As We Descend is proving that the tactical deckbuilder genre still has plenty of surprises left. This innovative game from Box Dragon combines card-based strategy with squad management and city building in ways that feel genuinely fresh.
Currently in Early Access on Steam with an impressive 93% positive rating, this tactical deckbuilder has already captured the attention of strategy gaming enthusiasts who appreciate depth and innovation over flashy marketing campaigns.
What Makes This Tactical Deckbuilder Different
The game’s standout feature is its dual-zone combat system that separates units into Guard and Support zones. This isn’t just a cosmetic change – it fundamentally alters how you approach every battle. Units in the Guard Zone take hits first and can counterattack, while Support Zone units gain powerful bonuses but remain vulnerable to specific enemy attacks.
This positioning mechanic adds layers of tactical thinking that most deckbuilders simply don’t offer. You’re not just playing cards – you’re managing battlefield positioning, resource allocation, and long-term squad development simultaneously.
Beyond the Battles: City Management Meets Tactical Strategy
While combat forms the core experience, As We Descend extends its tactical deckbuilder formula into city management territory. You’re not just running expeditions – you’re managing the last bastion of humanity as it literally descends through an apocalyptic underground world.
Resource allocation becomes critical as you decide how to develop your city, which squads to deploy, and how to balance immediate needs against long-term survival. The developers clearly studied games like Frostpunk and Darkest Dungeon to understand what makes resource scarcity compelling rather than frustrating.
Content That Justifies the Early Access Label
Too many Early Access games feel empty or incomplete. As We Descend bucks this trend with substantial content that includes:
- Two distinct player Origins with unique playstyles
- Over 400 cards across multiple unit types
- 12 shared units with Origin-specific variants
- 40 different enemies and 7 challenging bosses
- Multiple biomes to explore as your city descends
The developers at Box Dragon have committed to monthly major updates with smaller patches in between. Since launching in late May 2025, they’ve already delivered three significant content updates, demonstrating genuine commitment to the Early Access model.
The Tactical Deckbuilder That Learns From the Best
Comparisons to Darkest Dungeon and XCOM aren’t accidental. As We Descend borrows the stress management and permanent consequences from the former while incorporating the squad-based tactical thinking of the latter. The result feels familiar yet distinct enough to justify its existence in an increasingly crowded genre.
The game currently offers a 34% discount on Steam, making it an attractive entry point for tactical deckbuilder enthusiasts looking for something that goes beyond the standard formula.
Performance and Polish in Early Access
With 586 reviews maintaining that 93% positive rating, As We Descend demonstrates unusual polish for an Early Access title. Notable streamers like Splattercat and Wanderbot have showcased the game, helping it reach audiences who might otherwise overlook indie tactical strategy games.
The developers have been transparent about their development roadmap and responsive to community feedback, addressing concerns quickly while maintaining their vision for the game’s unique mechanics.
Frequently Asked Questions
Q: How does the dual-zone combat system work in practice?
A: The Guard Zone acts as your front line where units can counterattack and absorb direct damage, while the Support Zone provides bonuses but leaves units vulnerable to ranged and splash attacks. This creates strategic depth in unit positioning and timing.
Q: Is As We Descend suitable for newcomers to tactical deckbuilders?
A: While the game has complexity, it introduces mechanics gradually. Players familiar with either deckbuilders or tactical games will find elements they recognize, making it accessible despite its depth.
Q: How much content is available in the current Early Access version?
A: The game includes two Origins, over 400 cards, 12 shared units with variants, 40 enemies, 7 bosses, and multiple biomes. Most players report 20-30+ hours of content even in Early Access.
Q: What are the system requirements for As We Descend?
A: As a strategic card game, it has modest system requirements. Most modern PCs can run it smoothly, though specific requirements are listed on the Steam store page.
Q: How often does the development team update the game?
A: Box Dragon commits to major monthly updates with smaller patches in between. They’ve maintained this schedule since launch in May 2025.
Q: Can you play As We Descend offline?
A: Yes, it’s primarily a single-player experience that doesn’t require constant internet connectivity, though you’ll need to be online for Steam updates and achievements.
Q: How does city management integrate with the tactical combat?
A: City management affects your available resources, unit upgrades, and expedition options. Poor city decisions can limit your tactical options, while smart management opens up new strategic possibilities.
Conclusion
As We Descend succeeds by understanding what makes tactical deckbuilders compelling while adding genuinely innovative mechanics. The dual-zone combat system and integrated city management create decision-making depth that extends far beyond typical card play. For strategy gaming enthusiasts seeking something that challenges conventional genre boundaries, this Early Access title delivers substance over style. With consistent developer support and a strong foundation already in place, As We Descend represents exactly what Early Access should be – a complete core experience that grows more refined over time.