?
Yes, Routine will be available day one on Xbox Game Pass for console and PC at launch on December 4, 2025.
What platforms is Routine coming to?
Routine is launching on Windows PC via Steam and Microsoft Store, plus Xbox Series X/S and Xbox One. No PlayStation or Nintendo Switch versions have been announced.
Conclusion
Routine’s journey from 2012 announcement to 2025 release represents everything both wonderful and terrifying about indie game development. The passion that drives small teams to work part-time for years on projects they believe in deserves celebration, but the financial realities that force those sacrifices remain brutal. Lunar Software’s transparency about their struggles and willingness to restart development rather than ship a compromised product shows integrity that’s increasingly rare in an industry obsessed with release dates and quarterly earnings. Whether Routine can live up to 13 years of anticipation remains to be seen when it launches December 4th on Steam and Xbox. The permadeath and procedural systems could make it a uniquely tense experience that stands apart from the crowded horror genre, or they might feel like relics from a design era that gaming has moved past. Either way, it’s remarkable that this white whale is finally swimming into port. For everyone who voted for Routine on Steam Greenlight over a decade ago, December 4th represents closure on one of gaming’s longest development sagas. Here’s hoping the wait was worth it.