Mike Klubnika’s Buckshot Roulette just achieved something remarkable. The indie horror game about playing Russian roulette with a shotgun reached 8 million players on December 22, 2025, doubling its sales in just one year. To put that in perspective, developer Klubnika and publisher Critical Reflex noted there are “entire countries with fewer citizens” than the number of people who’ve stared down the barrel of their grungy nightmare.
Even more exciting for console players – Buckshot Roulette is finally coming to Xbox Series X/S and PlayStation in 2026. The $3 Steam sensation will make the jump to living room screens, bringing its tense tabletop horror to an entirely new audience. After months of anticipation following the Xbox announcement earlier this year, console players can finally prepare to pull the trigger.

The Meteoric Rise of a $3 Nightmare
Buckshot Roulette’s journey from obscure Itch.io release to multi-million selling phenomenon reads like an indie developer’s fever dream. Klubnika, an Estonian solo developer known for grungy low-poly horror games, originally launched Buckshot Roulette on Itch.io on December 28, 2023. The game found a small but enthusiastic audience, but nothing prepared anyone for what happened next.
When Buckshot Roulette hit Steam on April 4, 2024, it exploded. Within days, the game peaked at 6,321 concurrent players and earned over 6,000 “Overwhelmingly Positive” reviews. Twitch exploded with streams showing content creators and their audiences screaming as shotgun blasts determined life or death. YouTube videos racked up millions of views. The simple, horrifying concept resonated immediately.
Sales milestones fell like dominoes. Five days after Steam launch, Buckshot Roulette hit 500,000 copies sold. By April 17, just two weeks post-launch, the game reached 1 million copies. Critical Reflex had jokingly predicted they’d double their sales – it came true faster than anyone expected. July brought 2 million copies. December 2024 saw 4 million. Now, exactly one year later, the game sits at 8 million copies sold.
That growth trajectory is absurd for any game, let alone a solo developer’s $3 indie horror title. For context, Buckshot Roulette has outsold numerous AAA games with hundred-million-dollar budgets. It achieved this without Game Pass, PlayStation Plus, or any subscription service padding player numbers. These are pure sales – people paying actual money to shoot themselves with a digital shotgun.
Why It Works – The Genius of Simple Horror
Buckshot Roulette’s premise is brutally simple. You sit across from a grinning demon dealer in a dingy underground club. Between you: a shotgun loaded with both live rounds and blanks. You take turns pulling the trigger, aiming at yourself or your opponent. Shoot yourself with a blank, you skip the dealer’s turn. Shoot yourself with a live round, you lose health. Shoot the dealer with a live round, they lose health. First to zero health dies.
Items scattered across the table add strategic depth. A magnifying glass lets you peek at the next shell in the chamber. A saw doubles damage on the next shot. Cigarettes restore health. Handcuffs let you take two consecutive turns. These simple tools transform pure luck into calculated risk-taking. Smart item usage can shift odds dramatically, rewarding clever play while maintaining constant tension.
The presentation amplifies everything. Klubnika’s signature grungy, low-poly aesthetic creates an oppressively claustrophobic atmosphere. The dealer’s unblinking smile never wavers whether you’re winning or dying. Sound design makes every shell load and trigger pull visceral. Sessions last 20-30 minutes, perfect for streaming and “one more round” addiction. The game never overstays its welcome – you’re in, you’re terrified, you’re out.
Klubnika credits Inscryption, the 2021 roguelike card game, as a major inspiration. Both games feature tabletop horror with mysterious dealers, combining simple mechanics with unsettling presentation. Where Inscryption built elaborate meta-narratives across multiple acts, Buckshot Roulette stays laser-focused on its core concept. That restraint proved wise – the game never loses sight of what makes it work.
The Streaming Factor
Buckshot Roulette became a streaming sensation almost immediately. The game is perfectly designed for audience participation. Viewers watch tension build as streamers decide whether to shoot themselves or the dealer. Chat explodes when streamers miss obvious tells or make catastrophic mistakes. Victory celebrations and crushing defeats both generate incredible reactions.
“I remember I was at a friend’s place, we had a movie night, and I had just released Buckshot like a week ago,” Klubnika recalled in an interview. “We were looking at Twitch on the big screen. We’re looking at people playing the game, and there were so many people streaming, and there were so many viewers. You could also see that the chat in the streams was going crazy, because everyone was like, oh no, that one’s a blank, shoot yourself instead of shooting the dealer. It was just chaos. It was very insane. I was not expecting it at all.”
At launch, Buckshot Roulette peaked over 75,000 viewers on Twitch. That’s extraordinary for an indie game, especially one without any marketing budget or influencer sponsorships. The game spread organically through streaming communities, with content creators discovering they could generate incredible content simply by playing. Some streams became legendary as viewers watched streamers navigate impossible odds or suffer spectacular failures.
The Multiplayer Update That Changed Everything
Players immediately began requesting multiplayer. The concept of facing friends instead of an AI dealer seemed obvious, but Klubnika initially hesitated. Multiplayer introduces enormous technical and design challenges, especially for a solo developer. But the demand wouldn’t stop. Fans flooded comments, reviews, and social media asking when they could betray their friends at gunpoint.
On October 30, 2024, multiplayer arrived as a free update. The new mode supports 2-4 players in high-stakes death matches where only one leaves alive. Klubnika added new items specifically for multiplayer chaos – the Jammer skips a player’s turn, while the Inverter reverses turn order. The update redesigned the entire table layout to accommodate multiple players and implemented new mechanics for handling simultaneous choices.
In an AMA on Reddit after the update, Klubnika explained some technical challenges. “The shotgun is raised so that it could overlap inventory grids and make the table slightly smaller. Because items overlap their grids and don’t have a consistent position or rotation in any of the grids, it meant that they couldn’t really be removed neatly at the end of the round through hatches (like in singleplayer), which is why in the multiplayer table they’re removed vertically up with a machine instead.”
The multiplayer update reignited interest in Buckshot Roulette. Sales surged as friend groups bought copies to play together. Streamers created tournament brackets. Discord servers organized leagues. What could have been a one-hit wonder extended its relevance by giving players new ways to engage with the core concept.
Console Versions Coming 2026
Microsoft first announced Buckshot Roulette for Xbox at the ID@Xbox Showcase in February 2025. The reveal confirmed the game would join Xbox Game Pass day one, though no specific release date was provided. That announcement generated immediate excitement, but months passed with no updates.
The December 22 announcement confirming 8 million sales also revealed console versions are delayed to 2026. Both Xbox Series X/S and PlayStation versions are in development, though again, no specific dates were provided. Klubnika mentioned in earlier interviews that he’s working on the Xbox port, suggesting the solo developer is handling console optimization personally.
Console versions present interesting challenges. Buckshot Roulette was designed for mouse-and-keyboard or touchscreen controls, with players clicking items and making quick decisions. Translating that interface to controllers requires thoughtful redesign. The game’s short session length suits portable play on Steam Deck, suggesting Switch might also be a natural fit, though no Switch version has been announced.
Game Pass inclusion will expose Buckshot Roulette to millions of subscribers who might not have discovered it on Steam. The $3 price point is impulse-buy territory on PC, but removing that barrier entirely through subscription will drive even more players to experience Klubnika’s nightmare. PlayStation’s audience represents another massive market, particularly for horror fans who made Resident Evil and Silent Hill franchises successful on Sony platforms.
What’s Next for Mike Klubnika
Buckshot Roulette’s success gave Klubnika something most indie developers never achieve – financial security to make whatever he wants. “After a game made in two months, first launched on Itch.io and then on Steam, and later expanded with a hotly demanded multiplayer update, Klubnika sold over 6 million copies,” a GamesRadar interview noted earlier this year. “Putting him in the coveted position of essentially never again needing to worry about what he creates or how it performs.”
In July 2025, Klubnika released s.p.l.i.t., a psychological horror game about hacking. The short, narrative-driven experience sees players navigating command prompts and IRC chats to execute a malware attack. It’s completely different from Buckshot Roulette – no gambling, no shotguns, just terminal commands and paranoia. Reviews were positive, though s.p.l.i.t. never reached Buckshot’s audience size.
Klubnika’s development philosophy emphasizes experimentation over chasing success. He’s been making weird, grungy horror games for years, long before Buckshot Roulette took off. Projects like Carbon Steel, The Other Side, and Unsorted Horror showcase his distinctive aesthetic – lo-fi horror that prioritizes atmosphere over technical polish. Buckshot succeeded partly because Klubnika didn’t compromise his vision trying to appeal to mainstream audiences.
“I think, generally, obviously, it’s just luck,” Klubnika said when asked to explain Buckshot’s success. “Right game, right time.” He noted the indie horror scene was relatively quiet when Buckshot launched, leaving room for something to dominate conversations. The game’s simplicity made it accessible to streamers and viewers alike. And his grungy aesthetic, refined over years of experimentation, gave Buckshot an instantly recognizable look.
Frequently Asked Questions
How many people have played Buckshot Roulette?
As of December 22, 2025, Buckshot Roulette has sold 8 million copies. This represents pure sales rather than free downloads or subscription service plays, as the game is currently only available on Steam and Itch.io for $2.99.
When is Buckshot Roulette coming to consoles?
Developer Mike Klubnika confirmed console versions for Xbox Series X/S and PlayStation are releasing in 2026. No specific release date has been announced. The Xbox version will be available day one on Xbox Game Pass.
How much does Buckshot Roulette cost?
Buckshot Roulette costs $2.99 on Steam and Itch.io. The game frequently goes on sale for around $1.80. When it launches on Xbox Game Pass, subscribers will have access at no additional cost.
Does Buckshot Roulette have multiplayer?
Yes, Buckshot Roulette added free multiplayer in October 2024. The mode supports 2-4 players in high-stakes matches with new items like the Jammer and Inverter. Both single-player against the dealer and multiplayer are available.
Who made Buckshot Roulette?
Buckshot Roulette was created by Mike Klubnika, an Estonian solo indie developer known for grungy low-poly horror games. Klubnika developed the game in Godot engine and also composed the soundtrack. Publisher Critical Reflex handles distribution.
How long does Buckshot Roulette take to beat?
A single session of Buckshot Roulette lasts 20-30 minutes. The game doesn’t have traditional progression or an ending – each round is a complete experience. Players typically spend 1-2 hours with the game, though multiplayer extends playtime significantly.
Is Buckshot Roulette coming to Nintendo Switch?
No Switch version has been announced. Klubnika has only confirmed Xbox Series X/S and PlayStation versions for 2026. Given the game’s success and relatively simple technical requirements, a Switch port seems possible but hasn’t been officially revealed.
What inspired Buckshot Roulette?
Developer Mike Klubnika cited Inscryption as a major inspiration. He wanted to create a simple, focused horror experience using tabletop game mechanics. The concept started as a “what if” question about Russian roulette, which evolved into the shotgun gambling horror game.
The Lesson for Indie Developers
Buckshot Roulette proves several important truths about modern indie game development. First, accessibility matters more than complexity. The game’s rules can be explained in 30 seconds, yet the strategic depth keeps players engaged. Anyone can understand pointing a shotgun, but mastering item usage and probability calculation takes skill.
Second, streaming potential is invaluable for small indies without marketing budgets. Buckshot naturally generates engaging content – tension, unexpected reversals, dramatic moments. Designing with streamers and viewers in mind can amplify reach exponentially beyond what traditional marketing achieves.
Third, distinctive art direction cuts through noise. Klubnika’s grungy aesthetic looks unlike anything else on Steam. Screenshots are instantly recognizable. That visual identity helps word-of-mouth spread because people can easily describe and remember the game’s look.
Fourth, restraint has value. Klubnika resisted scope creep, keeping Buckshot focused on its core concept. He didn’t add progression systems, cosmetic unlocks, or meta-narratives. The game does one thing exceptionally well rather than many things adequately. That discipline prevents dilution of what makes it special.
Finally, timing and luck matter, as Klubnika acknowledged. No formula guarantees success. Buckshot landed at the right moment when audiences craved something fresh in indie horror. All the design wisdom in the world can’t manufacture that confluence of circumstances. But Klubnika positioned himself to capitalize when luck struck by consistently making interesting games and refining his craft.
8 Million and Counting
From a small Itch.io experiment to 8 million copies sold, Buckshot Roulette’s journey exemplifies indie success in 2024-2025. A solo developer with a simple concept and distinctive vision built something that resonated with millions of players worldwide. The addition of multiplayer and upcoming console releases ensure the nightmare continues spreading.
When Buckshot Roulette hits Xbox and PlayStation in 2026, expect another surge in players. Console audiences represent millions of potential victims who’ve never experienced Klubnika’s deadly gambling den. Game Pass subscribers will have zero barrier to entry, and that accessibility will drive engagement.
The game’s legacy extends beyond sales numbers. Buckshot Roulette demonstrated that horror doesn’t require elaborate graphics, complex mechanics, or AAA budgets. Sometimes all you need is a grinning demon, a loaded shotgun, and the willingness to press your luck. Eight million players agreed that’s worth $3. The dealer is still smiling, still shuffling shells, still waiting for the next fool to sit down. Will you pull the trigger?