These Argentine Students Made a Game Where You’re the Overworked Janitor Cleaning Up After Heroes and the Goblins Go On Strike

Dungeon Concierge flips the traditional dungeon crawler formula by casting you as an underappreciated wizard-janitor hired by the low-budget Dungeon Masters Corporation to maintain dungeons after the heroes finish looting them. Developer Lassar Games, a team of four students from Argentina working on their first project, posted to Reddit on December 21, 2025 explaining how their game satirizes labor exploitation through dungeon maintenance mechanics. You’re not fighting a dark overlord – you’re fighting for fair wages while replenishing treasure chests, resetting traps, magically cleaning debris, and dealing with strict deadlines that trigger “Overtime” mode if you fall behind schedule.

The game rewards cleaning over combat in a genre that typically celebrates violence. Defeating enemies creates additional mess that you’re contractually responsible for tidying up, incentivizing strategic play where you use environmental traps to handle foes without generating more work. The developer just finished the first biome and is currently implementing the Goblin Union Strike, a tower defense-style boss battle where enemies don’t attack you directly – they march toward company headquarters demanding better working conditions, and your job is to stop them with spells or risk getting fired. A Steam page is live with a trailer showcasing the fast-paced top-down action.

Dungeon cleaning and maintenance with mops buckets representing janitor work in fantasy setting

The Responsibilities Nobody Talks About

Your job as dungeon concierge involves all the thankless tasks that keep fantasy worlds running smoothly. After heroes raid dungeons for glory and treasure, someone needs to restock those treasure chests for the next adventurer. The trap mechanisms that nearly killed the last party need resetting. Monster corpses and accumulated filth require magical cleanup. These mundane maintenance duties form the core gameplay loop in ways traditional dungeon crawlers never acknowledge.

The cleaning over combat philosophy creates interesting mechanical tension. Most action games incentivize killing everything that moves – more kills equals more loot and experience. Dungeon Concierge penalizes combat by creating additional cleanup work. Eliminate a goblin and you’ve just added monster corpse disposal to your to-do list. This inverts typical player instincts, forcing you to think tactically about whether fighting is worth the mess it generates.

Strategic environmental usage becomes crucial for efficiency. You can lure enemies into existing traps, letting dungeon mechanisms handle threats without creating corpse cleanup. Push foes into hazards that disintegrate them completely rather than leaving remains. Use spells that minimize collateral damage rather than area-of-effect destruction that splashes filth everywhere. The game rewards clever play that completes contracts with minimal mess generation.

The Overtime Mode That Never Ends

Time management drives the core challenge. The Dungeon Masters Corporation sets strict deadlines for each contract, and exceeding them triggers Overtime mode – a nightmare scenario where endless waves of enemies spawn while you’re still trying to finish cleaning. This satirizes real-world labor exploitation where workers face impossible deadlines and get punished for circumstances beyond their control rather than receiving overtime compensation.

The developer mentioned on Reddit that balancing the tension between cleaning and combat represents their primary design challenge. Too lenient on time limits and the game loses urgency. Too strict and players feel frustrated by impossible demands. The Overtime mechanic provides pressure without instant failure – you can still complete contracts during Overtime, but the endless enemy spawns make it exponentially harder while creating more mess to clean.

This design mirrors actual janitor work where interruptions and unexpected messes constantly derail your schedule. You’re methodically cleaning a section when heroes burst in mid-contract, tracking mud everywhere and fighting monsters that leave corpses in your freshly sanitized corridors. The game captures that specific frustration of service work where other people’s actions create problems you’re responsible for solving within unrealistic timeframes.

Dungeon crawler with wizard character using magic spells for cleaning and combat

The Wizard Janitor’s Arsenal

You’re not just a janitor – you’re a wizard janitor, which means unlocking and upgrading spells to find innovative solutions to maintenance challenges. The dual role creates interesting gameplay possibilities where magical abilities serve both combat and cleaning functions. A wind spell might blow away debris or knock enemies into traps. Fire magic could incinerate trash or deal damage. Water spells wash surfaces or extinguish burning hazards.

The spell combination system lets you create powerful effects by mixing abilities. The developer hasn’t detailed specific combinations, but presumably you can chain spells for efficient multitasking – maybe a water spell to gather debris followed by wind to blow it into disposal areas, or fire to sterilize surfaces while deterring enemies. This layered magic system adds depth beyond simple point-and-shoot spellcasting.

Upgrading spells provides progression that makes you more efficient at your job rather than just more powerful in combat. Better cleaning spells let you finish contracts faster, creating buffer time before Overtime triggers. Improved combat magic helps you handle unavoidable fights with minimal mess. The upgrade paths presumably let you specialize – focus on combat efficiency if you prefer fighting your way through, or maximize cleaning magic if you want pure maintenance optimization.

The Goblin Union Strike Boss Battle

The developer is currently implementing what might be the most conceptually brilliant boss fight in recent indie gaming – the Goblin Union Strike. Instead of a traditional combat encounter where the boss tries to kill you, this tower defense-style battle features goblin employees marching toward company headquarters to demand improved working conditions. Your job is to use spells to stop them, essentially playing as management crushing labor organizing efforts.

This flips sympathies in fascinating ways. Throughout the game you experience exploitation firsthand as an overworked wizard-janitor facing impossible deadlines and unfair compensation. Then the boss battle positions you as the enforcer preventing other workers from organizing for better treatment. The cognitive dissonance creates uncomfortable commentary – you’re oppressed, but you’ll oppress others to keep your terrible job rather than risk solidarity that might get you fired.

The tower defense mechanics presumably involve strategically positioning yourself and using spells to prevent goblins from reaching their objective. But the context reframes typical tower defense satisfaction – instead of heroically defending something valuable, you’re stopping justified labor action on behalf of exploitative management. Whether the game ultimately sides with the workers or lets you choose represents a crucial narrative decision that could define the entire experience.

Goblins organizing union strike in fantasy dungeon with tower defense gameplay

The Student Team From Argentina

Lassar Games consists of four students from Argentina developing Dungeon Concierge as their first project. Team member Zaino600 posted to Reddit emphasizing they have virtually no marketing budget and would greatly appreciate Steam wishlists. This transparency about resource limitations and grassroots marketing approach is common among student developers but rarely acknowledged so directly in promotional posts.

The Argentine game development scene has produced notable indie titles despite economic challenges and limited industry infrastructure compared to North American or European markets. Studios like Nimble Giant Entertainment (Master of Orion: Conquer the Stars) and Cookie Byte Entertainment (Soulblight) demonstrate the country’s development talent. Student teams like Lassar Games represent the next generation trying to establish themselves in an intensely competitive global market.

Developing games while attending school creates unique pressures – balancing coursework, potentially working part-time jobs, and pushing a commercial game to completion requires dedication that many teams can’t sustain. The fact Lassar Games completed a full first biome and is implementing complex boss mechanics suggests solid project management and realistic scoping. Whether they can maintain momentum through completion and launch remains uncertain, but their progress exceeds most student projects that never escape early prototyping.

The Labor Satire That Hits Different

Dungeon Concierge satirizes service work, gig economy exploitation, and labor relations through fantasy dungeon maintenance. The humor goes beyond surface-level jokes about janitors – the mechanics themselves critique unrealistic deadlines, insufficient compensation, contractual obligations that exploit workers, and how employers pit employees against each other instead of addressing systemic problems. The Goblin Union Strike boss battle crystallizes these themes into a single uncomfortable encounter.

This satirical approach differentiates Dungeon Concierge from countless fantasy dungeon crawlers. Most games in the genre treat dungeons as spaces that exist purely for heroes to loot and fight through. Nobody questions the infrastructure maintaining them or the economics supporting monster populations and treasure distribution. Dungeon Concierge asks uncomfortable questions – who restocks the chests, who cleans up the corpses, who resets the traps, and what working conditions do these maintenance workers endure?

The satire resonates particularly strongly in 2025’s labor climate where service workers across industries face similar exploitation to the game’s protagonist. Impossible productivity metrics, wage theft through unpaid overtime, and employers threatening termination for not meeting unrealistic standards mirror real experiences for millions of workers. Translating these dynamics into fantasy dungeon maintenance creates critical distance that lets players recognize exploitation they might overlook in their own work environments.

Top down action game perspective showing dungeon crawler gameplay with spell casting

The Marketing Challenge Ahead

Lassar Games faces the brutal reality every indie developer confronts – how do you get anyone to notice your game when hundreds release on Steam weekly? The team acknowledged having virtually no marketing budget, making them dependent on organic social media engagement, press coverage, and word-of-mouth. The Reddit post represents their primary marketing push, hoping the unique concept generates enough interest to drive wishlists and eventual sales.

The concept has inherent viral potential – “you’re the janitor cleaning up after heroes” is a pitch that immediately communicates what makes the game different. The labor satire angle provides hooks for gaming media looking for stories beyond typical indie dungeon crawler announcements. The Goblin Union Strike boss battle offers a memorable detail that people might share even if they don’t personally play the game. These elements give Lassar Games better marketing foundation than most student projects.

But concept alone doesn’t guarantee success. The game needs satisfying moment-to-moment gameplay, sufficient content to justify the price, polish that meets minimum Steam quality expectations, and enough visibility to reach critical mass where algorithmic recommendations kick in. Many brilliant indie concepts fail because execution falls short or nobody discovers them before they drown in Steam’s endless release flood. Lassar Games needs both quality and luck to break through.

Frequently Asked Questions

When does Dungeon Concierge release?

No specific release date announced yet. The Steam page lists it as “Coming Soon” with 2025 as the planned year. The developer is currently implementing the first biome and Goblin Union Strike boss battle.

What platforms will Dungeon Concierge support?

Confirmed for PC, Mac, and Linux according to Steam page listings. No console versions announced, though the top-down perspective could work on controllers if ported later.

Who is developing Dungeon Concierge?

Lassar Games, a team of four students from Argentina working on their first game. Team members include Zaino60, Terrabussi, and others based on the itch.io page credits.

How does the cleaning mechanic actually work?

You use wizard spells to magically clean debris, restock treasure chests, reset traps, and remove monster corpses. Combat creates more mess that you’re obligated to clean, incentivizing strategic trap usage over direct fighting.

What happens in Overtime mode?

If you exceed contract deadlines, the dungeon enters Overtime mode where endless waves of enemies spawn continuously. You can still complete contracts during Overtime, but the constant interruptions make it exponentially harder.

What is the Goblin Union Strike boss battle?

A tower defense-style encounter where goblin workers march toward company headquarters demanding better conditions. You must stop them with spells, essentially playing as management crushing labor organizing. Failing results in getting fired.

Can you combine spells?

Yes, the developer mentioned spell combinations create powerful effects. Specific combinations haven’t been detailed, but the system presumably lets you chain abilities for efficient multitasking between cleaning and combat.

Is there a demo or playtest available?

An itch.io page exists for Dungeon Concierge, though it’s unclear if a playable demo is currently available. Check the Steam page and itch.io for any demo releases or playtest opportunities.

Why This Concept Works

Dungeon Concierge succeeds conceptually because it finds genuine comedy and commentary in examining fantasy worlds from neglected perspectives. Every RPG features treasure chests that mysteriously restock and dungeons that remain populated with monsters despite heroes constantly raiding them. The infrastructure maintaining these game spaces usually goes unexamined because acknowledging it breaks immersion. Lassar Games is building an entire game around that infrastructure, turning background assumptions into foregrounded satire.

The labor exploitation angle gives the comedy depth beyond surface-level humor. Playing as an exploited worker facing impossible deadlines and insufficient compensation resonates with real experiences while remaining absurd enough to maintain comedic distance. The Goblin Union Strike boss battle represents the conceptual apex – a moment where the satire becomes uncomfortable by forcing you to choose between solidarity with fellow workers or complicity with exploitative management.

Student game projects rarely attempt this level of thematic sophistication. Most stick to safer designs that demonstrate technical skills without taking creative risks. Lassar Games is swinging for something genuinely original that could either become a cult classic or fade into obscurity. The concept deserves attention regardless of execution because it demonstrates creative ambition that indie gaming needs more of – developers willing to examine familiar genres from unexpected angles and find new stories in spaces everyone else ignores.

Wishlist Dungeon Concierge on Steam now to support four students from Argentina pursuing an absurdly ambitious first project with no marketing budget. Follow Lassar Games on social media for development updates as they implement remaining biomes and polish for release. And spread the word in indie gaming communities – student developers need grassroots support to cut through Steam’s endless release noise. This one earned attention by asking what happens to fantasy worlds between the hero moments, and answering with a game about exploited wizard-janitors fighting goblin unions while cleaning up adventure aftermath.

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