Virtual reality has been declared dead more times than anyone can count, yet Meta’s Quest headsets just pulled off something remarkable. Over the last 30 days on Amazon US, Quest 3 and Quest 3S models collectively sold 154,000 units, edging out the Nintendo Switch 2 which moved 150,000 units during the same period. This isn’t just about four thousand units. It’s about a VR headset launched over a year ago competing head-to-head with Nintendo’s hottest new console released just this past summer.

The Numbers Behind the Surprise
Amazon’s Best Sellers list in the Video Games category paints the picture clearly. The Meta Quest 3S 128GB model sits at number 6, just one spot ahead of Nintendo’s most popular Switch 2 bundle at number 7. Further down the list, PlayStation 5 ranks at number 13, the Quest 3 512GB model appears at number 24, and Xbox Series X trails at number 60. Every other major gaming console is getting beaten by Meta’s VR headsets during one of the most critical shopping periods of the year.
PlayStation 5, PlayStation 5 Pro, and both Xbox Series X and S models all sold fewer units than either Quest or Switch 2 over this 30-day window that included the entire Black Friday shopping week. This represents a significant moment for VR technology, showing that virtual reality hardware can compete directly with traditional gaming consoles when it comes to pure sales volume, at least on Amazon’s platform.
The Price Factor Nobody Can Ignore
Before declaring VR the winner in some imaginary format war, the pricing difference needs serious consideration. Meta slashed the Quest 3S 128GB model to $250 during the holiday sales period. Meanwhile, the Nintendo Switch 2 maintains its $400 MSRP with no significant discounts on most bundles. That $150 price gap represents a 37.5 percent difference, making the Quest 3S substantially more accessible for budget-conscious shoppers.
Meta has consistently positioned Quest headsets as loss leaders, selling hardware at prices that barely cover manufacturing costs or potentially lose money on each unit. The strategy relies on making profit back through software sales, subscriptions, and the Meta ecosystem. Nintendo, conversely, has historically sold hardware at profit from day one, building sustainable business models that don’t require subsidizing console prices with money from other divisions.
What About the Quest 3
The more expensive Quest 3 512GB model still made Amazon’s top 25 at number 24 despite carrying a significantly higher price tag than the Quest 3S. This suggests that enthusiasts who want the premium VR experience with better specs are still buying in meaningful numbers, even when the budget option exists. The Quest 3 offers improved lenses, higher resolution, and better overall visual fidelity compared to the 3S, justifying the price premium for serious VR adopters.
The Retention Problem Meta Can’t Solve
Here’s where the impressive sales numbers hit a harsh reality check. Meta has sold tens of millions of Quest headsets over the years, but the number of active users pales in comparison to what major game consoles maintain. Selling hardware represents only half the battle. Keeping people engaged, using the headset regularly, and buying software creates the sustainable ecosystem that justifies the subsidized hardware strategy.
Without strong retention and consistent software purchases, Meta’s Reality Labs division continues posting massive losses. The division has hemorrhaged billions of dollars since its inception, funding the VR push through profits generated by Meta’s social media platforms. This approach works only as long as Mark Zuckerberg remains committed to the VR vision and shareholders tolerate the losses in exchange for potential future dominance in spatial computing.
Why People Stop Using VR Headsets
The VR retention problem stems from multiple factors. Physical discomfort from wearing headsets for extended periods pushes some users away. Limited software libraries compared to traditional gaming platforms mean fewer must-play experiences. The social aspect remains awkward as most people game alone or with friends in the same room, while VR isolation feels less natural. Motion sickness affects certain users, creating barriers to extended play sessions that traditional gaming never presents.
Meta’s Quality Push and Coming Price Hikes
Recognizing the retention challenges, Meta made moves earlier in 2025 to raise the bar on software quality and user experience design for its wearable devices. These stricter requirements for developers aim to ensure Quest games meet higher standards before reaching consumers, theoretically improving the overall ecosystem quality and giving users more reasons to keep their headsets active.
However, these quality improvements come with consequences. Industry rumors suggest Meta plans to raise headset prices to help offset Reality Labs losses and fund the improved software curation efforts. Higher prices would almost certainly reduce the impressive sales volume Quest has achieved through aggressive pricing. The company faces a difficult balancing act between maintaining market share through low prices and building a sustainable business that doesn’t require infinite subsidies.
What This Means for VR’s Future
The Amazon sales data proves that VR isn’t dead, contrary to what critics claim every time a VR startup shuts down or a headset fails to meet expectations. Consumer interest exists at the right price points, and Meta has successfully positioned Quest as the default option for anyone curious about virtual reality. The Quest ecosystem offers the lowest barrier to entry, the largest software library in standalone VR, and continuous updates that add features and improve performance.
Yet outselling Switch 2 during a holiday sale period doesn’t validate VR as a replacement for traditional gaming. The Switch 2 will almost certainly sell tens of millions of units throughout its lifetime, building an active player base that consistently buys games and engages with Nintendo’s ecosystem. Whether Quest can maintain its sales momentum without constant fire-sale pricing and convert those sales into active, engaged users who regularly spend money on software remains the trillion-dollar question for Meta’s metaverse ambitions.
FAQs
How many Quest headsets sold on Amazon compared to Switch 2?
Over the last 30 days on Amazon US, Quest 3 and Quest 3S models collectively sold 154,000 units while Nintendo Switch 2 sold 150,000 units. This represents roughly a 4,000 unit advantage for Meta’s VR headsets during the period that included Black Friday shopping week.
Why is Quest outselling Switch 2 if VR is supposedly dying?
The Quest 3S is priced at $250 during holiday sales compared to Switch 2’s $400 MSRP, creating a $150 price advantage. Meta subsidizes Quest hardware to drive adoption, making the headsets extremely affordable compared to their capabilities. This aggressive pricing strategy successfully moves units even if long-term retention remains challenging.
Where does Quest rank on Amazon’s best sellers list?
The Quest 3S 128GB model ranks at number 6 in Amazon’s Video Games category Best Sellers list. The most popular Switch 2 bundle sits just behind at number 7. PlayStation 5 is at number 13, Quest 3 512GB at number 24, and Xbox Series X at number 60.
Is Meta making money on Quest headsets?
No. Meta’s Reality Labs division, which includes Quest headsets, has posted massive losses totaling billions of dollars since inception. The headsets are sold at subsidized prices with the expectation that software sales, subscriptions, and ecosystem lock-in will generate profits over time. That strategy hasn’t worked yet.
What’s the difference between Quest 3 and Quest 3S?
Quest 3S is the budget model with a lower price point but slightly reduced specs. Quest 3 offers improved lenses, higher resolution displays, and better overall visual fidelity. Both headsets run the same software and access the same Quest store, but the Quest 3 provides a premium experience for enthusiasts willing to pay more.
Will Quest prices increase soon?
Industry rumors suggest Meta plans to raise Quest headset prices following moves to improve software quality standards and reduce Reality Labs losses. Higher prices would likely reduce the impressive sales volume Quest achieves through aggressive discounting, but might help build a more sustainable business model.
Do people actually use Quest headsets after buying them?
Retention remains a significant challenge for Quest. While Meta has sold tens of millions of headsets, the number of active users is substantially lower than what major game consoles maintain. Many Quest owners use their headsets infrequently or stop using them entirely after the initial novelty wears off.
How does Switch 2 compare to original Switch in sales?
Switch 2 is significantly outpacing original Switch sales during comparable time periods. In Europe, Switch 2 sold 2.31 million units in its first five months compared to Switch 1’s 1.37 million units during the same timeframe, putting Switch 2 ahead by 940,000 units.
Conclusion
Meta Quest outselling Nintendo Switch 2 on Amazon represents both a triumph and a cautionary tale for virtual reality. On one hand, it demonstrates that VR technology has matured enough and reached affordable enough price points to compete directly with Nintendo’s legendary console brand during the crucial holiday shopping season. The Quest ecosystem offers compelling experiences, continuous improvements, and the lowest entry barrier in VR history. On the other hand, sales volume means nothing without retention, and Meta’s struggle to keep Quest owners active and engaged exposes fundamental challenges that pricing strategies alone can’t solve. The company has essentially bought market share through aggressive subsidies funded by social media profits, creating an artificial market that may not sustain itself once prices inevitably rise. Switch 2 will likely sell over 100 million units throughout its lifetime while maintaining high software attachment rates and active user engagement. Quest might move impressive unit volumes during sales periods, but converting those buyers into the passionate, engaged community that Nintendo cultivates remains the challenge Meta hasn’t cracked. For now, VR skeptics and believers both have ammunition. Yes, Quest can outsell Nintendo on Amazon during Black Friday. But no, that doesn’t mean VR has arrived as the dominant gaming platform.