Peter Molyneux returns to god game roots. 22cans announced Masters of Albion for Steam Early Access on April 22, 2026 at 6PM BST, calling it the designer’s final project after 43 years. The game reunites Dungeon Keeper creator with Media Molecule founders Mark Healey, Kareem Ettouney, composer Russell Shaw, and Fable designer Iain Wright.
Molyneux promises redemption after Godus controversy, delivering ‘cozy creativity by day, brutal survival by night’ in Albion’s fractured medieval world. Players wield god powers across strategy, simulation, city building, and real-time defense with unprecedented possession mechanics controlling villagers, heroes, dogs, even chickens.
Day/Night Core Loop
Distinct phases define gameplay:
- Daylight Economy: Design food/clothes/weapons, fulfill faction orders
- Night Defense: Zombies/werewolves/trolls attack, turrets/heroes/god powers defend
- Possession Freedom: Direct control any character in third-person
- Block Building: Modular construction system every element

God Game Evolution
| Heritage | Masters Feature |
|---|---|
| Dungeon Keeper | Traps/killzones/night defense |
| Black & White | Possession/creature control |
| Fable | Moral choices/consequences |
| Populous | God powers/world manipulation |
Multi-region empire spans verdant fields to underground caves. Heroes level weapons/armor you craft. Villagers wear clothes you design (even bizarre ones). Intrigue pits kings/lords against mages threatening Albion’s foundations.
Legendary Team Reunion
22cans assembled all-star veterans:
- Peter Molyneux: Dungeon Keeper, Black & White, Fable
- Mark Healey: Media Molecule co-founder (LittleBigPlanet)
- Kareem Ettouney: Media Molecule co-founder
- Russell Shaw: Dungeon Keeper composer
- Iain Wright: Fable lead designer

Redemption Narrative
Molyneux addresses past overpromising:
‘Masters of Albion is the culmination of my life’s work… brings God Games into the modern gaming landscape and puts the genre firmly back on the map.’
First 22cans title since 2017’s Trail: Frontier Challenge seeks Godus vindication through actual delivery. Early Access model tempers launch expectations versus vaporware accusations.
Gameplay Pillars
- View Control: Heavens overview or possess ground exploration
- Hero Management: Custom weapons/armor, direct combat possession
- Economy: Food/clothes/weapons fulfill king/lord/people orders
- Defense: Turrets/walls/choke points/god powers (lightning/flamethrower)
- Exploration: Multi-region quests/treasures/caves
Genre Revival Stakes
God games vanished post-Black & White era:
- Populous (1989), Black & White (2001) defined genre
- Godus (2014) damaged reputation
- Masters targets modern sandbox audience
FAQs
April 22 Early Access or full release?
Steam Early Access confirmed. Full roadmap post-launch per 22cans tradition.
Molyneux really retiring?
Calls it final game after 43 years. Focus suggests sincerity versus marketing.
Console versions planned?
PC Steam exclusive announced. Success determines ports typical EA path.
Godus 2.0 or genuine evolution?
Reunited Dungeon Keeper team, block building, possession suggest substantial.
Wishlist live?
Steam page active: store.steampowered.com/app/3165650
Price point expected?
Unannounced. God game genre suggests $30-50 range EA pricing.
Multiplayer component?
Single-player focus announced. Empire scale suggests potential co-op.
Conclusion
Masters of Albion carries Peter Molyneux’s redemption weight. Veteran reunion validates ambition beyond solo visionary hype. Day building/night defense elegantly marries Populous god powers with Dungeon Keeper cruelty, Fable morality. Early Access tempers expectations while Steam visibility maximizes reach. God game genre resurrection or final overpromise awaits April 22 verdict – Molyneux’s 43-year legacy culminates or crashes in Albion’s nightmarish fields.