The Deus Ex Mankind Divided composer just gave fans something they never expected. After nearly a decade of silence from the franchise, Sascha Dikiciyan (known professionally as Sonic Mayhem) opened his personal archives and released a collection of unused music from the beloved cyberpunk RPG.
What’s Inside the Music Vault?
Dikiciyan didn’t just throw together some leftover tracks. This is a carefully curated collection of compositions that were created during Mankind Divided’s development but never made it into the final game or official soundtrack. We’re talking about professional-grade material that’s been sitting on his hard drive for years.
The release comes in volumes, with Volume 1 already available on his website and Volume 2 promised to fans soon. For a community that’s been starving for new Deus Ex content, this feels like finding treasure in your attic.
Why This Deus Ex Mankind Divided Composer Release Matters
Let’s put this in perspective. Deus Ex: Mankind Divided launched in August 2016. That’s nine years ago. Since then, the franchise has been essentially dormant, leaving fans wondering if they’d ever see Adam Jensen again.
The game’s soundtrack was a collaborative effort between Michael McCann and Sascha Dikiciyan, with each composer handling different aspects:
- Michael McCann: Focused primarily on ambient tracks and atmospheric pieces
- Sascha Dikiciyan: Handled action sequences and combat music
- Ed Harrison: Contributed to the Breach mode soundtrack
This division of labor created one of the most memorable video game soundtracks of the 2010s, blending cyberpunk aesthetics with emotional depth.
The Fan Response Has Been Incredible
Reddit communities have been buzzing since the announcement. One fan perfectly captured the sentiment: “This is the nearest we’ve come to experiencing new content from Deus Ex in ten years!”
The excitement makes sense when you consider how highly regarded Mankind Divided’s audio design was, even among critics who had issues with other aspects of the game. Players consistently praised the atmospheric soundscapes that made Prague feel alive and dangerous.
What Made Mankind Divided’s Music Special
The soundtrack worked because it understood cyberpunk at a molecular level. Instead of just throwing in some synths and calling it futuristic, the composers created something that felt both technological and deeply human.
Dikiciyan’s unreleased tracks give us insight into the creative process behind this achievement. These aren’t rough demos or unfinished sketches – they’re polished compositions that simply didn’t find a place in the final game due to pacing, length constraints, or narrative focus.
Where to Find the Music
The tracks are being released through Dikiciyan’s official channels, and he’s making them available for free. This generosity toward the fan community shows the kind of relationship many game composers maintain with their audiences long after a project wraps.
Volume 1 covers a range of moods and scenarios that would have appeared throughout the game. Volume 2 promises to expand on this foundation with additional unreleased material.
What This Means for the Future
While this release doesn’t signal a new Deus Ex game (unfortunately), it does demonstrate that the creative community around the franchise remains active and engaged. The fact that Dikiciyan chose to share this material suggests there’s still love and interest in the cyberpunk world Square Enix created.
For fans hoping for news about a potential sequel, this release serves as both a gift and a reminder of what made the series special in the first place.
Frequently Asked Questions
Who is Sascha Dikiciyan?
Sascha Dikiciyan, professionally known as Sonic Mayhem, is a composer who worked on Deus Ex: Mankind Divided’s action and combat music. He’s also known for his work on games like Quake II and The Division 2.
Is this music completely new?
The music was composed during Mankind Divided’s development between 2013-2016 but never used in the final game or released officially until now.
How much unreleased music is there?
Dikiciyan has released Volume 1 with Volume 2 confirmed to be coming soon. The exact amount of material hasn’t been specified, but it appears to be substantial.
Can I use this music in my own projects?
You’d need to check the specific licensing terms Dikiciyan has set for the release. Contact him directly for any commercial usage questions.
Does this mean a new Deus Ex game is coming?
No, this release is separate from any potential new game development. It’s simply the composer sharing previously unreleased material with fans.
Will Michael McCann also release unused tracks?
McCann has previously shared some of his ambient work on YouTube, but there’s been no announcement about a formal release similar to Dikiciyan’s project.
The Bottom Line
This unexpected gift from the Deus Ex Mankind Divided composer proves that great art finds a way to reach its audience, even years after creation. While we wait for news about the franchise’s future, at least we can dive deeper into the atmospheric world that made Mankind Divided’s Prague so memorable.
For longtime fans, this release offers both nostalgia and discovery – the chance to experience familiar emotions through unfamiliar compositions. It’s a reminder of why video game music deserves recognition as a legitimate art form, capable of standing on its own long after the games themselves fade from active play.