While the boomer shooter renaissance has been raging for years, one undeniable gap has remained: nobody’s really committed to steampunk horror shooters the way they deserve. Lone Wulf Studio is fixing that. The indie developer just released the latest trailer for KOOK, a Victorian-era steampunk horror FPS that combines Quake-like movement and combat with Lovecraftian monsters, distorted time and gravity mechanics, and weapons that look like they were designed by a mad scientist. If this is what the game actually delivers, KOOK might be the breakout indie shooter that defines 2025.
What Is KOOK?
KOOK is a fast-paced first-person shooter built on classic boomer shooter design principles – think Quake-meets-Doom architectural philosophy applied to a Victorian steampunk setting infested with Lovecraftian horrors. The game features environments that actively try to kill you through environmental hazards and time distortion effects. Weapons are bizarre mechanical contraptions. Enemies are cosmic horrors wrapped in steampunk aesthetics. The entire design philosophy is “what if steampunk engineers had to fight off alien gods?”
The trailer showcases exactly what makes this concept special: ornate brass and copper environments, weapons that fire with mechanical precision, enemies that seem pulled directly from Lovecraft’s notebooks but dressed in Victorian technology. The movement looks responsive. The combat looks punchy. And the aesthetic is genuinely distinct in a boomer shooter landscape filled with Hell, demons, and the usual post-industrial settings.
Why Steampunk Horror Matters Now
The boomer shooter genre has exploded over the past five years. DUSK, ULTRAKILL, Turbo Overkill, Trepang2, Project Warlock – the genre is experiencing a genuine renaissance. But most entries lean heavily on either industrial horror (DUSK), cyberpunk energy (Turbo Overkill), or pure demon-slaying absurdism. Steampunk horror hasn’t really gotten its due. KOOK is stepping into that gap with the confidence of a developer who understands the genre deeply and wants to do something different within it.
What’s more, the boomer shooter community has demonstrated it will embrace unconventional aesthetics and mechanics as long as the core gunplay is solid. ULTRAKILL succeeded with platforming movement. Trepang2 succeeded with AI companion mechanics. Project Warlock succeeded by basically being a 2D overhead shooter experience. The genre has evolved beyond “just Doom again” into a space where creators can take risks. KOOK is taking advantage of that freedom.

The Trailer’s Biggest Impressions
The new KOOK trailer demonstrates several things working in the game’s favor. First, the aesthetic is completely coherent – every element (weapons, architecture, enemies, effects) fits the steampunk horror theme without feeling forced or inconsistent. Second, the movement looks crisp and responsive, suggesting the developer understands boomer shooter fundamentals of what makes traversal feel good. Third, the visual clarity is excellent – despite environmental chaos and Lovecraftian body horror, you can always tell what’s happening on screen.
The weapon design is particularly impressive. Rather than generic guns or magic spells, weapons look like something Victorian-era mad scientists would build. There’s a feeling of mechanical ingenuity to every firearm shown. The environmental hazards (distorted gravity, time manipulation effects) also suggest the developer is thinking about how to create unique level design challenges beyond “more monsters in tight spaces.”
The Boomer Shooter Moment
KOOK’s emergence during this specific moment in gaming is significant. The boomer shooter community has grown from niche indie audience to actual mainstream recognition. Boomstock 2025 on Steam featured over 100 boomer shooters on sale. Multiple boomer shooters are getting console ports. Publishers are taking notice. In this environment, a fresh take like KOOK with strong execution could genuinely break through to mainstream attention.
It’s worth noting that KOOK still doesn’t have a release date. The game is “Coming Soon” on Steam, suggesting it’s in final development stages but not ready to commit to a launch window yet. That’s actually smart – boomer shooter fans appreciate polish more than speed. The community would rather wait for a complete, well-crafted experience than get an early access experience that needs a year of patches.
Why This Matters for Indie Shooters
KOOK represents what’s possible when indie developers commit deeply to genre understanding while adding personal creative vision. The game isn’t trying to be Quake (that would be impossible anyway). It’s trying to be “Quake but steampunk horror,” which is a specific creative pitch that doesn’t require beating established classics at their own game. It requires executing a vision distinctly enough that players recognize and appreciate the difference.
If KOOK delivers on the promise shown in these trailers, it could establish steampunk horror as a viable sub-genre within the boomer shooter space. That would open opportunities for other developers to explore different aesthetic/mechanical combinations. The genre benefits from diversity – variety ensures there’s something for everyone rather than the space collapsing into “Quake clone #47.”
| Feature | KOOK’s Approach | Relevance to Boomer Shooter Genre |
|---|---|---|
| Aesthetic | Victorian steampunk + Lovecraftian | Differentiates from standard industrial/demonic themes |
| Movement | Quake-like fast-paced traversal | Core to what makes boomer shooters feel good |
| Weapons | Mechanical/steam-powered design | Unique silhouettes that feel thematic |
| Enemies | Lovecraftian horrors in steampunk | Visual clarity maintained despite complexity |
| Level Design | Environmental hazards + distorted physics | Goes beyond just tight spaces and monster density |
| Development Status | Coming Soon, no exact date | Suggests prioritizing polish over speed to market |
FAQs
When is KOOK releasing?
KOOK doesn’t have an official release date yet. It’s listed as “Coming Soon” on Steam, suggesting the game is in late development but the developers haven’t committed to a specific launch window.
What platforms will KOOK be on?
KOOK is confirmed for PC (Steam). Whether console versions will follow hasn’t been announced, though many boomer shooters are getting console ports so it’s possible.
How much will KOOK cost?
Pricing hasn’t been announced yet. Most indie boomer shooters price between $15-30, so KOOK will likely fall in that range.
Who is developing KOOK?
KOOK is being developed by Lone Wulf Studio LLC, an independent game developer. The studio appears to be primarily a solo or very small team operation focused specifically on this project.
Is KOOK like Quake or Doom?
KOOK is explicitly influenced by Quake-style design (fast movement, arena combat, vertical design) but set in a completely different aesthetic (Victorian steampunk instead of mechanical/demonic). The gameplay philosophy is Quake-like, but everything else is original.
Will KOOK have multiplayer?
KOOK appears to be single-player focused based on all announcements and trailers. No multiplayer modes have been mentioned.
What makes KOOK different from other boomer shooters?
The Victorian steampunk aesthetic combined with Lovecraftian horror elements creates a unique visual identity. Additionally, mechanics like distorted gravity and time manipulation suggest environmental puzzle-solving alongside combat.
Is there a demo available?
As of now, no public demo has been released, though that could change closer to launch.
Conclusion
KOOK represents exactly the kind of creative risk-taking that keeps the boomer shooter genre fresh and interesting. In a landscape where dozens of quality boomer shooters exist, standing out requires either exceptional execution (which KOOK appears to deliver based on its trailers) or a compelling unique aesthetic (which steampunk horror absolutely is). The game looks polished, sounds excellent, and demonstrates a developer who understands the genre deeply while wanting to do something different within it.
When KOOK eventually releases, it has genuine potential to become a sleeper hit in the boomer shooter community and possibly break through to mainstream attention the way Ultrakill and Trepang2 have. The foundation is clearly there. The aesthetic works. The movement looks responsive. The weapons look satisfying. All that remains is seeing if the full game delivers on what the trailers promise. For boomer shooter fans waiting for something fresh, KOOK is absolutely worth keeping on your radar.