An indie game developer posted a brutally honest breakdown on December 22, 2025 about doubling their Steam wishlists from 10,000 to 20,000 in just three months. The Reddit thread reveals specific marketing strategies, actual costs per wishlist, and hard-won lessons about what actually drives Steam visibility in 2025. With over 19,000 games releasing on Steam this year alone, the post provides rare transparency about the marketing grind required to stand out when player attention has never been more fragmented.
The developer emphasizes that trailers remain the single most important marketing asset, with YouTube and media features now driving the majority of wishlist growth. They managed to lower their paid advertising costs to around $1-1.50 per wishlist through careful targeting and optimization. The post also reveals that Steam’s reported wishlist numbers undercount by approximately 25 percent due to users not being logged in, delayed wishlisting behavior, and attribution gaps. This real-world data contradicts common indie dev wisdom that organic growth alone can build meaningful wishlist counts.
- Why Trailers Still Do Most of the Heavy Lifting
- YouTube and Media Coverage Drive Real Results
- The Real Cost of Paid Advertising
- Short-Form Video Challenges
- The Wishlist Numbers That Actually Matter
- The 2025 Reality Check
- What We Can Learn From This Success
- Frequently Asked Questions
- Why This Transparency Matters
Why Trailers Still Do Most of the Heavy Lifting
The developer’s first major lesson emphasizes that trailers remain the most critical marketing asset for indie games. A compelling trailer converts viewers into wishlists more effectively than any other content format. Screenshots and written descriptions matter for context, but trailers capture attention and communicate gameplay feel in ways static images cannot. This holds true across all platforms – YouTube, Twitter, Reddit, TikTok, and Steam itself all prioritize video content in their algorithms.
The trailer quality bar has risen dramatically as more developers recognize its importance. Players scroll past dozens of game announcements daily, meaning your trailer has maybe three seconds to hook attention before they keep scrolling. The developer likely invested significant time and potentially budget into creating multiple trailer versions optimized for different platforms and audiences. Steam’s featured carousel, YouTube pre-roll ads, and social media all require different trailer pacing and length.
Creating an effective trailer requires understanding your game’s unique hook and communicating it immediately. Generic fantasy landscapes or slow-building intros get ignored. Show the most distinctive gameplay mechanic within the first five seconds. Use quick cuts and dynamic camera movement. Include readable text highlighting key features for viewers watching without sound. Test multiple versions with different openings and track which generates better conversion rates. Trailers aren’t creative exercises – they’re conversion tools that need optimization like any other marketing asset.
YouTube and Media Coverage Drive Real Results
The developer reports that YouTube content creators and media features now generate the majority of their wishlist growth. This represents a fundamental shift from early indie marketing where Reddit posts and Twitter threads drove most discovery. YouTube’s algorithm favors gaming content, making it the primary discovery platform for PC gamers researching what to play next. A single video from a mid-tier YouTuber can deliver hundreds or thousands of wishlists overnight.
Getting YouTuber coverage requires strategic outreach rather than just mass-emailing everyone with a gaming channel. Research creators who cover games similar to yours in budget, genre, and aesthetic. Watch their recent videos to understand their content style and audience preferences. Craft personalized pitches explaining specifically why your game fits their channel. Provide Steam keys immediately without making them jump through hoops. Most importantly, give them early access before launch so they can premiere coverage when interest peaks.
Media coverage from sites like PC Gamer, IGN, Kotaku, and GameSpot provides credibility that amplifies all other marketing efforts. Developers can include media quotes in trailers and Steam descriptions, building social proof that reassures potential players. But getting traditional gaming media coverage has become increasingly difficult as editorial teams shrink and competition for attention intensifies. Focus on sites that regularly cover indie games rather than just chasing the biggest publications. Regional gaming media often provides more accessible entry points with audiences genuinely interested in discovering new indie titles.

The Steam Algorithm Finally Makes Sense
The developer mentions they started obsessing over understanding Steam’s algorithm, suggesting that platform-specific optimization became crucial to their growth. Steam’s visibility algorithm rewards games demonstrating momentum – rapid wishlist growth, high traffic, strong conversion rates, and positive user engagement all signal to the algorithm that a game deserves more prominent placement. Understanding these signals lets developers strategically time their marketing pushes.
Steam’s Next Fest participation can provide massive visibility boosts if approached strategically. Launching a demo during Next Fest gives your game featured placement on Steam’s front page for multiple days, exposing it to millions of potential players. But timing matters – releasing your demo at the start of the festival maximizes visibility duration. Polish your demo extensively before Next Fest since players encountering bugs or unclear mechanics won’t wishlist regardless of visibility. Engage actively with demo feedback on forums and social media to build community investment before launch.
The capsule art and game title dramatically affect Steam’s algorithm performance through their impact on click-through rates. Steam shows games to users constantly through recommendations, new releases, and category pages. But displaying your game means nothing if nobody clicks. Test multiple capsule art variations to identify which generates the highest click-through rates. Consider A/B testing different game titles if early data shows poor performance. These fundamental presentation elements determine whether Steam’s algorithm amplifies your game or buries it beneath thousands of competitors.
The Real Cost of Paid Advertising
The developer achieved approximately $1-1.50 per wishlist through optimized paid advertising campaigns. This represents excellent performance – many indie devs report costs of $3-5 per wishlist or higher depending on genre and competition. The lower costs likely resulted from extensive testing of different ad creatives, targeting parameters, and platform choices. Paid advertising isn’t just setting up campaigns and hoping for results – it requires constant optimization based on performance data.
The 25 percent undercount in Steam’s reported wishlist numbers has huge implications for calculating advertising ROI. If Steam reports 100 wishlists from your ad campaign but actual wishlists total 125, your real cost per wishlist is 20 percent lower than calculations based on Steam data suggest. This attribution gap occurs because users watch ads while not logged into Steam, wishlist games days later after seeing coverage elsewhere, or add games on different devices where tracking breaks down. Smart marketers account for this by multiplying Steam numbers by 1.25 when calculating true performance.
Platform choice matters enormously for paid advertising performance. YouTube pre-roll ads targeting gaming content can deliver strong wishlist conversion at reasonable costs. Reddit ads let you target specific gaming subreddits with communities likely interested in your genre. Twitter ads reach enthusiast communities actively discussing games. TikTok ads access younger audiences but require different creative approaches than traditional trailers. The developer likely tested multiple platforms before identifying which delivered the best cost-per-wishlist for their specific game and audience.
Short-Form Video Challenges
The developer mentions challenges with short-form video content, suggesting that platforms like TikTok, YouTube Shorts, and Instagram Reels didn’t deliver expected results despite their massive audiences. Short-form video demands different creative approaches than traditional trailers – you need to hook attention in literally one second and communicate your game’s appeal in under 30 seconds total. Most game trailers don’t translate well to this format without extensive re-editing.
The algorithmic nature of short-form platforms creates feast-or-famine results. One video might go viral delivering thousands of wishlists while ten others get zero traction despite similar quality. This unpredictability makes short-form difficult to rely on for consistent growth. The developer likely experimented with multiple video styles, posting cadences, and platform-specific trends without finding reliable formulas that consistently converted views into wishlists.
Short-form video also suffers from attribution challenges worse than other platforms. Users watch videos on mobile devices where clicking through to Steam becomes friction-filled compared to desktop browsing. They might remember your game later but can’t recall the name to search for it. The viral nature means your target audience sees the content mixed with millions of non-gaming viewers who watch but never convert. These factors make short-form video better for awareness than direct wishlist generation, though breakthrough viral hits can deliver massive spikes that compensate for overall low conversion rates.
The Wishlist Numbers That Actually Matter
Industry research suggests games need approximately 20,000 wishlists to generate around 10,000 first-week sales using a 0.5x conversion rate as a baseline. The developer hitting 20,000 wishlists positions them for a potentially viable launch if conversion rates meet industry averages. But conversion varies wildly based on genre, price point, review scores, and market saturation. A well-reviewed puzzle game at $15 might convert at 0.7x while a crowded roguelike at $25 converts at 0.3x.
The organic daily wishlist rate matters more than total wishlist count for predicting long-term success. A game adding 100+ organic wishlists daily without paid advertising demonstrates genuine market interest and algorithm momentum. Games with 50,000 wishlists accumulated slowly over three years through paid ads often underperform games with 20,000 wishlists gained rapidly through organic growth. Steam’s algorithm rewards momentum, meaning recent wishlist velocity affects visibility more than historical totals.
Breaking even requires understanding your specific financial targets. If development cost $50,000 and you need 10,000 first-week sales to recoup investment, target 20,000 wishlists minimum. If you spent $200,000, you need substantially more wishlists to justify the investment. Many indie devs chase wishlist milestones without connecting them to specific revenue requirements, leading to celebration over hitting 10,000 wishlists while remaining far from profitability. Calculate backward from your break-even sales figure to determine your target wishlist count.

The 2025 Reality Check
Steam expects to release approximately 19,000 games in 2025, shattering previous records and creating unprecedented competition for player attention. This flood makes the developer’s 10,000-to-20,000 wishlist growth even more impressive since they’re competing against literally thousands of weekly releases. The barrier to releasing games has never been lower, but the barrier to survival has never been higher. Simply launching on Steam no longer guarantees any audience at all.
Player attention remains fixed while game supply explodes. Total gaming hours don’t increase just because more games release. This creates a zero-sum competition where your success requires taking attention from other games. Marketing intensity must increase proportionally to maintain visibility as baseline competition rises. Strategies that worked in 2018 when 9,000 annual Steam releases seemed overwhelming become inadequate when facing double that volume.
The shrinking effective lifespan of indie games compounds these challenges. Games used to find audiences over months or years through word-of-mouth and long-tail discovery. Now most games generate 70-80 percent of total lifetime revenue within the first two weeks. Miss launch momentum and you’ve likely missed your best sales opportunity permanently. This front-loaded sales curve makes the developer’s pre-launch wishlist building absolutely critical – you get one shot at launch, and it needs to hit hard immediately.
What We Can Learn From This Success
The developer’s transparency provides actionable intelligence other indie devs can implement immediately. First, invest disproportionate time and budget into trailers – they remain the highest-ROI marketing asset. Second, build relationships with YouTubers and media covering your genre months before launch. Third, understand Steam’s algorithm signals and optimize for click-through rates and conversion. Fourth, test paid advertising extensively but maintain realistic cost-per-wishlist targets. Fifth, account for Steam’s 25 percent attribution gap when calculating marketing performance.
The post also reveals what doesn’t work as well as expected. Short-form video platforms provide inconsistent results despite massive audiences. Organic Reddit posts and Twitter threads generate limited traction compared to YouTube coverage. Paid advertising at industry-average costs often exceeds most indie budgets for sustainable customer acquisition. These negative insights matter as much as positive lessons – knowing where not to invest time prevents wasted effort on low-return activities.
Most importantly, the three-month timeline to double wishlists demonstrates that meaningful growth requires sustained effort over extended periods. Viral spikes happen occasionally but can’t be relied upon. Consistent execution across multiple marketing channels compounds gradually into significant results. The developer likely spent dozens of hours weekly on marketing activities – outreach, content creation, community management, analytics review, and campaign optimization. This time investment on top of actual game development represents the reality of modern indie game success.
Frequently Asked Questions
How many Steam wishlists do you need for a successful launch?
Industry research suggests 20,000 wishlists typically converts to approximately 10,000 first-week sales using a 0.5x conversion rate. Your specific requirements depend on development costs and break-even targets. Calculate backward from required revenue to determine your wishlist goals.
What’s the real cost per wishlist for paid advertising?
This developer achieved $1-1.50 per wishlist through optimized campaigns. Industry averages range from $3-5 per wishlist depending on genre, competition, and targeting. Remember to add 25 percent to Steam’s reported numbers due to attribution gaps.
Do short-form video platforms work for game marketing?
Results vary wildly – some videos go viral generating thousands of wishlists while most get minimal traction. The format requires different creative approaches than traditional trailers, and mobile viewing creates friction for Steam wishlisting. Better for awareness than direct conversion.
How important are YouTubers for indie game marketing?
Critical. YouTube and media coverage now drive the majority of wishlist growth according to this developer’s experience. Mid-tier creators covering your genre can deliver hundreds or thousands of wishlists from a single video.
Why does Steam undercount wishlist numbers by 25 percent?
Users browse while not logged in, wishlist games days after seeing ads elsewhere, or use different devices where attribution tracking breaks. Smart marketers multiply Steam’s reported numbers by 1.25 for more accurate conversion calculations.
What’s the most important marketing asset for indie games?
Trailers remain the highest-impact asset according to this developer. A compelling trailer converts viewers into wishlists more effectively than any other content format across all platforms – YouTube, social media, Reddit, and Steam itself.
How do you get featured on Steam Next Fest?
Any developer can participate by submitting a demo during Next Fest registration periods. Steam provides featured placement automatically – no special selection required. Polish your demo extensively and launch it at the festival start to maximize visibility duration.
Is 20,000 wishlists considered good for an indie game?
Yes, 20,000 wishlists positions a game for potentially viable launch with approximately 10,000 first-week sales if conversion rates meet industry averages. However, results vary by genre, price, reviews, and market saturation.
Why This Transparency Matters
Indie game development suffers from survivorship bias where successful developers share polished success stories while failures disappear silently. This developer’s honest breakdown of their marketing journey – including struggles with short-form video and the real costs of paid advertising – provides rare transparency about what actually works in 2025. Too many aspiring developers waste months pursuing strategies that stopped working years ago because nobody openly discusses what failed.
The 19,000 games releasing on Steam in 2025 means the marketplace has fundamentally changed from even five years ago. Strategies that worked when 9,000 annual releases seemed overwhelming don’t scale to double that volume. Developers need current data from peers navigating the same oversaturated marketplace to make informed decisions about where to invest limited time and budget. This kind of transparent sharing benefits the entire indie community by raising baseline knowledge.
The financial reality of $1-1.50 per wishlist through paid advertising helps developers calculate whether marketing budgets justify potential returns. If your game needs 20,000 wishlists and you can only afford $10,000 for marketing, you’re looking at 6,600-10,000 paid wishlists maximum. The remaining 10,000-13,400 must come from organic growth through quality game design, smart Steam optimization, and earned media. Understanding these economics prevents developers from launching underfunded marketing campaigns destined to underperform.
Thank this developer for their transparency by wishlisting thoughtfully-designed indie games when you encounter them. Support indie developers willing to share real data about marketing performance, development costs, and sales results – their openness helps the entire community make better decisions. And if you’re an indie developer yourself, consider sharing your own honest lessons learned. The community grows stronger when we replace aspirational highlight reels with transparent discussions about what actually works in the increasingly competitive marketplace we all navigate together.