Kingdom Come Deliverance 2 launched on February 11, 2025, and immediately proved that single-player RPGs without live service gimmicks still have massive commercial appeal. The medieval action RPG from Czech developer Warhorse Studios sold 1 million copies in its first 24 hours, hit 2 million within two weeks, and according to industry analyst Mat Piscatella, generated launch month dollar sales more than 5 times higher than the original 2018 game. It’s not just a commercial triumph – critics and players are calling it one of the best open-world experiences in gaming history.
The Numbers Tell the Story
Mat Piscatella, executive director of industry analysis firm Circana, shared market highlights from the US for February 2025 that reveal just how dominant Kingdom Come Deliverance 2’s launch was. The sequel achieved launch month dollar sales totals more than 5 times higher than what the original Kingdom Come Deliverance reached during its February 2018 debut. This made KCD2 the second best-selling premium game in the US for February 2025, behind only Monster Hunter Wilds.
The global figures are equally impressive. Warhorse Studios announced 1 million sales within the first 24 hours of launch. Less than two weeks later on February 17, the studio confirmed 2 million copies sold across PC, PlayStation 5, and Xbox Series X/S. By May 2025, the game had reached approximately 3 million copies according to industry tracking, with the original Kingdom Come Deliverance hitting 10 million lifetime sales to date.
Steam performance shows the sequel’s massive appeal. Kingdom Come Deliverance 2 peaked at over 250,000 concurrent players on Steam, crushing the original game’s 96,069 peak from seven years ago. For context, the sequel hit 160,000 peak Steam players on day one alone, demonstrating that Warhorse successfully expanded their audience far beyond the original’s already impressive cult following.
Why the Massive Success?
Several factors combined to make Kingdom Come Deliverance 2 a breakout hit. First, the original game built a devoted fanbase over seven years through word-of-mouth and consistent post-launch support. It proved there was hunger for realistic medieval RPGs that didn’t rely on fantasy elements. Players wanted to experience historically accurate 15th century Bohemia with all its complexity, brutality, and mundane daily routines.
Second, Warhorse addressed nearly every complaint about the original. The first game was notorious for technical issues at launch, clunky combat, and an overwhelmingly obtuse opening that threw players into the deep end without proper onboarding. Kingdom Come Deliverance 2 launched in a far more polished state, with streamlined but still complex combat mechanics and better pacing that hooks players faster without sacrificing the simulation elements.
Third, the sequel doubled the map size to 25 square kilometers spanning two major regions – Bohemian Paradise and the massive medieval city of Kuttenberg. The scope expansion didn’t just mean more space to explore. It meant more diverse environments, more varied quests, and more opportunities for the emergent gameplay that made the original special. Players report that traveling from point A to point B always results in unexpected encounters, detours, and stories.

Quest Design That Rivals The Witcher 3
Multiple critics and players have praised Kingdom Come Deliverance 2’s quest design as rivaling The Witcher 3 and Baldur’s Gate 3 for how they transform seemingly simple errands into winding, complex adventures. PC Gamer specifically highlighted this as a key factor in the game’s success, noting how even the smallest, most incidental-seeming quest can turn into a strange, sweeping adventure with multiple branching paths and consequences.
The quest structure benefits from the game’s simulation systems. Every NPC has a daily routine, inventory, and reputation level you can manipulate. This isn’t just window dressing – it’s core to how quests function. You might start a quest by talking to a merchant, discover they’re hiding something through investigation, choose to frame them for a crime through an elaborate scheme, or simply break into their home at night to steal evidence. The game supports all these approaches organically.
What makes this special is how quests interconnect. The first act, set in Bohemian Paradise, plays almost like a sandbox where side quests and main quests blend together. Characters you help in minor side content reappear later in major story moments, making the world feel cohesive and your actions meaningful. One player noted that the buildup to a wedding quest felt incredibly rewarding because familiar faces from disconnected earlier quests all converged for the event.
The Best Open World in Gaming?
| Game | Strengths | Weaknesses |
|---|---|---|
| Red Dead Redemption 2 | Stunning visuals, incredible detail | Linear missions, limited interaction |
| The Witcher 3 | Varied landscapes, excellent quests | Dated (10 years old), less dynamic |
| Cyberpunk 2077 | Dense city, strong atmosphere | Limited NPC behavior, less immersive |
| Kingdom Come Deliverance 2 | Living world, emergent gameplay, choice consequences | Slower paced, occasionally obtuse |
Reddit discussions and critical reviews position Kingdom Come Deliverance 2 as a legitimate contender for best open world ever created. Press Start Australia wrote that it has one of the strongest open worlds in gaming, praising how the journey between locations matters as much as the destination, similar to Dragon’s Dogma 2 and Tears of the Kingdom. The world feels inviting to explore despite not being filled with activity markers and icons.
What separates KCD2 from competitors is how the world reacts to everything you do. Red Dead Redemption 2 is often lauded as the best open world, but critics note it functions more like a beautiful museum – gorgeous to look at but limited in actual interaction, with extremely linear mission design. The Witcher 3, while featuring excellent quests, has somewhat random enemy placement and fewer dynamic events. Cyberpunk 2077’s Night City looks incredible but NPC behavior feels shallow compared to KCD2’s simulation.
Kingdom Come Deliverance 2’s NPCs have proper routines, inventories, and reputations that persist. They react to your clothing, cleanliness, reputation with their faction, and past actions. These systems create emergent gameplay moments that feel organic rather than scripted. Players report Oblivion-style NPC behaviors that flow naturally into quests, making moment-to-moment play both endearingly unpredictable and highly memorable.
Combat That Finally Works
The original Kingdom Come Deliverance’s combat was divisive. Some players loved its realistic, weighty feel that required careful timing and positioning. Many others found it clunky, frustrating, and inaccessible. Warhorse clearly heard the feedback, because Kingdom Come Deliverance 2’s combat is significantly more fluid and approachable while maintaining the complexity and tactical depth.
GameSpot’s review highlighted how combat feels streamlined but no less complex, with protagonist Henry naturally having better mastery of warfare since the first game. The fighting still evokes what medieval combat should be – thoughtful, heavy, and somewhat clumsy – but it’s now enjoyable rather than a barrier to entry. Early previews noted that while initial combat encounters feel overwhelming, players quickly grasp the intricacies and appreciate the depth.
The improvements matter because combat is central to Kingdom Come Deliverance 2’s identity. This is a game about a young man caught in medieval warfare, political intrigue, and violent conflicts. If the fighting felt bad, the entire experience would suffer. By nailing the balance between realism and fun, Warhorse removed one of the original’s biggest stumbling blocks while preserving what made it special.
Technical Polish and Performance
Perhaps the most surprising aspect of Kingdom Come Deliverance 2’s launch was its technical state. The original game was notoriously buggy at release, suffering from performance issues, game-breaking glitches, and a frustrating save system that required consumable items or sleeping to manually save. Many players expected similar problems with the sequel given Warhorse’s relatively small size.
Instead, preview coverage and player reports consistently praised the game’s polish. IGN’s review noted it improved upon the predecessor in every respect, with none of the technical issues that plagued the original. GameSpot’s review specifically called out the absence of technical problems as a major improvement. Reddit threads compiling preview impressions highlighted the minimal bugs and high level of polish as reassuring signs.
This matters immensely for word-of-mouth and sustained sales. Games that launch broken often struggle to recover their reputation even after patches fix issues. Kingdom Come Deliverance 2 launching in a polished state meant positive reviews, strong player sentiment, and momentum that carried sales through February and beyond. It’s a testament to the extra development time from delays paying off.
What This Means for Single Player RPGs
Kingdom Come Deliverance 2’s success sends a clear message to the gaming industry. PC Gamer noted that Embracer CEO Lars Wingefors called the game’s success a reminder that releasing great games people want to buy is an important part of the business. That sounds obvious, but it comes after years of publishers pushing live service models, battle passes, and games-as-a-service monetization.
The timing is particularly significant. Kingdom Come Deliverance 2 launched alongside Monster Hunter Wilds, another massive single-player focused success. Together, they demonstrate that premium single-player experiences without microtransactions or forced online components still have enormous commercial potential. Players will pay $60-70 for complete, polished games that respect their time and intelligence.
For Warhorse Studios specifically, this success likely secures their future. The studio has a robust post-launch roadmap including free updates (Barber customization, Hardcore Mode, Horse Racing) and paid expansions throughout 2025. The first major DLC, Brushes with Death, releases in summer 2025 and follows Henry helping an enigmatic artist with a shadowy past. With 3 million copies sold by May and strong ongoing interest, Kingdom Come Deliverance 2 should generate substantial revenue for years.
Room for Improvement
Despite overwhelming praise, Kingdom Come Deliverance 2 isn’t perfect. Some players note the second act becomes more linear with important setpieces and cinematics but less emergent sandbox gameplay. The first act’s interconnected quests and freeform exploration give way to a more traditional open-world structure in Kuttenberg, with standalone side quests that don’t connect as organically.
The game’s commitment to realism and simulation won’t appeal to everyone. It’s deliberately slow-paced and occasionally obtuse. You need to maintain Henry’s health, cleanliness, and hunger. You can’t save anywhere at any time. Combat requires learning systems that feel clunky until mastered. These aren’t bugs or oversights – they’re intentional design choices that create friction some players won’t enjoy.
Reviews consistently note that not everyone will vibe with Kingdom Come Deliverance 2’s approach. Those willing to meet it on its own terms will find a compelling open-world RPG that relishes player agency and consequences. Those expecting Skyrim-style power fantasy or Assassin’s Creed accessibility will likely bounce off. That’s fine – games don’t need to appeal to everyone, and KCD2’s sales prove a substantial audience exists for this specific experience.
Frequently Asked Questions
How many copies did Kingdom Come Deliverance 2 sell?
Kingdom Come Deliverance 2 sold 1 million copies in its first 24 hours, reached 2 million within two weeks, and hit approximately 3 million by May 2025. The launch month dollar sales in February 2025 were more than 5 times higher than the original game achieved in February 2018.
Is Kingdom Come Deliverance 2 better than the first game?
Yes, by nearly all accounts. The sequel addresses the original’s main criticisms with better combat, improved technical performance, streamlined onboarding, and doubled map size while maintaining the simulation depth and realistic medieval setting that made the first game special.
What platforms is Kingdom Come Deliverance 2 available on?
Kingdom Come Deliverance 2 launched on February 11, 2025 for PC via Steam, PlayStation 5, and Xbox Series X/S. There are no last-gen versions for PlayStation 4 or Xbox One, as the game was built exclusively for current-generation hardware.
Is Kingdom Come Deliverance 2 the best open world game?
Many critics and players argue it has one of the best open worlds in gaming due to its living, reactive world where NPCs have routines and consequences matter. It rivals The Witcher 3, Red Dead Redemption 2, and Skyrim, though its slower pace and simulation focus won’t appeal to everyone.
How long is Kingdom Come Deliverance 2?
The main story takes approximately 60-70 hours to complete according to developer previews. With side quests and exploration, playtime can easily exceed 100 hours. The game features two major regions – Bohemian Paradise and Kuttenberg – spanning 25 square kilometers total.
Will there be DLC for Kingdom Come Deliverance 2?
Yes. Warhorse Studios has a 12-month roadmap including free updates in spring 2025 (Barber customization, Hardcore Mode, Horse Racing) and paid expansions. The first major DLC, Brushes with Death, releases in summer 2025 and features a new story about an enigmatic artist.
Why did Kingdom Come Deliverance 2 succeed commercially?
The sequel succeeded by addressing the original’s flaws while expanding what worked. Better combat, technical polish, doubled map size, exceptional quest design, and seven years of word-of-mouth building the original’s reputation all contributed. It proved single-player RPGs without live service models still have massive commercial appeal.
Is Kingdom Come Deliverance 2 historically accurate?
The game strives for historical authenticity in its depiction of 15th century Bohemia, though developers describe it as an authentic game rather than a medieval simulation. Some liberties are taken for gameplay purposes, but the commitment to realism in setting, clothing, architecture, and social dynamics is exceptional.
The Verdict
Kingdom Come Deliverance 2 represents everything a sequel should be. It identifies what worked in the original, fixes what didn’t, and expands the scope without losing the core identity. The 5x launch sales increase isn’t just luck or marketing – it’s the result of Warhorse Studios listening to feedback, taking the time to get things right, and delivering a polished, ambitious RPG that respects its audience.
The game’s success alongside Monster Hunter Wilds proves single-player experiences without live service gimmicks remain commercially viable at the highest levels. Publishers chasing trends should take note. Players will enthusiastically support premium games that deliver complete, quality experiences. Kingdom Come Deliverance 2 didn’t need battle passes, seasonal content, or microtransactions to sell millions. It just needed to be excellent.
Whether it’s truly the best open world ever made depends on personal taste. But it’s unquestionably one of the best, joining the conversation alongside genre titans like The Witcher 3, Red Dead Redemption 2, and Skyrim. For those willing to embrace its realistic, simulation-heavy approach to medieval life, Kingdom Come Deliverance 2 offers one of 2025’s most rewarding gaming experiences. Warhorse Studios has arrived as a major player in the RPG space, and the future looks bright for this franchise.