If you have been itching for a game that combines the flashy, combo-heavy combat of Devil May Cry with the atmospheric exploration of a Metroidvania, your prayers may have just been answered. Divinum, a new indie title from Sigil Games, has just launched on Steam, and it is turning heads with its promise of “deep combat” that refuses to hold your hand.
Stylish Combat in 2D
The standout feature of Divinum is undoubtedly its combat system. Unlike many 2D platformers where combat is a simple affair of “hit and run,” this game encourages you to stay in the fray and look cool doing it. The developer, an indie creator from Kazakhstan, explicitly cites Devil May Cry as a primary inspiration, and it shows [web:160].
You have access to two primary weapons and a variety of active skills like “Impale” and “Ascend” that allow you to juggle enemies in the air [web:158]. A key design choice that action purists will love is the removal of collision damage. Merely touching an enemy won’t hurt you; you only take damage if you are hit by a specific, telegraphed attack [web:160]. This allows for aggressive, close-quarters playstyles where you can dance around foes without worrying about cheap hits.
A World Worth Exploring
While the combat is the star, the world itself is built on the solid foundation of the Metroidvania genre. You will traverse a dark fantasy realm, unlocking new abilities that not only aid in battle but also open up previously inaccessible paths [web:155][web:160].
- Skill-Based Progression: Unlock abilities like “Blink” to teleport behind enemies or across gaps [web:158].
- Ancestor Spirits: Attain powers from spirits to enhance your arsenal [web:155].
- Secrets and Runes: Explore hidden areas to find Runes that drastically alter your playstyle and stats [web:159].
Roguelite Elements?
Interestingly, the game incorporates what looks like lightweight roguelite or RPG build mechanics. You can craft your “ideal character build” using the Rune system, which suggests a high degree of replayability and customization [web:160]. Whether you want to focus on parrying, aerial combos, or raw damage, the game gives you the tools to tailor the experience to your preferences.
| Feature | Standard Metroidvania | Divinum |
|---|---|---|
| Combat | Simple, often one-button | Combo-heavy, juggles, parries |
| Damage | Contact damage is common | No contact damage; attacks only |
| Customization | Linear upgrades | Rune system for custom builds |
Availability
Divinum was released on December 1, 2025, for PC via Steam [web:160]. For those on the fence, a demo is available directly on the Steam store page, allowing you to test out the combo mechanics before committing to the purchase.
FAQs About Divinum
Is Divinum available on consoles?
Currently, the game is available on PC (Steam). There has been no official announcement regarding PlayStation, Xbox, or Switch ports at this time.
Does the game have controller support?
Yes, given its “Hack’n’Slash” inspiration, the game is designed to be played comfortably with a controller for precise combos.
What are the system requirements?
As a 2D sidescroller, Divinum is relatively lightweight and should run smoothly on most modern PCs and even the Steam Deck, though official verification is pending.
How long is the game?
As an indie Metroidvania, playtime can vary depending on how much you explore, but early indications suggest a focused experience centered on mastering the combat loop.
Is it a roguelike?
While it features build customization via Runes, it is primarily an action-adventure Metroidvania with a hand-crafted world, rather than a procedurally generated roguelike [web:160].
Conclusion
Divinum is a love letter to fans of technical action games. By removing the frustration of contact damage and focusing entirely on skill-based mechanics, Sigil Games has created a title that demands mastery but rewards it with style. If you are looking for your next 2D obsession, this dark fantasy world is waiting to be conquered.