This New Roguelite From Hitman Devs Just Hit Early Access – And It’s a Wild Mix of MOBA, RPG, and Extraction Shooter

Action roguelite RPG game displayed on gaming monitor with colorful effects

When Industry Veterans Go Indie

Raiders of Blackveil officially launched in Steam Early Access on December 15, 2025, bringing a unique blend of genres that sounds bizarre on paper but works in practice. Developed by Wombo Games, a Copenhagen-based studio led by IO Interactive co-founder Janos Flösser, this top-down roguelite combines MOBA-style champions, extraction shooter mechanics, and traditional RPG loot systems into something that doesn’t quite fit existing genre categories.

The premise is delightfully absurd. You play as anthropomorphic animals rebelling against Blackveil, an evil megacorporation that enslaves the industrial fantasy world’s creatures for mindless consumerism. Your job is infiltrating their massive factories, wreaking havoc, collecting loot, and extracting before you die and lose everything. It’s like if League of Legends characters decided to rob Amazon warehouses in a dystopian future where capitalism literally turned people into farm animals.

What makes this launch particularly noteworthy is the talent behind it. Wombo Games assembled developers who worked on Hitman, Tomb Raider, Deus Ex, Just Cause, and Kane & Lynch. Flösser himself served as chief creative officer at Square Enix during Hitman’s first season, Kane & Lynch 2, Deus Ex: Human Revolution, and Thief. That pedigree shows in the polish and design decisions evident even in this early access build.

Eight Champions, Endless Builds

Raiders of Blackveil centers around champion selection borrowed directly from MOBA design philosophy. You choose from eight classic fantasy classes before each run: Mage, Assassin, Priest, Guardian, Monk, Druid, Warrior, and Warlock. Each champion has unique abilities, playstyles, and roles, functioning as either Tank, Damage Dealer, or Support.

The depth comes from the perk system. Over 300 perks exist across those eight classes, each offering different effects and mechanics. You draft your build during runs by selecting perks from randomized options, creating synergies that can turn into outrageously powerful combos. Duo Perks unlock when certain conditions are met, providing class-specific bonuses that reward players who understand how different abilities interact.

This isn’t just cosmetic variation either. A Mage playing aggressively with burn and freeze effects functions completely differently from a Priest focused on healing allies and buffing team damage. The Assassin rewards high-risk positioning with burst damage, while the Guardian soaks hits to protect squishier teammates. The game supports solo play, but the real magic happens in 1-3 player co-op where team composition and synergy determine success.

Cooperative multiplayer action game on screen with team gameplay

Class Breakdown

  • Mage – Elemental damage specialist with freeze and burn mechanics
  • Assassin – High mobility burst damage dealer for aggressive plays
  • Priest – Healer and support focused on keeping allies alive
  • Guardian – Tank class that absorbs damage and controls space
  • Monk – Melee fighter combining offense and self-sustain
  • Druid – Nature-based caster with transformations and area control
  • Warrior – Straightforward melee bruiser with crowd control
  • Warlock – Damage over time specialist using curses and dark magic

The Harvest Operation Expansion

The early access version isn’t just the demo that appeared during Steam Next Fest. Wombo Games added substantial content specifically for launch, headlined by The Harvest Operation biome. This new area sits outside Blackveil’s Meat Factory and introduces completely different environmental challenges and enemy types.

Eleven new enemy types with fresh attack patterns and behaviors populate The Harvest Operation. Two new mini-boss encounters test your build’s effectiveness before you face the fully implemented Harvest Operation Final Boss, designed to push even experienced raiders to their limits. This boss represents a major step up in difficulty from earlier content, demanding both mechanical skill and smart build choices.

New combat mechanics accompany the biome expansion. Stat perks provide passive bonuses to core attributes. Status effects like burn, freeze, poison, and bleed create opportunities for synergistic builds. Unique equipment drops with special modifiers that completely change how abilities function. The progression system also received an overhaul, with each victory raising baseline difficulty for subsequent runs, creating a natural difficulty curve as you improve.

Top down action RPG with loot and character builds on gaming setup

Extraction Meets Roguelite

The extraction shooter influence is what separates Raiders of Blackveil from typical roguelites. You don’t just complete a run and start fresh. Everything you collect during a raid needs to be extracted successfully or you lose it permanently. This creates constant risk-reward decisions about when to push deeper for better loot versus playing it safe and extracting with what you have.

Loot comes in multiple forms. Precious currencies fund upgrades back at base. Equipment includes weapons, armor, trinkets, and gadgets that enhance your raider’s combat effectiveness. Legendary and mythic items feature special effects that enable completely new strategies. Your loadout determines not just your power level but your entire approach to encounters.

The roguelite structure means death has consequences but isn’t total failure. You lose items and progress from that specific run, but permanent upgrades, unlocked champions, and discovered strategies carry forward. The game wants you to feel the sting of failure while still making gradual progress toward becoming stronger over time.

Always Online Requirement

One controversial decision worth noting is that Raiders of Blackveil requires an online connection even for solo play. The developers confirmed on Discord that the game is exclusively online at launch, though they’re considering an offline mode without concrete plans currently in place.

This frustrated some potential players who prefer offline experiences or worry about server stability during early access. However, the always-online requirement enables certain features like leaderboards, anti-cheat systems, and the potential for future social features. It’s a trade-off that works better for some players than others.

Multiplayer co-op roguelike game with fantasy characters on screen

Development Roadmap and Full Release

Wombo Games delayed Raiders of Blackveil’s early access launch from its original summer 2025 window to December 15 to ensure proper polish and content. Game Director Christopher Nelson explained the decision was about delivering a quality experience rather than rushing to market. The extra development time clearly paid off based on the amount of content available at launch.

The full 1.0 release is targeted for sometime in 2026, though Wombo hasn’t committed to a specific date. Early access will serve as a testing ground for balancing, gathering player feedback, and iterating on systems before the final version. The studio operates by consensus decision-making and plans to incorporate community input heavily during this phase.

The early access version is priced at $16.99 USD, marked down 15 percent from the planned $19.99 full price. This launch discount gives early adopters a small bonus for jumping in during the development phase. It’s a reasonable price point for an indie roguelite with substantial content and co-op support.

Why Genre Mashing Works Here

Raiders of Blackveil shouldn’t work. Combining MOBA champion design with extraction shooter risk-reward mechanics and roguelite progression sounds like too many ideas competing for attention. But Wombo Games understood which elements to borrow from each genre and how to integrate them into a cohesive whole.

The MOBA influence provides immediately understandable roles and playstyles. Anyone who’s played League of Legends or Dota understands what a tank, damage dealer, or support does. The extraction shooter mechanics create tension and meaningful decisions about risk versus reward. The roguelite structure ensures replayability through procedural variation and permanent progression that rewards repeated attempts.

Most importantly, the game knows what it wants to be. It’s not trying to replace competitive MOBAs or hardcore extraction shooters. It’s a co-op PvE experience where you and friends experiment with builds, push your luck for better loot, and occasionally lose everything to a boss that destroys your carefully crafted strategy. That focused vision prevents the genre mixing from becoming muddled.

Frequently Asked Questions

When does Raiders of Blackveil fully release?

Wombo Games is targeting sometime in 2026 for the version 1.0 release. No specific date has been announced yet, as the studio wants to use early access feedback to refine the game before launch.

Can I play Raiders of Blackveil solo?

Yes, the game fully supports solo play. However, it’s designed around co-op for 1-3 players total, and team synergies become much more powerful when coordinating with human teammates rather than relying on solo builds.

Do I lose all my progress when I die?

You lose items and progress from that specific raid, but permanent unlocks, champion access, and base upgrades persist. It follows extraction shooter rules where you risk losing what you’re carrying, but the roguelite structure ensures long-term progression continues.

Is there PvP or only PvE?

Raiders of Blackveil is exclusively PvE focused. You’re fighting against AI-controlled enemies and bosses, not other players. The extraction mechanics create tension through environmental risk rather than competitive player-versus-player combat.

What platforms is the game available on?

Currently Raiders of Blackveil is only available on PC through Steam, with support for both Windows and macOS. No console versions have been announced, though that could change depending on early access success.

How long is the early access period expected to last?

Wombo Games hasn’t committed to a specific early access duration, only stating the full release will arrive in 2026. Based on typical early access timelines for similar games, expect anywhere from six months to a full year.

Can I unlock all eight classes or do I have to buy them separately?

All eight classes can be unlocked through gameplay. You collect class medallion fragments from enemies, then craft complete medallions at upgraded vendors to unlock new champions. No additional purchases required beyond the base game.

Does the game require friends or is there matchmaking?

The game supports both private co-op with friends and solo play. Wombo Games hasn’t detailed whether public matchmaking with random players exists, though the always-online requirement suggests it’s technically possible.

Worth the Early Access Gamble

Raiders of Blackveil represents the kind of ambitious genre experimentation that makes indie games exciting. A team of industry veterans took elements from completely different game types and assembled them into something that feels fresh despite using familiar components. The MOBA champion system provides structure, extraction mechanics add tension, and roguelite progression ensures you’re always working toward something.

The early access launch includes substantial content with The Harvest Operation biome, 11 new enemies, multiple bosses, and expanded systems beyond the earlier demo. At $16.99 during the launch discount, it’s reasonably priced for what you’re getting. The always-online requirement will frustrate some players, but it’s a minor inconvenience for most.

Whether Raiders of Blackveil achieves mainstream success depends on how Wombo Games handles early access feedback and iterates toward 1.0. The foundation is solid, the developer pedigree inspires confidence, and the core gameplay loop is satisfying. For roguelite fans looking for something different, or co-op groups wanting a fresh experience to tackle together, this rebellious animal uprising against corporate evil deserves attention. Just maybe don’t get too attached to that legendary sword you found. The Blackveil corporation guards its secrets jealously, and extraction is never guaranteed.

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