Ubisoft Developers Admit They Prefer Playing Avatar in Third-Person After Spending Two Years Making It First-Person Only

After nearly two years of Avatar: Frontiers of Pandora being locked to first-person perspective, Ubisoft finally added third-person mode in the game’s 2.0 update. The twist? Multiple developers at Massive Entertainment now admit they prefer playing in third-person, despite designing the entire experience around first-person immersion. This revelation has sparked conversations about whether the game should have launched with both options from the start.

Director Dries De Schutter and game designer Amandine Lauer revealed in a recent interview with Polygon that many team members now switch between perspectives while playing, with third-person becoming increasingly popular internally. The mode arrived on December 4, 2025, just two weeks before the From the Ashes expansion launches on December 19, suggesting the DLC played a crucial role in finally making third-person happen.

futuristic sci-fi gaming environment with lush alien vegetation

Why First-Person Made Sense Initially

When Avatar: Frontiers of Pandora launched in December 2023, Massive Entertainment had clear narrative reasons for the first-person perspective. You played as a member of the Sarentu clan, essentially a blank slate character experiencing Pandora with childlike wonder and innocence. The first-person view created intimate immersion, letting players see through their character’s eyes as they discovered this alien world for the first time.

The Far Cry DNA running through the game also made first-person feel natural. Ubisoft’s open-world formula has traditionally favored this perspective for exploration and combat. Many reviewers noted that despite being called a reskinned Far Cry, the game actually elevated that formula by perfectly matching it with the Avatar franchise’s themes of connection to nature and environmental discovery.

The From the Ashes Connection

The timing of third-person mode isn’t coincidental. Development coincided with work on the From the Ashes expansion, which shifts focus to So’lek, a darker and more experienced Na’vi warrior driven by revenge. Unlike the innocent Sarentu, So’lek carries visible trauma that influences every action and dialogue. His character needed different treatment to properly convey his complexity.

De Schutter explained that third-person creates distance that works perfectly for So’lek, allowing players to witness his strength, brutal takedowns, and reactions as a vengeful warrior. The expansion defaults to third-person specifically to showcase these aspects that first-person couldn’t capture as effectively. His movements when sneaking, engaging with nature, or responding to others differ significantly from the Sarentu’s approach.

person playing adventure game on gaming computer setup

More Work Than You’d Think

Adding third-person wasn’t a simple camera swap. Lauer noted that focusing on intricate animation details for So’lek allowed the team to craft a compelling third-person experience while establishing unique physical presence for the Sarentu that preserves their innocence. Every character needed distinct movement patterns, combat styles, and environmental interactions that read properly from an external viewpoint.

The developers spent considerable effort ensuring third-person felt like a deliberate design choice rather than tacked-on feature. Seamless perspective switching using simple controls (J key on PC, hold touchpad on PS5, hold View button on Xbox) allows players to swap between modes based on situation and preference. Some scenarios naturally favor first-person immersion while others benefit from third-person spatial awareness.

Critical Reception vs Commercial Performance

Avatar: Frontiers of Pandora sits in an interesting position regarding quality versus sales. The game holds higher user scores than Assassin’s Creed Mirage and Far Cry 6, with many players praising it as Ubisoft’s best open-world game in years. Critics called it surprisingly harmonious, with PC Gamer declaring it the best Far Cry game to date and easily the best sandbox Ubisoft assembled in recent memory.

Despite positive reception (73 Metacritic score with strong user ratings), the game appeared to underperform commercially. It went 40% off just 11 days after launch in December 2023, typically a sign of disappointing sales. Lukewarm marketing from Ubisoft suggested the company didn’t have strong confidence in the IP’s gaming appeal, even after the movie’s massive box office success.

atmospheric alien world environment with dramatic lighting

A Quiet Comeback Story

Nearly two years after its troubled launch, Avatar: Frontiers of Pandora is experiencing a No Man’s Sky-style redemption arc. The game presented one of the most gorgeous open-world settings in gaming, a remarkable recreation of Pandora’s wildlife-filled environments that captured the movie’s visual wonder. Continued support through expansions and meaningful updates has given it second life among players who initially passed on it.

The From the Ashes expansion significantly expands the world with new basalt-inspired lands featuring unique traversal challenges. Unlike the forest areas where players could call their Ikran flying mount anywhere, these volcanic regions require navigating on foot or dire horse, creating environmental puzzles about finding the correct path. This forces different engagement with the world’s verticality and exploration mechanics.

Update 2.0 Adds New Game Plus

Beyond third-person mode, the 2.0 update introduced New Game Plus, allowing players to restart with their equipment and cosmetics while facing tougher challenges. This addresses a common request from players who completed the story and wanted reasons to replay without starting completely fresh. Your leveled character with all their cosmetic customizations stays with you through the new playthrough.

Major upscaling features arrived alongside these additions, improving visual fidelity on capable hardware. The technical improvements combined with new content positioning make this an ideal time for lapsed players to return or curious newcomers to finally give the game a chance. With the expansion launching December 19, 2025 (the same day as Avatar 3: Fire and Ash movie), Ubisoft is clearly coordinating a renewed push.

gaming setup showing open world adventure game

Should Third-Person Have Launched Day One

The elephant in the room is whether Massive Entertainment made a mistake by launching first-person only. Many team members now preferring third-person suggests they discovered something during development that contradicts their original vision. Players had requested the option from day one, particularly given how much work went into character customization that you could barely see.

Some argue the narrative justification for first-person was strong enough to warrant the restriction initially. The Sarentu’s innocent perspective benefited from that intimate viewpoint. Others counter that player choice should trump directorial vision in open-world games, especially when significant resources went toward character appearance customization. The truth likely falls somewhere in between, with legitimate artistic reasons that ultimately didn’t outweigh player preference.

FAQs

When was third-person mode added to Avatar: Frontiers of Pandora?

Third-person mode launched with Update 2.0 on December 4, 2025, nearly two years after the game’s initial December 2023 release. The update arrived two weeks before the From the Ashes expansion, which was designed with third-person perspective in mind.

Why was Avatar: Frontiers of Pandora first-person only at launch?

Massive Entertainment designed the original experience around first-person to create intimate immersion with the Sarentu character, who experiences Pandora with childlike innocence. The perspective aligned with the game’s Far Cry-inspired mechanics and narrative approach to environmental discovery.

Do Ubisoft developers really prefer third-person mode?

Yes, director Dries De Schutter confirmed that many team members switch between perspectives while playing, with third-person becoming increasingly popular. He personally enjoys seeing the character animations and environmental details that third-person reveals, though both perspectives offer distinct experiences.

How do you switch to third-person in Avatar: Frontiers of Pandora?

On PC, press the J key. On PS5, hold the touchpad. On Xbox Series X or S, hold the View button. The switch is seamless and can be toggled anytime during gameplay to match your preference or situation.

Did Avatar: Frontiers of Pandora sell well?

The game appeared to underperform commercially despite positive reviews, going 40% off just 11 days after launch. However, it maintained higher user scores than recent Assassin’s Creed and Far Cry titles, suggesting quality didn’t match sales expectations.

What is the From the Ashes expansion about?

From the Ashes launches December 19, 2025, focusing on So’lek’s revenge-driven story. It adds new volcanic basalt regions, challenging traversal requiring foot and dire horse navigation, new RDA threats including Skel Suit units and hellhound robots, and defaults to third-person perspective to showcase So’lek’s darker personality.

Is Avatar: Frontiers of Pandora worth playing in 2025?

With Update 2.0 adding third-person mode and New Game Plus, plus the From the Ashes expansion launching soon, this is arguably the best time to experience the game. Critics and players praised it as Ubisoft’s best open-world title in years, and continued support has addressed many launch criticisms.

Better Late Than Never

The third-person addition to Avatar: Frontiers of Pandora highlights an ongoing tension in game development between artistic vision and player preference. Massive Entertainment had legitimate reasons for their first-person focus, but player feedback and their own team’s preferences ultimately proved that flexibility matters. The fact that developers now prefer playing in third-person after spending years crafting a first-person experience raises interesting questions about design assumptions versus actual play experience. Whether this represents a course correction or natural evolution, Avatar: Frontiers of Pandora now offers the best of both worlds. And sometimes, that’s exactly what a game needs to reach its full potential.

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