The gaming media landscape is collapsing, but from the rubble, something unexpected is emerging. While corporate-owned outlets downsize and homogenize under massive conglomerates like Ziff Davis and Valnet, a new wave of independent, worker-owned publications is proving that quality journalism can survive without the insatiable growth mindset that’s destroying traditional media. These outlets are built on a radical premise: we survive or fail on our own terms.
Over 1,200 video game journalists have left the industry in the past two years and haven’t returned, according to recent reports. Major publications are conglomerating, cutting staff, and forcing remaining writers to fight for scraps while covering an industry that only continues to swell. For readers, this means fewer voices, less diverse coverage, and a media landscape that simply cannot keep pace with the gaming industry’s explosive growth.
Why Corporate Gaming Media Is Failing
The problem isn’t that games journalism lacks an audience. The issue is that corporate owners view gaming media through a narrow lens focused solely on growth metrics and advertising revenue. This creates an impossible situation where the success of large legacy publications often stands in direct opposition to the interests of their readership and the welfare of their workers.
Writers at major outlets face constricting career pathways, wage stagnation, and inevitable burnout as they’re forced to produce content that appeals to a colossal audience of gamers rather than serving specific communities. Many journalists who entered the profession to tell meaningful stories find themselves cut adrift in a corporate landscape that actively dismantles that ideology. The numbers, at least as viewed from corporate offices, simply don’t add up for quality journalism.
The Corporate Media Crisis
- Over 1,200 gaming journalists left the industry in two years without returning
- Major outlets like Polygon sold to Valnet, resulting in mass layoffs
- Remaining staff stretched thin covering an ever-expanding industry
- Business models prioritize ad revenue over reader needs
- Career pathways narrowing for both experienced and budding journalists
The Worker-Owned Alternative
Enter the new generation of independent gaming media. Outlets like Aftermath, Rogue, and Game File are worker-owned publications funded directly by readers through subscriptions. These sites reject the traditional advertising model in favor of transparency, equity, and empathy. Writers maintain complete editorial control, choosing what stories to tell without corporate interference demanding they tone things down or rush to meet arbitrary deadlines.
Aftermath, formed by former Kotaku writers, has grown to include additional staff members, proving the model can scale. Rogue launched earlier in 2025 after a group of former Polygon writers were laid off when the site was sold to Valnet. Game File, run by veteran journalist Stephen Totilo, demonstrates that solo operations can produce genuinely great journalism when freed from corporate constraints. These outlets write what they want to write, and nobody in a corner office is shaping their coverage.

Freedom With Trade-offs
Going independent enables journalists to tell stories that were incompatible with the expectations of major websites. Chris Plante, co-founder of Polygon who now runs independently, explains that the shift isn’t just about independence, it’s about the change in business model and audience size. At large publications dependent on ad revenue, writers need to create stories appealing to colossal audiences. At smaller publications, the goal is serving a small audience but making things they love enough to pay for each month.
Alice Jovanée, co-founder of Rogue, stresses that independence protects writers from the fleeting whims of corporate owners. Their definition of sustainability emphasizes equity, transparency, and empathy rather than endless growth. Readers subscribe because they know they’re getting zero bullshit, with complete editorial control remaining with the writers themselves.
Challenges Independent Outlets Face
| Challenge | Impact |
|---|---|
| Limited resources | Fewer reporters to pool sources and bounce stories off |
| Legal protection | Legal fees can cost thousands per article review |
| Name recognition | Unknown journalists face worse odds building audiences |
| Solo operations | Hard to switch between writing and editing modes |
| Financial sustainability | Dependent on reader support without ad revenue fallback |
The High Cost of Independence
The independent model isn’t without serious drawbacks. Legal risks loom large for smaller outlets lacking internal legal teams. Corporate owners typically protect journalists and their sources when publishing investigative or potentially inflammatory pieces that might anger litigious companies or personalities. Even when independent sites can afford legal advice, costs can be staggering. People Make Games recently spent £3,000 on legal fees before feeling comfortable publishing a documentary.
Stephen Totilo, who runs Game File, highlights another major challenge: the lack of collaborative resources. Not having a second reporter to bounce stories off, pool resources, or enhance source networks impacts the ability to get the most accurate and interesting stories to readers. Solo operations also struggle with self-editing, leading to typos and other issues that editorial teams at larger outlets would catch.
For journalists without established reputations, the barriers are even higher. Someone unknown in the field faces far worse odds building a sustainable audience. That’s why established outlets like Aftermath bringing aboard more writers and Game File working with freelancers matters so much. It’s crucial for independent media to find ways to lift up others who might produce great journalism but lack the name recognition to launch solo ventures.
Reader Support Is Critical
The media business, not just games media but the entire enterprise, is a rickety operation where profits are meager. Even the mightiest publications rely on ancillary businesses like recipe apps and word games to stay afloat. True, honest, fearless, curiosity-driven reporting and criticism of video games costs money to produce. Reporters need to eat, critics need to wear clothes, and quality journalism requires investment.
For quality games media to survive, dedicated reader bases must remove reliance on fluctuating ad revenues. Industry observers believe a hybrid of direct reader funding and advertisements offers the best stability. If people want to keep reading quality content from full-time professionals, they need to support it or lose it. That’s never been more critical than now, with the gaming media suffering unprecedented losses that could have been avoided with better management and more realistic expectations from proprietors.
A Healthier Future
The best protection against further losses for gaming media is a healthy slate of truly independent outlets not beholden to corporate parents with questionable strategies. Supporting these outlets is vital for maintaining diverse voices and perspectives in gaming coverage. Worker-owned publications have a greater vested interest in the content they create because their priorities align with reader interests rather than shareholder demands.
While corporate gaming media continues its downward spiral, these independent outlets are proving another path exists. They may operate on smaller budgets with fewer resources, but they’re producing journalism that serves their communities without compromise. They write with complete freedom, maintain editorial integrity, and answer only to their readers. In an industry where corporate consolidation has failed both journalists and audiences, these outlets represent a brighter, more sustainable future.
FAQs
What is worker-owned gaming media?
Worker-owned gaming media refers to independent outlets like Aftermath, Rogue, and Game File where the journalists themselves own and operate the publication. These sites are typically funded through reader subscriptions rather than advertising, giving writers complete editorial control without corporate interference.
How many gaming journalists have left the industry recently?
More than 1,200 video game journalists have left the media in the past two years and haven’t returned to the industry, according to recent reports. This mass exodus has been driven by corporate downsizing, layoffs, and consolidation at major outlets.
Why are major gaming media outlets failing?
Major outlets are struggling because corporate owners prioritize growth metrics and advertising revenue over quality journalism. This creates unsustainable working conditions, wage stagnation, and burnout while making it impossible to adequately cover the rapidly expanding gaming industry with dwindling resources.
What are examples of successful independent gaming outlets?
Successful independent gaming outlets include Aftermath (formed by former Kotaku writers), Rogue (created by laid-off Polygon staff), Game File (run by veteran journalist Stephen Totilo), and People Make Games. These outlets operate on reader-funded subscription models with complete editorial independence.
How can readers support independent gaming journalism?
Readers can support independent gaming journalism by subscribing to outlets they value, sharing articles on social media, and spreading awareness about quality independent publications. Direct reader funding through subscriptions is the primary revenue source for most independent outlets.
What challenges do independent gaming media outlets face?
Independent outlets face challenges including limited resources, expensive legal fees (sometimes £3,000 per article review), lack of collaborative teams, difficulty building audiences without established reputations, and complete dependence on reader support without advertising revenue as a fallback.
Can independent gaming media outlets hire new writers?
Yes, some independent outlets like Aftermath have successfully brought on additional writers and Game File has begun working with freelancers. However, expanding requires financial sustainability and often depends on established journalists using their platforms to lift up lesser-known talent.
What happened to Polygon and other major gaming sites?
Polygon was sold by Vox Media to Valnet, resulting in layoffs of experienced staff members. Similar consolidations and downsizing have occurred across major gaming outlets as parent companies like Ziff Davis and Valnet prioritize profitability over quality journalism.
Conclusion
The collapse of corporate gaming media isn’t the end of quality journalism, it’s a transformation. Independent, worker-owned outlets are demonstrating that sustainable careers in games journalism remain possible when built on reader relationships rather than corporate growth metrics. These publications survive or fail on their own terms, answering to their communities rather than distant shareholders. While challenges remain significant, from legal costs to limited resources, the freedom to tell meaningful stories without interference is proving worth the trade-offs. For gaming media to thrive, readers must actively support the independent outlets producing the journalism they value. The alternative is watching the entire ecosystem collapse into corporate homogenization, leaving only a handful of voices covering an industry that deserves so much more.