Two Devs With Full-Time Jobs Spent 14 Months Building a Backrooms Boomer Shooter

Oddcore represents exactly the kind of passion project that makes indie gaming special. Two developers working full-time jobs spent 14 months of late nights building a retro roguelike shooter set in the unsettling liminal spaces popularized by the Backrooms internet phenomenon. Developed by ODDCORP and published by Scarecrow Arts, the game launches January 7, 2026 on Steam after months of playtests and demos refining its blend of weirdcore aesthetics and old-school boomer shooter mechanics. The result combines Crab Champions’ gameplay loop, Risk of Rain 2’s progression systems, and ULTRAKILL’s kinetic energy into something that feels both nostalgic and distinctly contemporary.

Retro shooter game set in liminal spaces with weirdcore aesthetic

The Steam description positions Oddcore as a game where you stylishly blast through endless waves of corrupted entities inside a sprawling liminal nightmare. That simple premise masks sophisticated systems built through over a year of iteration, community feedback, and refinement. The developers didn’t start with a meticulously crafted plan. They wanted to create something fun to play with punchy gun mechanics, rapid movement, and intriguingly unsettling aesthetics underrepresented in shooters. That straightforward goal guided 14 months of development that finally locked in a release date.

The Backrooms Aesthetic Finds Its Shooter

The Backrooms phenomenon emerged in 2019 when an unsettling image of yellow-tinted office spaces was posted to 4chan, spawning an entire internet subculture around liminal spaces. These manmade environments arranged in unsettling ways evoke the uncanny valley through familiar elements combined incorrectly. Endless hallways, purposeless rooms, flickering fluorescent lights, and empty swimming pools all qualify. You recognize the components but something feels fundamentally wrong about how they’re assembled.

Reddit users immediately recognized Oddcore’s potential when the trailer dropped, with one commenter describing it as “the backrooms transformed into an engaging gaming experience, complete with some psychedelic elements.” This aesthetic choice distinguishes Oddcore from countless military shooters or generic sci-fi environments. The weirdcore presentation creates persistent unease where familiar spaces become threatening through isolation and wrongness rather than explicit horror elements.

Liminal spaces and backrooms aesthetic in video games

Liminal spaces work psychologically because they depict everyday locations warped into bizarre, isolated versions. Walking through your high school when everyone’s in class creates similar discomfort. The silence and absence of people generates eeriness despite complete safety. Oddcore weaponizes this cognitive dissonance, making players uncomfortable in spaces that should feel mundane while simultaneously demanding fast-paced action that contradicts that unease.

Gameplay Inspirations From Modern Greats

The developers cite three specific games shaping Oddcore’s design philosophy. Crab Champions provides the core gameplay loop where you fight waves of enemies, collect items, and build synergistic combinations. That roguelike structure keeps runs feeling fresh while rewarding system mastery. Each playthrough offers opportunities to discover new strategies rather than forcing repetitive optimal paths.

Risk of Rain 2 influences the progression and item systems. Multiple unlockable items with unique effects encourage experimentation across runs. Some items provide straightforward stat boosts while others fundamentally change how you approach combat. This depth rewards players who invest time understanding mechanics while remaining accessible for casual runs where you just want to shoot things.

Fast-paced movement and stylish combat in retro FPS games

ULTRAKILL contributes movement philosophy and overall energy. That game revolutionized retro shooters through momentum-based movement where maintaining speed and style points matters as much as accuracy. Oddcore adopts this kinetic approach, encouraging aggressive play over cautious cover-based tactics. The developers describe it as fast, fun, turn-your-brain-off chaos with style, capturing exactly what makes ULTRAKILL so addictive.

Building Games Around Full-Time Jobs

The Reddit announcement celebrating the release date revealed the human story behind development. Two people working full-time jobs spent 14 months of late nights creating Oddcore. This reality defines most indie development, where passionate creators squeeze game work into evenings and weekends rather than enjoying the luxury of full-time focus. The achievement becomes more impressive knowing every asset, mechanic, and system was built during stolen hours after exhausting day jobs.

The developers admitted experiencing low motivation moments where progress stalled and doubts crept in. Playtests and demos provided crucial validation during these periods, with player feedback demonstrating that yes, people actually wanted what they were building. This external confirmation matters enormously for basement developers working in isolation without the structural support and encouragement that studios provide.

The Discord community became deeply involved in shaping the game, with the developers actively encouraging participation in the development process. This collaborative approach transforms players from passive consumers into invested stakeholders who champion the project because they contributed to its success. For small teams without marketing budgets, these grassroots communities often determine whether games find audiences or disappear unnoticed.

Turn-Your-Brain-Off Chaos With Style

Oddcore specifically targets shooter fans who love fast, fun gameplay where you don’t need to think too hard about complex systems or narrative threads. This design philosophy embraces pure action satisfaction over cerebral strategy or story investment. Sometimes players just want to shoot things stylishly without worrying about lore implications or optimal build spreadsheets.

The retro aesthetic contributes to this accessible appeal. Low-poly graphics and simplified visual design prioritize readability over photorealism, making enemy threats and environmental hazards immediately obvious. Players spend less time parsing visual information and more time reacting to combat situations. This clarity matters enormously for fast-paced shooters where split-second decisions determine success or failure.

Full controller support ensures Oddcore works for players who prefer console-style inputs over mouse and keyboard. This flexibility acknowledges that boomer shooter fans come from diverse gaming backgrounds, some preferring precise mouse aiming while others grew up with analog sticks. Supporting both input methods expands the potential audience beyond PC purists.

The Roguelike Structure

As a roguelike, Oddcore features permadeath where dying ends your run and forces you to start over with base stats. This might sound punishing, but the structure creates intense moment-to-moment stakes that traditional campaign progression lacks. Every encounter matters because mistakes have real consequences beyond reloading a checkpoint. This tension amplifies the satisfaction of successful runs where everything clicks.

Meta-progression likely exists where completing runs unlocks new weapons, items, or characters that carry between attempts. This prevents the frustration of complete resets where you lose all progress. You’re always working toward something even when individual runs fail catastrophically. The balance between run-specific builds and permanent unlocks determines how roguelikes feel over dozens of hours.

Endless waves of corrupted entities suggest the game uses scaling difficulty where enemies grow stronger the longer you survive. This creates natural climaxes where your power curve intersects with enemy difficulty, forcing you to constantly improve efficiency rather than coasting once you find dominant strategies. The best roguelikes make you feel simultaneously more powerful and more threatened as runs progress.

Liminal Spaces in Gaming

Oddcore joins growing interest in liminal space aesthetics within gaming. Games like Dreamcore, Escape the Backrooms, Inside the Backrooms, and The Backrooms 1998 all explore this unsettling visual language. Even mainstream titles like Remnant 2 include Backrooms references, demonstrating how thoroughly this internet subculture penetrated gaming consciousness. The aesthetic resonates because it taps into universal experiences of unsettling familiarity.

What makes liminal spaces effective horror is their restraint. There are no jump scares or explicit monsters. The environment itself generates dread through wrongness and isolation. Empty spaces that should contain people feel threatening precisely because of that absence. This psychological approach creates persistent unease rather than brief adrenaline spikes that fade quickly.

Oddcore’s decision to combine liminal aesthetics with action gameplay rather than pure horror creates interesting tension. Most Backrooms games emphasize exploration, avoidance, and atmosphere over combat. By adding punchy gunplay and stylish movement, Oddcore transforms spaces designed for dread into arenas for empowerment. This inversion could provide refreshing alternative to walking simulators that dominate the liminal space genre.

The January 7 Launch

The official release date trailer dropped December 10, 2025, revealing the January 7, 2026 launch window. This timing positions Oddcore in the traditionally quiet post-holiday period when major publishers avoid releases. For indie games, this represents opportunity rather than obstacle. With less competition for attention and players looking for fresh experiences after holiday gaming binges, early January launches can succeed where summer releases drown in noise.

Steam Deck compatibility matters for expanding Oddcore’s audience beyond desktop PCs. The handheld market increasingly drives indie game sales, with players discovering titles through Steam Deck browsing that they might have missed on PC. Games that run smoothly on Steam Deck often see significant sales boosts from that dedicated portable gaming community.

The single-player focus sidesteps complications that multiplayer adds to small-team development. No servers to maintain, no balance patches required for competitive integrity, no splitting the player base across regions or modes. Single-player roguelikes can succeed with modest communities because you’re not dependent on finding matches or maintaining active populations for functionality.

Community Involvement and Discord

The developers emphasize that their Discord community has been deeply involved in shaping the game, inviting new members to join the development process. This open-door policy creates transparency rare in game development where studios jealously guard information until official reveals. Players see behind the curtain, understanding the compromises and challenges that shape final products.

Community playtests and demos provided crucial feedback loops during development. Rather than working in isolation until launch then discovering fundamental flaws, the developers iterated based on actual player reactions. This approach prevents catastrophic disconnects between developer vision and player expectations that doom many indie projects.

The Discord also serves as gathering place for fans to share clips, strategies, and feedback after launch. These communities often sustain indie games long past initial release through word-of-mouth recommendations and user-generated content. Players become unofficial ambassadors, promoting games they’re passionate about to friends and online communities.

Frequently Asked Questions

When does Oddcore release?

Oddcore launches January 7, 2026 on PC via Steam. The official release date was announced December 10, 2025 after 14 months of development.

Who developed Oddcore?

ODDCORP, a two-person team working full-time jobs, developed Oddcore over 14 months of late nights. Scarecrow Arts serves as publisher.

What kind of game is Oddcore?

Oddcore is a retro roguelike shooter combining boomer shooter mechanics with roguelike progression. It draws inspiration from Crab Champions, Risk of Rain 2, and ULTRAKILL while featuring weirdcore/liminal space aesthetics inspired by the Backrooms.

What are the Backrooms?

The Backrooms are an internet phenomenon from 2019 featuring unsettling liminal spaces – manmade environments that feel wrong despite being made from familiar components. The aesthetic spawned entire subcultures, games, and creative works exploring these uncanny spaces.

Does Oddcore have multiplayer?

No, Oddcore is a single-player experience. The focus remains on solo roguelike runs through procedurally generated liminal spaces.

What platforms is Oddcore on?

Oddcore launches on PC via Steam with full controller support and Steam Deck compatibility. No console versions have been announced yet.

Is there a demo available?

The developers ran playtests and demos during development, with a demo available during Steam Next Fest. Check the Steam page for current demo availability.

What makes Oddcore different from other Backrooms games?

Most Backrooms games focus on horror exploration and avoidance. Oddcore combines liminal space aesthetics with fast-paced action gameplay, punchy guns, and stylish movement inspired by boomer shooters rather than pure atmospheric horror.

Conclusion

Oddcore represents indie development at its most authentic. Two people working full-time jobs sacrificed evenings and weekends for 14 months not because publishers demanded it or investors expected returns, but because they wanted to create something fun that blended aesthetics and mechanics they loved. That passion shows in every design decision, from the unsettling liminal environments to the kinetic movement borrowed from ULTRAKILL. The game doesn’t try revolutionizing shooters or making profound artistic statements. It simply wants to deliver fast, stylish chaos in memorably weird spaces. Sometimes that straightforward ambition produces more satisfying results than overthought concept games drowning in their own cleverness. The January 7 launch arrives after months of community playtests refining mechanics and systems based on actual player feedback rather than developer assumptions. This collaborative approach prevented the game from becoming self-indulgent passion project that only its creators understand or appreciate. The Discord community involvement transformed development from isolated creation into shared experience where players feel genuine investment in the game’s success. For small teams without marketing budgets, these grassroots communities often determine whether games find audiences or disappear unnoticed. The combination of Backrooms aesthetics with boomer shooter mechanics creates interesting tension between environments designed for dread and gameplay demanding aggressive confidence. Most liminal space games emphasize vulnerability and avoidance. Oddcore inverts that by making you powerful, turning unsettling corridors into arenas where you dominate rather than flee. This subversion could provide refreshing alternative for players tired of walking simulators that dominate the atmospheric horror space. Whether Oddcore achieves commercial success depends partly on finding its niche audience who specifically want roguelike boomer shooters set in weirdcore environments. That’s a specific taste, but the growing popularity of both liminal space aesthetics and retro shooters suggests the audience exists. The affordable indie pricing, Steam Deck compatibility, and strong community foundation position the game well for sustainable success rather than viral explosion. Sometimes the best games emerge when developers build exactly what they personally want to play, trusting that others share their specific taste combination. ODDCORP spent 14 months after exhausting day jobs creating a liminal nightmare where you stylishly blast corrupted entities because that’s what they wanted to experience. For players seeking fast, fun chaos in memorably unsettling spaces, Oddcore delivers exactly that promise.

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