What happens when you combine the mind-bending puzzles of Portal, the existential dread of The Stanley Parable, and the sci-fi horror of System Shock? You get SYNCO PATH: AUTOMATON PRISON, an upcoming first-person psychological horror game that traps you in a single evolving room with 17 days to live. Developed by indie studio Sabarts Studios and scheduled for March 2026, this surreal nightmare asks one disturbing question: can you remember a six-character code before your time runs out?

Seventeen Days Until Deletion
You are Avery Stardust, a rogue automaton who broke the rules of a utopian robotic society. As punishment, you’ve been sentenced to the Automaton Prison, also known as SYNCO PATH, where defective machines are sent for psychological reconditioning. The premise is deceptively simple but deeply unsettling. You have exactly 17 days to enter your reset code, a six-character sequence that will wipe your current consciousness and replace it with a new, compliant personality determined by the Global Psychometric Assessment Program.
Forget the code, and you face permanent deletion. Remember it, and you lose yourself anyway, becoming whatever the system decides you should be. It’s a no-win scenario that forms the philosophical backbone of the entire experience. The game doesn’t just threaten you with death. It threatens you with the loss of identity, autonomy, and everything that makes Avery who he is.
The entire game takes place within a single prison cell, but that doesn’t mean you’re stuck staring at four walls. The environment evolves dramatically across 17 distinct levels, each representing one day of your sentence. The room transforms, warps, and shifts into bizarre nightmares and unsettling hallucinations that blur the line between reality and psychological torture. What starts as a sterile containment cell might become a twisted parody of freedom, a memory fragment from Avery’s past, or an abstract manifestation of his deteriorating mental state.
Gameplay Mechanics and Puzzle Design
Sabarts Studios draws heavy inspiration from some of the most influential first-person puzzle and horror games. System Shock’s oppressive atmosphere, Portal’s clever spatial challenges, The Stanley Parable’s narrative experimentation, and Signalis’ psychological dread all leave their fingerprints on SYNCO PATH’s design.
Players must navigate through puzzle-based challenges while managing Avery’s mental state as the days count down. The game categorizes itself as an exploration, puzzle, and action-adventure experience, suggesting a mix of cerebral problem-solving and more intense sequences. Given the inspirations, expect environmental puzzles that manipulate space and perception, narrative choices that affect how the story unfolds, and moments where the game itself becomes unreliable as Avery’s grasp on reality weakens.
The confined setting creates unique design opportunities. Instead of sprawling environments filled with repetitive assets, every object, texture, and detail in that single room can carry significance. The developers can craft 17 dramatically different variations of the same space, each telling part of Avery’s story while maintaining the claustrophobic pressure of solitary confinement. It’s the kind of focused design that allows for density over breadth, where every element serves a purpose.
The ticking clock adds constant tension. You’re not just solving puzzles for the sake of progression. You’re racing against time while simultaneously trying to piece together fragments of memory that might contain the reset code. The game presents a paradox: the code is the key to survival, but using it means losing yourself. Do you fight to remember, or do you accept oblivion as the better alternative?
The Developer’s Vision
Sabarts Studios describes SYNCO PATH: AUTOMATON PRISON as a unique and surreal psychological horror experience. The developer has been transparent about the game’s work-in-progress nature, sharing development updates through social media channels including Twitter, Instagram, Bluesky, and YouTube. The studio emphasizes they’re fundamentally storytellers interested in exploring philosophical themes through gameplay rather than relying solely on jump scares or gore.
This approach aligns with the game’s inspirations. The Stanley Parable used player choice and narrator commentary to explore free will and agency. Portal hid existential horror beneath darkly comic puzzle solving. System Shock turned environmental storytelling and audio logs into tools for building dread. SYNCO PATH seems determined to synthesize these approaches into something that questions identity, consciousness, and what it means to be yourself when your memories can be erased and rewritten.
The automaton protagonist creates narrative possibilities that wouldn’t work with a human character. Robots can have their memories backed up, restored, or deleted. They can be reprogrammed to serve different functions. The question of whether an automaton with modified memories is still the same individual becomes genuinely murky. If Avery enters the reset code and emerges as a completely different personality, did the original Avery die, or did he simply change? The game seems poised to explore these questions without providing easy answers.
Part of a Larger Series
SYNCO PATH: AUTOMATON PRISON isn’t the only game in the series. Sabarts Studios is also developing SYNCO PATH: SECLUSION SYSTEM, scheduled for release on February 28, 2026, about a month before AUTOMATON PRISON launches in March. Both games appear to share similar themes of imprisonment, psychological assessment, and the 17-day countdown mechanic, though they likely tell different stories or explore different aspects of the SYNCO PATH program.
The existence of multiple games suggests the developer is building a connected universe exploring various facets of this dystopian robotic society. Each title might focus on different prisoners, different assessment methods, or different philosophical questions about consciousness and control. For players who connect with the first game’s themes and mechanics, having additional entries to explore offers the promise of deeper world-building and more complex narrative threads.
The staggered release dates mean players won’t have to wait long between experiences. If SECLUSION SYSTEM launches at the end of February and AUTOMATON PRISON follows in March, dedicated fans could potentially experience both games in quick succession, likely revealing connections and parallels between the two stories.
Standing Out in the Horror Space
The psychological horror genre is crowded with games promising to mess with your head. Many fail to deliver on that promise, relying on cheap scares or pretentious writing. What gives SYNCO PATH potential is its commitment to mechanical integration. The setting isn’t just atmospheric window dressing. The single evolving room creates genuine constraint that forces creative solutions. The 17-day timer isn’t arbitrary pressure. It’s tied directly to the narrative stakes and the central dilemma.
The automaton setting also differentiates it from the flood of human-centered horror games. Rather than biological body horror or supernatural threats, SYNCO PATH deals with existential technological horror. What does it mean for a machine to be afraid of losing itself? Can an artificial intelligence experience genuine dread? These questions feel increasingly relevant as real-world AI development accelerates and society grapples with questions about machine consciousness.
The game’s inspirations are ambitious. Matching the narrative cleverness of The Stanley Parable or the atmospheric tension of System Shock isn’t easy, especially for an indie studio. However, wearing those influences openly sets clear expectations. Players know what kind of experience they’re getting into, and fans of those classic titles have a reason to pay attention.
Frequently Asked Questions
When does SYNCO PATH: AUTOMATON PRISON release?
The game is scheduled for release in March 2026 on PC via Steam. The exact date hasn’t been announced yet.
What platforms will it be available on?
Currently, SYNCO PATH: AUTOMATON PRISON is confirmed only for PC through Steam. There’s no information about console versions at this time.
Is SYNCO PATH single-player or multiplayer?
The game is single-player only, focusing on a narrative-driven psychological horror experience without multiplayer elements.
What is the game about?
You play as Avery Stardust, a rogue automaton trapped in a prison cell with 17 days to remember a six-character reset code. Fail to remember it, and you face deletion. Enter it, and you lose your current identity to be reprogrammed. The entire game takes place in a single evolving room across 17 levels.
How long does the game take to complete?
While exact playtime hasn’t been confirmed, the game features 17 levels representing 17 days of imprisonment, suggesting a focused experience rather than a massive open-world adventure.
What games inspired SYNCO PATH?
The developer cites System Shock, Portal, The Stanley Parable, and Signalis as major inspirations. The game combines first-person puzzle mechanics, narrative experimentation, and psychological horror elements from these titles.
Are there multiple SYNCO PATH games?
Yes. SYNCO PATH: SECLUSION SYSTEM is scheduled for February 28, 2026, while AUTOMATON PRISON launches in March 2026. Both appear to explore similar themes within the same universe.
Who is developing SYNCO PATH?
Sabarts Studios is developing and publishing the game. The studio emphasizes storytelling and philosophical themes in their approach to game design.
Is there a demo available?
The developer has mentioned releasing demos for their games, though availability may vary. Check the Steam page for current demo status and wishlist the game for updates.
What makes SYNCO PATH different from other horror games?
The game takes place entirely in a single evolving room across 17 days, focuses on psychological and existential horror rather than jump scares, features an automaton protagonist dealing with identity deletion, and draws from first-person puzzle classics rather than typical survival horror templates.
Final Thoughts
SYNCO PATH: AUTOMATON PRISON presents a fascinating premise that could either become a cult classic or disappear into the indie game void. The success depends entirely on execution. Can Sabarts Studios maintain tension and variety across 17 levels in a single room? Will the philosophical questions land with emotional weight, or will they feel pretentious? Can the puzzles match the clever design of Portal while serving the narrative like The Stanley Parable? These are tough benchmarks, but the ambition is admirable. The gaming landscape needs more experimental horror that trusts players to engage with complex ideas rather than just running from monsters. SYNCO PATH’s focus on identity, consciousness, and the terror of losing yourself feels timely and compelling. Whether playing as Avery Stardust proves as memorable as playing as Chell or Stanley remains to be seen, but the March 2026 release date isn’t far off. For fans of cerebral horror with philosophical undertones, SYNCO PATH: AUTOMATON PRISON deserves a spot on your wishlist. Just remember: you have 17 days. The clock is already ticking.