MechWarrior 5 Clans Drops Wolves of Tukayyid DLC With 20 New Missions and 6 Mechs

MechWarrior 5: Clans just launched its second major DLC, Wolves of Tukayyid, on December 4, 2025. The expansion takes players to the most pivotal battle in BattleTech history, where the fate of the entire Inner Sphere hung in the balance. You’ll command massive war machines as part of the 13th Wolf Guards, fighting against ComStar’s elite Com Guards in a 20-mission campaign that determines whether the Clan invasion continues or stops cold.

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What You Get in Wolves of Tukayyid

Piranha Games packed this expansion with substantial content that goes beyond a simple mission pack. The 20-mission campaign includes over 30 minutes of new cinematics that introduce fresh characters and storylines within the Wolf Clan perspective. You’ll experience the battle through the eyes of warriors in the 13th Wolf Guards, one of Clan Wolf’s elite units deployed to the New Pannonian Plains.

The DLC introduces six new mechs across different weight classes. Three OmniMechs join your arsenal: the Ice Ferret scout mech, the Linebacker medium-heavy mech that becomes available after 3052 in the timeline, and the Naga assault platform. On the BattleMech side, you get the Shadow Hawk IIC, the Incubus, and the monstrous 100-ton Bane assault mech built for pure destructive power. All six mechs will also retroactively appear in both the original Smoke Jaguar campaign and the first DLC’s Ghost Bear campaign at appropriate timeline points.

New Weapons and Tactical Options

Beyond new mechs, Wolves of Tukayyid adds weapon systems that expand your tactical toolkit. The ARROW IV artillery system makes its debut, allowing you to call down devastating long-range bombardments on enemy positions. This matches the historical Battle of Tukayyid where supply lines and artillery played crucial roles in determining victory or defeat. The addition of artillery strikes gives players new strategic options for softening up entrenched Com Guard positions before committing to close-range combat.

These weapons complement the existing arsenal and reflect the desperate, protracted nature of the Tukayyid campaign. Unlike the quick, decisive battles the Clans typically fought, Tukayyid forced them into extended engagements where logistics and firepower mattered as much as individual pilot skill.

Mech NameTypeWeight Class
Ice FerretOmniMechLight/Medium Scout
LinebackerOmniMechMedium-Heavy
NagaOmniMechAssault
Shadow Hawk IICBattleMechMedium
IncubusBattleMechHeavy/Assault
BaneBattleMech100-ton Assault

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The Historical Battle of Tukayyid

Understanding what makes this DLC special requires knowing why Tukayyid matters in BattleTech lore. In May 3052, ComStar’s Precentor Martial Anastasius Focht challenged all Clan Khans to a proxy battle. If the Clans won, they could proceed to Terra unopposed. If ComStar won, the Clans would halt their invasion for 15 years. The Clans, confident in their superiority, accepted what seemed like an easy victory.

They were wrong. ComStar’s Com Guards used Star League-era technology that matched Clan capabilities, combined with superior terrain knowledge, coordinated strategy, and aggressive supply line disruptions. Most Clans lost their battles. Clan Wolf emerged as the only Clan to claim victory, largely because ilKhan Ulric Kerensky prepared for a protracted engagement with proper supplies and abandoned traditional honor codes when survival demanded it. The battle fundamentally changed the Clan invasion, transforming what seemed like an unstoppable conquest into a stalled campaign.

Campaign Features and Natasha Kerensky

The DLC’s protagonist is Ranna of House Kerensky, who would later earn the legendary title of Natasha Kerensky after the original Black Widow’s death. At the time of Tukayyid, she’s simply Ranna, a skilled MechWarrior fighting alongside the 13th Wolf Guards. The campaign explores her perspective during this critical battle, showing how the experience shaped one of BattleTech’s most iconic characters.

Players face off against ComStar’s military branch, the Com Guards, who represent a dramatically different enemy than previous campaigns. Unlike the disorganized Successor State forces, the Com Guards fight with coordinated tactics, advanced technology, and strategic planning that rivals or exceeds Clan capabilities. The 20 missions reflect the grinding, desperate nature of the Tukayyid campaign, where every victory came at significant cost.

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Pricing and Availability

Wolves of Tukayyid launched at $19.99 USD across all platforms, matching the price of the previous Ghost Bear: Flash Storm DLC. The expansion releases simultaneously on Steam, Epic Games Store, Microsoft PC, Xbox Series S and X, and PlayStation 5. Regional pricing varies by platform and location.

The DLC supports co-op play with full DLC sharing functionality. If the host owns Wolves of Tukayyid, other players can experience all the new content during co-op sessions even without purchasing it themselves. This feature extends across cross-play, allowing friends on different platforms to tackle the Tukayyid campaign together.

How It Compares to Ghost Bear DLC

Wolves of Tukayyid follows the structure established by Ghost Bear: Flash Storm, the first MechWarrior 5: Clans expansion. Both DLCs offer 20-mission campaigns with substantial cinematic content, new mechs that integrate into existing campaigns, and fresh perspectives on major Clan Invasion events. The Ghost Bear DLC added eight mechs total, including four BattleMechs and four OmniMechs, plus the ability to command Elemental infantry units.

The Wolf DLC focuses more on the single most important battle in the invasion’s history, giving it narrative weight that even casual BattleTech fans will recognize. The addition of artillery systems also represents a significant tactical expansion compared to Ghost Bear’s infantry support mechanics. Both DLCs demonstrate Piranha Games’ commitment to exploring different Clan perspectives and major historical events from the invasion.

Reception and Community Response

The BattleTech community has responded enthusiastically to the announcement and launch. Fans particularly appreciate the focus on Clan Wolf, one of the most popular factions in the franchise, and the opportunity to experience Tukayyid from the perspective of warriors who actually succeeded in their objectives. The inclusion of Ranna Kerensky as the protagonist adds character depth that resonates with longtime fans who know her eventual legacy.

The six new mechs address requests from the community for more mech variety, especially in the assault class where the 100-ton Bane provides a new heavy-hitting option. Artillery strikes represent a frequently requested feature that adds strategic depth to mission planning. The retroactive integration of DLC mechs into previous campaigns shows developer responsiveness to player feedback about wanting to use new content across the entire game.

FAQs

When did MechWarrior 5 Clans Wolves of Tukayyid release?

Wolves of Tukayyid launched on December 4, 2025, at 11 AM Pacific Time or 2 PM Eastern Time. The DLC released simultaneously across all platforms including Steam, Epic Games Store, Xbox Series S and X, PlayStation 5, and Microsoft PC.

How much does Wolves of Tukayyid cost?

The DLC is priced at $19.99 USD across all platforms. Regional pricing varies depending on your location and platform. This matches the price of the previous Ghost Bear: Flash Storm expansion, suggesting Piranha Games has established a standard price point for major campaign DLCs.

How many missions are in Wolves of Tukayyid?

The expansion includes a 20-mission campaign that follows the 13th Wolf Guards through the Battle of Tukayyid. The campaign features over 30 minutes of new cinematic content and focuses on Ranna Kerensky’s experiences during the pivotal battle that halted the Clan invasion.

What new mechs are included in the DLC?

Six new mechs join your roster: three OmniMechs (Ice Ferret, Linebacker, and Naga) and three BattleMechs (Shadow Hawk IIC, Incubus, and the 100-ton Bane). All six mechs become available in the original Smoke Jaguar campaign and Ghost Bear campaign at appropriate timeline points when you own the DLC.

Can I play Wolves of Tukayyid in co-op?

Yes, the DLC fully supports co-op play with DLC sharing enabled. If the host owns Wolves of Tukayyid, all players in the session can experience the new content regardless of whether they purchased the DLC. This works across cross-play between different platforms.

Do I need to own the Ghost Bear DLC to play Wolves of Tukayyid?

No, the DLCs are standalone expansions. You only need the base MechWarrior 5: Clans game to play Wolves of Tukayyid. Each DLC can be purchased and played independently without requiring previous DLC ownership.

What is the Battle of Tukayyid in BattleTech lore?

The Battle of Tukayyid in May 3052 was the turning point of the Clan invasion. ComStar challenged the Clans to a proxy battle, with the victor determining whether the invasion continued. Clan Wolf was the only Clan to achieve victory, but the overall Clan defeat forced them to halt their advance for 15 years, saving the Inner Sphere from conquest.

Conclusion

Wolves of Tukayyid delivers exactly what MechWarrior 5: Clans players wanted: more content focused on one of BattleTech’s most legendary battles. The 20-mission campaign provides substantial gameplay while the six new mechs offer tactical variety that extends across all game modes and previous campaigns. At $19.99, the expansion matches the value proposition of the Ghost Bear DLC while tackling subject matter that resonates deeply with franchise fans. Whether you’re piloting the massive 100-ton Bane or calling down ARROW IV artillery strikes on Com Guard positions, the DLC captures the desperate, high-stakes nature of the battle that defined the Clan invasion’s limits. For anyone invested in the MechWarrior universe, experiencing Tukayyid from Clan Wolf’s perspective is essential, making this DLC a must-purchase that enriches the overall Clans experience.

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