Hungry Horrors is a unique indie roguelite deckbuilding game developed by Clumsy Bear Studio, a small indie team based in the UK. Launched with a demo during the Steam Next Fest in October 2025, the game has already captivated players with its blend of strategy, culture, and light-hearted dark humor, set against a backdrop of mythical creatures from British and Irish folklore.
Gameplay With a Twist: Feed, Don’t Fight
Unlike traditional roguelites where combat and fighting dominate, Hungry Horrors challenges players to satisfy creatures by feeding them traditional British and Irish dishes. Each mythical beast has distinct tastes, and missteps can have dire consequences. The feeding mechanic adds strategic depth and freshness to the roguelite formula, encouraging players to learn and adapt to their prey’s behaviors.
The pixel-art visuals are handcrafted, evoking nostalgia while creating a charming yet eerie atmosphere. The creatures’ animations and attack patterns exhibit personality and a touch of humor, which complements the cultural storytelling infused into the gameplay.
A Labor of Love From a Two-Person Studio
Clumsy Bear Studio is run by the married couple Jerzy Pilch and Scott Fitzsimmons. Jerzy handles design, narrative, and marketing while Scott focuses on coding, pixel art, and animation. Together, they leverage their combined skills and backgrounds, including experience running an augmented reality firm that worked with big clients like Meta and League of Legends, to bring Hungry Horrors to life.
Their passion for folklore, pixel art, and engaging gameplay shines through in Hungry Horrors. Despite being a tiny indie studio, they’ve created a game that feels rich and polished, with a strong sense of identity and charm.
Early Access and Community Feedback
The demo launch was met with high enthusiasm, earning a very positive rating on Steam. Players praised the game’s unique approach to roguelite strategy and the distinctiveness of its mythical beast designs. The developers are actively engaging with their community through Discord, social media, and Steam forums, incorporating feedback to refine the game.
Upcoming features planned include more traditional dishes and monsters, additional biomes, hidden secrets, quests, and even familiars to assist players. The duo seems committed to expanding the game’s content significantly before the full release.
What Makes Hungry Horrors Stand Out
- Unique feeding mechanics: Players must match dishes to creatures’ preferences, turning combat into strategic food management.
- Mythical creatures: Drawn directly from British and Irish folklore, lending cultural depth and unique designs.
- Handcrafted pixel art: The game’s visuals are lovingly designed for atmosphere and personality.
- Dark humor: Balances eerie monsters with quirky, whimsical moments that lighten the mood.
- Small studio dedication: Reflects the personal commitment and expertise of a two-person team.
FAQs
What genre is Hungry Horrors?
It’s a roguelite deckbuilder with strategy, folklore-inspired creatures, and pixel-art visuals.
Who makes Hungry Horrors?
Clumsy Bear Studio, a UK-based two-person indie developer team.
When was the demo released?
The latest demo was launched in October 2025 during Steam Next Fest.
What are the key gameplay mechanics?
Instead of fighting, players feed mythical creatures with traditional dishes matching their tastes.
What future content is planned?
More monsters, dishes, biomes, quests, familiars, secrets, and community-driven improvements.
Conclusion
Hungry Horrors offers a truly novel take on the roguelite genre by blending cultural mythology, feeding strategy, and handcrafted pixel art. The dedicated work of Clumsy Bear Studio’s two-person team shines through in its unique charm and thoughtful design. If you love folklore, strategic gameplay, and games with personality, Hungry Horrors is well worth checking out as it continues to evolve through community feedback and updates.