Capcom Just Posted Record Profits and Devil May Cry 5 Sold Over 2 Million Copies This Half Year

Capcom keeps winning. The Japanese publisher just released H1 FY2025 financial results on October 29, 2025, showing record profits for the eighth consecutive year and operating income growth exceeding 10% for the tenth consecutive year. But the real story is in the individual game performance. Devil May Cry 5 sold 2.13 million copies in just six months, bringing lifetime sales to 10.78 million. Resident Evil Village moved 1.56 million units despite launching four years ago. And catalog titles continue printing money as Capcom proves that great games keep selling long after launch.

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The Top Sellers This Half Year

Devil May Cry 5 topped Capcom’s sales chart for H1 FY2025 with 2.13 million units sold between April and September 2025. That brings lifetime sales to 10.78 million, making it the best-selling Devil May Cry game ever. The surge came directly from the Netflix anime that launched in April 2025, ranking fourth globally during its first week with over 5.3 million views. The show reminded people why DMC5’s stylish action gameplay earned a 9.5 from IGN and sparked a massive sales bump six years after the original 2019 launch.

Resident Evil Village came in second with 1.56 million units sold in H1, pushing lifetime sales to 12.87 million. That’s remarkable for a game that launched in May 2021. Village continues selling approximately 2 million units every year, proving that quality Resident Evil games have incredible staying power. The game became the fastest title in the franchise to cross 10 million sales and shows no signs of slowing down.

The Complete Top 10

Third place went to Resident Evil 4 remake with 1.27 million units sold in H1, bringing lifetime sales to 11.18 million. The 2023 remake continues exceeding expectations. Resident Evil 7 biohazard sold 1.15 million units to reach 15.94 million lifetime, now tied with RE2 remake as Capcom’s best-selling Resident Evil game ever. Street Fighter 6 moved 1.08 million copies to hit 5.76 million lifetime after launching in June 2023 and expanding to Nintendo Switch 2 in June 2025.

Resident Evil 2 remake added 932,000 sales to reach 16.34 million lifetime, slightly edging out RE7. Devil May Cry HD Collection sold 754,000 units, hitting 2.93 million lifetime as fans discovered or rediscovered the original trilogy. Resident Evil 3 remake contributed 697,000 sales for 10.60 million lifetime. Monster Hunter Rise sold 643,000 to reach 17.82 million lifetime. And rounding out the top 10, Monster Hunter Wilds moved 637,000 units to hit 10.75 million lifetime sales.

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The Netflix Effect

Devil May Cry 5’s massive H1 performance demonstrates the power of transmedia strategies. Capcom calls it Single Content Multiple Usage – taking successful games and expanding them into anime, movies, and other media to enhance brand awareness and drive sales. The Devil May Cry Netflix anime didn’t just exist as a separate product. It functioned as marketing that reminded millions of viewers why they loved this franchise and sent them to buy the games.

This strategy works because the anime was actually good. It ranked in the top 10 globally for seven consecutive days and earned critical acclaim. If the show had been terrible, it might have damaged the franchise rather than boosting sales. But by delivering quality that honored the games’ stylish action and characters, Netflix created perfect synergy where the anime elevated the game and vice versa.

Catalog Sales Strategy

Capcom’s success comes from catalog titles – games released in previous fiscal years that keep selling thanks to discounts, word-of-mouth, and strategic promotions. Every game in Capcom’s top 10 except for new releases launched at least a year ago. Many are 4-6 years old. This proves that if you make great games, they generate revenue for years or even decades after launch through regular sales, new platform releases, and expanded audience reach.

This differs dramatically from publishers chasing live service models where games become obsolete within months if player counts drop. Capcom’s approach focuses on premium single-player experiences that age gracefully and maintain value. Players who missed Resident Evil Village at launch in 2021 can buy it in 2025 and get the exact same excellent game without worrying about dead multiplayer servers or discontinued seasonal content.

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Record Profits Across the Board

Beyond individual game performance, Capcom’s overall financial health is exceptional. The company earned record profits in all profit categories for the eighth consecutive year. Operating income growth exceeded 10% for the tenth consecutive year. This consistent year-over-year growth is rare in gaming where studios often experience boom-bust cycles tied to specific release schedules.

Total game unit sales in H1 FY2025 haven’t been specified in the available data, but Q1 alone saw 14.16 million units sold compared to 9.53 million in the same period the previous year. That’s a massive 48.5% increase driven primarily by catalog sales. The company’s Digital Contents business achieved strong growth with operating profits increasing significantly year-over-year.

Franchise Performance

The Resident Evil franchise continues dominating Capcom’s portfolio with cumulative sales exceeding 167 million units globally as of April 2025. Monster Hunter follows with over 100 million cumulative sales. Street Fighter reached 54 million lifetime. Mega Man stands at 41 million. And Devil May Cry passed 31 million total sales across all titles in the franchise.

These numbers represent decades of consistent quality and smart franchise management. Capcom learned from mistakes in the mid-2010s when titles like Street Fighter V and Marvel vs Capcom Infinite launched with controversial decisions that hurt sales. The current strategy focuses on delivering complete experiences at launch, supporting them post-release without predatory monetization, and treating established franchises with respect while still innovating.

What’s Next for Capcom

With H1 results this strong, Capcom is on track to achieve its full-year forecast, which would result in 13 consecutive years of profit growth. The company has several major releases planned including potential new entries in established franchises, continued support for Street Fighter 6’s esports scene, and expanding successful titles to new platforms.

The Switch 2 launch in 2026 represents a significant opportunity. Capcom has already confirmed multiple titles for Nintendo’s next console and demonstrated with Street Fighter 6 that bringing established games to new platforms generates substantial sales. Expect Resident Evil, Devil May Cy, and Monster Hunter titles to hit Switch 2 throughout 2026 and beyond.

Industry Context

Capcom’s success stands in stark contrast to struggles elsewhere in gaming. While other publishers conduct massive layoffs, cancel projects, and chase unsustainable live service models, Capcom focuses on what actually works – making excellent single-player games and supporting them for years through updates, expansions, and new platform releases. This conservative strategy generates reliable revenue without the massive risks of hundred-million-dollar live service bets that often fail.

The company’s transmedia approach through anime, movies, and other adaptations extends IP reach without cannibalizing game sales. The Devil May Cry anime didn’t replace the game. It drove players to the game. That synergy makes Capcom’s franchises more valuable and resilient compared to gaming-only IPs that don’t expand beyond their original medium.

FAQs

How many copies did Devil May Cry 5 sell in H1 FY2025?

Devil May Cry 5 sold 2.13 million units between April and September 2025, bringing lifetime sales to 10.78 million copies. The surge was driven by the Netflix anime that launched in April 2025.

What are Capcom’s best-selling games right now?

Based on H1 FY2025 sales, Devil May Cry 5 led with 2.13 million units, followed by Resident Evil Village (1.56 million), RE4 remake (1.27 million), RE7 (1.15 million), and Street Fighter 6 (1.08 million).

How many Resident Evil Village copies have been sold?

Resident Evil Village reached 12.87 million lifetime sales as of September 2025. The game launched in May 2021 and continues selling approximately 2 million units every year.

Did Capcom have a profitable year?

Yes, Capcom earned record profits in all profit categories for the eighth consecutive year with operating income growth exceeding 10% for the tenth consecutive year. The company is on track for 13 consecutive years of profit growth.

What is Capcom’s best-selling franchise?

Resident Evil is Capcom’s most successful franchise with over 167 million cumulative sales globally, followed by Monster Hunter (100+ million), Street Fighter (54 million), Mega Man (41 million), and Devil May Cry (31 million).

Why did Devil May Cry 5 sales surge in 2025?

The Netflix Devil May Cry anime launched in April 2025 and ranked fourth globally during its first week with over 5.3 million views. The show’s success drove renewed interest in the games, pushing DMC5 sales significantly higher.

How does Capcom’s catalog strategy work?

Capcom focuses on making quality games that continue selling for years through discounts, new platform releases, and transmedia expansions. Games released 4-6 years ago still generate significant revenue rather than becoming obsolete.

What games are included in the top 10?

The top 10 includes Devil May Cry 5, Resident Evil Village, RE4 remake, RE7, Street Fighter 6, RE2 remake, DMC HD Collection, RE3 remake, Monster Hunter Rise, and Monster Hunter Wilds.

How many total units did Capcom sell in H1 FY2025?

Specific H1 totals weren’t disclosed, but Q1 alone saw 14.16 million units sold compared to 9.53 million in the same period the previous year, representing a 48.5% increase.

Conclusion

Capcom’s H1 FY2025 results prove that making great games and supporting them long-term generates sustainable success. Devil May Cry 5 selling 2.13 million copies six years after launch isn’t luck. It’s the result of delivering exceptional quality, maintaining that quality through updates, expanding the brand through well-executed transmedia projects, and trusting that players will keep buying excellent games years after release. While other publishers chase unsustainable live service models and conduct layoffs when those experiments fail, Capcom focuses on premium single-player experiences that age gracefully and maintain value indefinitely. Resident Evil Village selling 1.56 million units four years post-launch demonstrates this strategy’s power. The company’s eighth consecutive year of record profits and tenth consecutive year of 10%+ operating income growth shows this approach works financially. Capcom isn’t perfect. The company has made mistakes and some fans want certain franchises revived. But the current strategy of respecting established IPs, delivering complete games at launch, supporting them post-release without predatory monetization, and expanding successful brands through anime and other media generates consistent results that most publishers would kill for. Devil May Cry 6 when, Capcom? Because if the Netflix anime can drive 2.13 million sales for a six-year-old game, imagine what it could do for a brand new entry. Same goes for Resident Evil 9, a new Mega Man game, or whatever else is cooking in Capcom’s development studios. Based on these financial results, whatever comes next will probably be excellent. And if history is any guide, it’ll keep selling for years after launch while generating record profits. That’s not just good business. It’s respecting players and trusting that quality speaks for itself. More publishers should try it.

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