Quantic Dream, the French studio famous for story-driven single-player games like Heavy Rain and Detroit Become Human, just launched the closed beta for Spellcasters Chronicles, a free-to-play competitive 3v3 MOBA. The beta opened on Steam December 4 and runs through December 8, giving players their first hands-on experience with the studio’s radical genre pivot. Instead of branching narratives and emotional choices, Spellcasters Chronicles offers aerial combat, creature summoning, destructible environments, and strategic deckbuilding across vertical fantasy arenas. This marks Quantic Dream’s first multiplayer game and their most significant departure from the cinematic experiences that defined their 30-year history.
What Is Spellcasters Chronicles
Spellcasters Chronicles fuses third-person action combat with real-time strategy in 25-minute matches where two teams of three battle to destroy each other’s Lifestones. Players control Spellcasters, archetype-driven mages with distinct roles as damage dealers, tanks, or support characters. Every Spellcaster can fly freely around the arena at any time by holding the jump button, enabling aerial combat, quick repositioning, and commanding battlefield views rarely seen in the MOBA genre. This flight system creates dynamic vertical gameplay where positioning matters as much in the sky as on the ground.
The strategic layer involves capturing altars to expand territory, summoning creatures and buildings inside controlled zones, and casting spells anywhere in the arena. As matches progress, players level up and unlock boosts like increased creature population limits, faster ability recharge, or access to more powerful spells. The deckbuilding system lets players customize loadouts from over 50 options across seven schools of magic, including creatures ranging from skeleton warriors to massive Titans, plus defensive towers and devastating offensive spells. Matches climax with teams racing to deal maximum damage to enemy Lifestones before time expires.
The Mausoleum Arena
The closed beta showcases The Mausoleum, a three-lane arena suspended among towering stone pillars with dramatic verticality. The map features destructible bridges and pillars that teams can destroy to reshape pathways on the fly, creating improvised choke points or redirecting enemy troops mid-battle. A central altar serves as the primary objective for territory control, with additional altars positioned throughout the vertical space. The environmental destruction adds strategic depth beyond typical MOBA lane pushing, allowing creative teams to fundamentally alter the battlefield geometry.

Lead Producer Laura Kurub and Game Director Gregory Diaconu emphasized during presentations that they designed Spellcasters Chronicles to blend the best elements of action combat and strategy while adding movement freedom rarely seen in competitive games. The vertical arena design encourages three-dimensional thinking where controlling high ground, destroying support structures, and coordinating aerial assaults become as important as traditional MOBA objectives. Players can strategically demolish pillars to cut off enemy retreat paths or create new angles of attack their opponents didn’t anticipate.
Deckbuilding Replaces Item Shops
Unlike traditional MOBAs where players purchase items from shops during matches, Spellcasters Chronicles uses pre-built decks that determine available abilities, summons, and buildings. The closed beta includes 11 creatures, 8 spells, 2 buildings, and 2 Titans for players to experiment with when constructing strategies. This system rewards preparation and matchup knowledge rather than in-game gold management, shifting the strategic emphasis toward pre-match planning and team composition synergy.
The seven schools of magic offer distinct playstyles and strategic options. Players can build aggressive decks focused on overwhelming opponents with creature swarms, defensive setups using towers and support spells to protect allies, or hybrid approaches that adapt to battlefield conditions. Titans serve as ultimate abilities, massive creatures that can swing battles when summoned at critical moments. The deckbuilding approach lowers the barrier to entry compared to traditional MOBAs by eliminating complex itemization while maintaining strategic depth through deck construction and in-match resource management.
Why This Matters for Quantic Dream
This represents a massive strategic pivot for a studio synonymous with narrative-driven single-player experiences. Quantic Dream founder David Cage stated that stepping into a new genre with a fresh artistic approach has been both a challenge and a source of growth, allowing the team to evolve. The studio is exploring community-driven narrative rather than the branching storylines that made them famous, suggesting Spellcasters Chronicles may incorporate evolving lore through seasonal content and live events.
The financial model also differs dramatically. Quantic Dream’s previous games were premium single-player titles sold at full price. Spellcasters Chronicles adopts free-to-play with presumably cosmetic monetization, a business model the studio has never attempted. This shift likely reflects market realities where live service games generate sustained revenue compared to one-time purchases. Quantic Dream is also still developing Star Wars Eclipse, so Spellcasters Chronicles demonstrates their ability to manage multiple projects across drastically different genres simultaneously.
Closed Beta Details and Future Plans
The first closed beta weekend runs from December 4 at 3 PM UTC through December 8 at 9 AM UTC. Players who signed up on Steam received keys for access. A second closed beta with expanded content, additional Spellcasters, new arenas, more incantations, and additional summons is scheduled for early 2026. Quantic Dream plans to refine the game through player feedback during these testing phases before a broader release.
The studio showcased Spellcasters Chronicles at TwitchCon with live gameplay streams demonstrating the core loop focused on arena battles. Future updates will introduce the macro-loop incorporating community narrative elements and meta-progression systems. The game launches on PC first with no console versions announced yet, though cross-platform play could arrive later. Full release timing remains unannounced, but the aggressive beta schedule suggests Quantic Dream aims for a 2026 launch after incorporating community feedback.
FAQs
When is the Spellcasters Chronicles closed beta?
The first closed beta runs from December 4 at 3 PM UTC through December 8 at 9 AM UTC on Steam. A second expanded closed beta is scheduled for early 2026 with additional content, characters, and arenas.
Is Spellcasters Chronicles free to play?
Yes. Spellcasters Chronicles is free-to-play, marking Quantic Dream’s first attempt at this business model. The monetization strategy likely involves cosmetic purchases rather than pay-to-win mechanics.
What is the gameplay like?
Spellcasters Chronicles is a 3v3 MOBA with third-person action combat and real-time strategy. Players control flying mages who summon creatures, cast spells, capture altars, and destroy enemy Lifestones in 25-minute matches across vertical arenas with destructible environments.
How does deckbuilding work?
Instead of buying items during matches, players build pre-match decks from over 50 options including creatures, spells, buildings, and Titans across seven schools of magic. The closed beta includes 11 creatures, 8 spells, 2 buildings, and 2 Titans.
Can you fly in Spellcasters Chronicles?
Yes. Every Spellcaster can fly freely by holding the jump button, enabling aerial combat, rapid repositioning, and commanding views of the battlefield. Flight is unlimited and available at all times, creating dynamic three-dimensional gameplay.
Who is developing Spellcasters Chronicles?
Quantic Dream is developing Spellcasters Chronicles across their Paris and Montreal studios. The French studio is famous for narrative-driven games like Heavy Rain, Beyond Two Souls, and Detroit Become Human, making this their first competitive multiplayer project.
What platforms is Spellcasters Chronicles on?
Spellcasters Chronicles is currently available on PC via Steam for the closed beta. No console versions have been announced, though the game could expand to other platforms after the PC launch.
Conclusion
Quantic Dream betting their reputation on a competitive free-to-play MOBA is either brilliant or completely insane. The studio built their identity on cinematic storytelling and emotional player agency, not fast-twitch competitive mechanics and deckbuilding strategy. Spellcasters Chronicles looks polished and ambitious with its flight system, destructible arenas, and strategic depth, but the MOBA market is brutally competitive and littered with the corpses of failed challengers. Can a studio with zero multiplayer experience compete against established giants like League of Legends, Dota 2, and emerging competitors? The closed beta this weekend will provide the first real answers. If Quantic Dream can translate their artistic vision and technical skill into engaging competitive gameplay, Spellcasters Chronicles could carve out a niche. If not, this becomes an expensive lesson about staying in your lane. Either way, it’s fascinating watching a legendary single-player studio risk everything on proving they can hang in the live service arena.