Fishing games and survivors-likes seem like an impossible combination. One genre is about patience and relaxation. The other drowns you in bullet hell chaos. Developer Peep looked at those two incompatible concepts and thought, what if the fish you catch become your weapons? Fishing Mega-Game takes the joy of fishing mini-games and transforms it into a creature-collecting bullet hell experience where every fish has unique attacks and abilities. The result launches in January 2026 with over 60 fish across 30+ levels, and the demo available now proves this absurd concept actually works.
You play as a rookie angler exploring diverse fishing spots around the world. Every fish you catch becomes usable as live bait, which is a polite way of saying you throw fish at other fish in roguelite survival combat. Each species has distinct initial attacks and abilities, encouraging you to catch them all like some violent aquatic Pokemon. Add shiny hunting, customizable difficulty that affects shiny spawn rates, roguelite progression, and boss battles, and you’ve got something genuinely unlike anything else releasing this year.
Fight Fish to Catch Fish
The core loop sounds ridiculous because it absolutely is. You use fish as bait to catch more fish, but the fishing process involves bullet hell combat where your equipped fish attack automatically while you dodge incoming projectiles. Different fish species function as different weapon types with unique attack patterns, firing rates, and special abilities. A small aggressive fish might shoot rapid projectiles while a larger defensive species provides shields or area control.
The survivors-like mechanics mean you’re constantly moving, dodging, and positioning while your fish handle the offensive output. Level up during runs to choose upgrades that modify your fish’s abilities or add new passive bonuses. Survive waves of enemy fish, collect experience gems, build increasingly powerful combinations, and watch the screen fill with projectiles as your aquatic arsenal reaches critical mass. It’s familiar territory for Vampire Survivors fans, just with significantly more flopping.
Every Fish Has Unique Mechanics
The creature collecting aspect goes deeper than cosmetic variety. Each of the 60+ fish species has distinct blend of initial attacks and abilities that define their playstyle. Some fish excel at single-target damage for boss fights. Others provide crowd control for wave survival. Certain species offer defensive or support capabilities that enable synergies with more aggressive options. Building effective teams requires understanding each fish’s strengths and how they complement each other.
This variety creates the theorycrafting depth that keeps creature collectors engaging long-term. Discovering which fish combinations create overpowered synergies provides ongoing experimentation goals. The roguelite structure means you’re constantly testing different team compositions as you unlock new species, adapting strategies based on what you’ve caught recently versus your full collection.

Roguelite Progression Between Runs
The roguelite mechanics balance permanent and temporary progression smartly. You keep money, fish caught, and purchased gear between runs, providing lasting advancement. However, each new level resets your fish to level 1 with only their basic skills, forcing you to rebuild power curves fresh every attempt. This prevents steamrolling early content while maintaining long-term collection goals.
The progression structure means failure never feels like total loss. Even unsuccessful runs add to your fish collection and bank account for purchasing better starting equipment. Over time, your expanding roster and improved gear make previously impossible levels more manageable. The incremental advancement respects your time while maintaining challenge through the level reset mechanics.
Shiny Hunting With Customizable Odds
Every fish species has a shiny variant with unique color schemes, directly appealing to Pokemon shiny hunters and completionists. The catch is that shiny encounter rates increase with difficulty, creating risk-reward decisions about how hard you want to make survival. Crank up enemy stats and you’ll see more shinies, but staying alive becomes proportionally harder.
The customizable difficulty system elegantly ties collection goals to challenge scaling. Players who want every shiny variant must accept tougher combat. Those focused purely on progression can reduce difficulty without feeling punished. The system accommodates different player priorities without forcing everyone through identical experiences. It’s a smart solution to the eternal difficulty debate in roguelikes.
More Than Survival Stages
While endless survival forms the core loop, Fishing Mega-Game includes diverse stage types beyond wave defense. Boss battles pit you against singular powerful opponents requiring focused strategies rather than crowd control. Enemy gauntlets present specific combat challenges with designed encounters instead of randomized spawns. This variety prevents the repetitive feeling that plagues some survivors-likes where optimal strategies trivialize most content.
The 30+ levels span different environments and fishing locations, each with unique visual themes and enemy types. Progressing through zones unlocks new fish species specific to those regions, tying exploration and advancement to collection goals. The structure provides clear milestones and concrete rewards for progression rather than endless grinding without defined endpoints.
Ridiculous Fishing Inspiration
Developer Peep explicitly cites Ridiculous Fishing as inspiration, which makes perfect sense once you understand that cult mobile game. Ridiculous Fishing had you casting lines deep into the ocean, avoiding fish on the way down, hooking as many as possible on the way up, then launching them into the air to shoot them with guns for money. It was absurd, addictive, and full of personality.
Fishing Mega-Game captures that same willingness to take fishing mechanics somewhere completely unexpected. Where Ridiculous Fishing went for physics-based comedy and gun violence, Mega-Game embraces creature collecting and bullet hell survival. Both games share the philosophy that fishing shouldn’t be limited to calm simulation but can support wild genre experiments. The spiritual connection validates that Peep understands what made that mobile classic special.

Demo Available Now
A free demo on Steam lets players experience the core mechanics before committing to purchase. Community feedback has been positive, with players who tried the early demo returning for the final version. One retired plumber mentioned being thrilled to discover the game offers much more than simple fishing, highlighting how the creature collecting and combat depth exceed initial expectations based on the fishing theme.
The demo provides substantial content to evaluate whether the survivors-like mechanics and creature collecting appeal to you. If you’ve burned through Vampire Survivors, Brotato, and Halls of Torment but want something completely different while maintaining familiar bullet hell gameplay, Fishing Mega-Game offers exactly that novelty. The fishing theme might seem limiting at first, but the execution proves aquatic combat can sustain full roguelite experiences.
January 2026 Launch Window
The game releases in January 2026 with the full complement of 60+ fish species and 30+ levels. This launch window positions it perfectly for players seeking fresh survivors-likes after exhausting 2025’s releases. The creature collecting hook differentiates it from generic horde survival clones flooding Steam, providing clear identity beyond mechanical similarities to Vampire Survivors.
Peep hasn’t announced pricing yet, but similar indie roguelites typically launch between 10-20 dollars. The substantial content including dozens of fish to collect, shiny variants to hunt, multiple stage types, and roguelite replayability justifies premium indie pricing. Early adopters willing to embrace the absurd concept will likely find substantial value in the full package.
Why This Matters
The survivors-like genre exploded after Vampire Survivors proved the formula worked, resulting in hundreds of clones with minor variations. Most add superficial themes to identical mechanics, creating market saturation where genuinely creative spins struggle for visibility. Fishing Mega-Game succeeds by committing fully to its absurd premise rather than treating it as cosmetic dressing on generic gameplay.
Using caught fish as usable weapons with unique abilities transforms fishing from flavor text into core mechanical identity. The creature collecting provides long-term goals beyond skill mastery. The shiny hunting and customizable difficulty accommodate different player priorities. Every design decision reinforces the fishing theme rather than fighting against it. That holistic approach to weird concepts is what separates memorable indie games from forgettable ones.
FAQs
What is Fishing Mega-Game?
Fishing Mega-Game is a survivors-like creature collector where you play as an angler catching fish to use as living weapons in bullet hell combat. Each fish has unique attacks and abilities, creating strategic depth through team composition. It launches in January 2026 with over 60 fish across 30+ levels.
When does Fishing Mega-Game release?
The game launches in January 2026 on Steam. A free demo is currently available, letting players experience the core mechanics and creature collecting gameplay before the full release.
What are the roguelite mechanics?
You keep money, caught fish, and purchased gear between runs, but each new level resets your fish to level 1 with basic skills. This balances permanent collection progress against temporary power curves that reset each attempt, preventing early content from becoming trivial.
How does shiny hunting work?
Every fish species has a shiny variant with unique colors. Shiny encounter rates increase with difficulty, creating risk-reward decisions. Players can customize enemy stats to modify shiny odds, accommodating collectors willing to face tougher challenges for rare variants.
Is there a demo available?
Yes, a free demo is available now on Steam. Community feedback indicates it provides substantial content to evaluate whether the survivors-like fishing combat and creature collecting mechanics appeal to you before purchasing the full game.
What games inspired Fishing Mega-Game?
Developer Peep cites Ridiculous Fishing and survivors-like games as primary inspirations. Ridiculous Fishing was a cult mobile game about catching fish then shooting them out of the sky, while survivors-likes like Vampire Survivors provide the bullet hell combat framework.
How many fish can you collect?
The full game features over 60 fish species to catch across 30+ levels. Each fish has distinct attacks, abilities, and shiny variants, creating substantial collection goals for completionists and theorycrafters optimizing team compositions.
The Catch of the Year
Fishing Mega-Game represents everything great about indie game development: someone had an absurd idea, committed fully to the concept, and built something genuinely unique rather than safely copying successful formulas. Using caught fish as bullet hell weapons shouldn’t work, but the execution proves that weird ideas can succeed when designers embrace rather than apologize for their strangeness. Download the demo and discover whether fighting fish with fish speaks to whatever part of your brain loves both Pokemon and Vampire Survivors. Sometimes the best games come from developers brave enough to ask what if fishing was actually violent creature collecting wrapped in roguelite survival mechanics. The answer launches this January, and it’s absolutely worth checking out.