Monster Hunter Wilds might be coming to Nintendo Switch 2 sooner than anyone expected. Chinese dataminers combing through Title Update 4 have uncovered detailed evidence of a Switch 2 port in development, including fully functional UI menus and local multiplayer support. This goes way beyond simple text references, suggesting Capcom is deep into porting their 2025 megahit to Nintendo’s new console.

More Than Just Code References
Previous datamines found simple text strings mentioning NSW2 (Nintendo Switch 2) in Monster Hunter Wilds files, but the latest discoveries paint a much clearer picture. Dataminers have extracted actual user interface elements and menu screens specifically designed for the Switch 2 version. The fact that functional UI exists means this isn’t just placeholder code or wishful thinking, it’s an active development project.
The findings include references to “via.store.Native.ns2UpgradeEdition” in the game’s code, suggesting players who already own the game on other platforms might be able to upgrade to the Switch 2 version, possibly at a discounted price. This approach mirrors what Nintendo has done with first-party titles like Animal Crossing: New Horizons and The Legend of Zelda: Breath of the Wild, offering $5 to $10 upgrade paths for existing owners.
Local Multiplayer Changes Everything
The most exciting revelation is that Monster Hunter Wilds on Switch 2 will support local multiplayer. Before anyone gets too excited, this doesn’t mean split-screen co-op on a single console. Instead, it refers to local network play where multiple Switch 2 consoles can connect wirelessly to hunt together without needing an internet connection.
This feature makes perfect sense given Monster Hunter’s history on portable Nintendo systems. Monster Hunter Generations Ultimate, Monster Hunter Rise, and Monster Hunter Stories all thrived on the ability for friends to gather in the same room and play together. The Switch 2’s improved hardware could finally deliver console-quality Monster Hunter with that classic portable multiplayer experience fans have been craving.

Performance Compromises Are Real
The datamine also revealed some of the technical cutbacks Capcom is making to get Monster Hunter Wilds running on Switch 2. NPC culling distances have been cut in half compared to other platforms, meaning characters and creatures will pop in and out of view more aggressively. The spawn rate for endemic life (small creatures that populate the world) appears to be reduced to one-fifth of what PC, PlayStation 5, and Xbox Series versions display.
Additionally, the Switch 2 build includes its own bespoke DLSS preset, taking advantage of Nvidia’s AI-powered upscaling technology that the Switch 2’s custom Tegra chip reportedly supports. DLSS could be the secret weapon that makes this port viable, allowing the game to render at a lower native resolution before upscaling to something presentable on the handheld screen or TV.
Can Switch 2 Actually Handle This Game?
| Platform | Performance Concerns |
|---|---|
| PC | Struggles on mid-range hardware, requires high-end GPUs for stable 60fps |
| PlayStation 5 | Generally stable but occasional frame drops in busy areas |
| Xbox Series X | Similar to PS5, mostly stable with minor hiccups |
| Switch 2 (Rumored) | Likely targeting 30fps with aggressive NPC culling and reduced visual effects |
The community reaction has been sharply divided. Monster Hunter Wilds launched in February 2025 and immediately became one of the fastest-selling Capcom games ever, moving 8 million copies in three days. However, the game also struggled with performance issues across all platforms, particularly on PC where even high-end rigs experienced stuttering and frame drops.
Skeptics argue that if the game barely runs properly on PlayStation 5 and Xbox Series X, how could it possibly work on significantly weaker Switch 2 hardware? The counterargument is that Capcom would build the Switch 2 version around a locked 30fps target with reduced visual fidelity, prioritizing stability over graphical showcase. Monster Hunter Rise proved this approach can work, delivering a satisfying experience at 30fps on the original Switch before later being ported to more powerful systems.
The Portable Monster Hunter Question
Some fans question whether a Switch 2 port of Wilds makes sense when Capcom typically develops separate portable Monster Hunter titles. The company has historically maintained two teams working on different games, one focusing on home console experiences (World, Wilds) and another on portable entries (Generations, Rise). Under this model, we’d expect a brand new portable Monster Hunter game designed specifically for Switch 2 rather than a scaled-down port of Wilds.
However, the line between these two development philosophies has been blurring. Monster Hunter Rise started as a Switch exclusive before being ported to PC, PlayStation, and Xbox with enhanced visuals. Monster Hunter World, despite being designed for home consoles, still sold millions on PC where players could take their gaming laptops anywhere. Perhaps Capcom sees value in making Wilds truly multiplatform, covering both the home console market and Nintendo’s massive portable audience with a single game.
When Could This Release?
If the datamine is accurate and Capcom is actively working on a Switch 2 version, when might we see an official announcement? Title Update 4 dropped in December 2025, and these NSW2 references weren’t present in earlier updates, suggesting development ramped up recently. Given that functional UI and multiplayer infrastructure already exist in the code, a late 2026 release window seems plausible.
Capcom could announce the port at any major gaming event in 2026. The Summer Game Fest, E3 replacement shows, or even a Nintendo Direct would all be appropriate venues. Alternatively, Capcom might save the reveal for its own showcase, as the company has been hosting regular streaming events to detail Monster Hunter Wilds content updates and future plans.
What About Monster Hunter Stories 3?
Adding another wrinkle to this discussion, Capcom announced Monster Hunter Stories 3 for Switch 2 at a December 2025 showcase. Stories 3 is a turn-based RPG spinoff rather than the action-focused mainline games, and it’s confirmed as a Switch 2 exclusive launching in 2026. Having both Stories 3 and Wilds on the same platform would give Nintendo’s console an unprecedented Monster Hunter presence.
This dual strategy could work brilliantly for Capcom. Stories 3 appeals to younger players and RPG fans who might find mainline Monster Hunter intimidating, while Wilds brings the hardcore hunting experience to portable form. Between the two games, Capcom would cover nearly every type of player interested in the franchise on a single platform.
The RE Engine Factor
Monster Hunter Wilds runs on Capcom’s RE Engine, the same technology powering Resident Evil Village, Street Fighter 6, and Dragon’s Dogma 2. The datamine revealed that the NSW2 upgrade functionality appears to be built into the RE Engine itself rather than being Wilds-specific code. This has massive implications.
If the RE Engine now natively supports Switch 2 development and upgrade paths, we could see a flood of Capcom games announced for Nintendo’s console. Resident Evil 7, Village, and the recent remakes have all been rumored for Switch 2. Street Fighter 6 launched on Switch 2 back in June 2025. Dragon’s Dogma 2 could follow if the engine proves capable. The NSW2 support baked into the engine suggests Capcom is all-in on Nintendo’s platform for the foreseeable future.
FAQs
Has Capcom officially announced Monster Hunter Wilds for Switch 2?
No, Capcom has not made any official announcements about a Switch 2 version. All current information comes from datamining the game’s Title Update 4 files released in December 2025.
What evidence exists of a Switch 2 port?
Dataminers discovered NSW2 references, user interface elements, local multiplayer functionality, DLSS presets specifically for Switch 2, and platform-specific NPC culling parameters in the game’s code.
Will Monster Hunter Wilds have split-screen multiplayer on Switch 2?
No, the local multiplayer feature refers to connecting multiple Switch 2 consoles on a local wireless network, not split-screen on a single console. Think of it like the old-school portable Monster Hunter experience.
Can Switch 2 handle Monster Hunter Wilds performance-wise?
It’s uncertain. The game struggles even on high-end PCs and current-gen consoles. However, the Switch 2 version would likely target 30fps with significant visual downgrades, aggressive NPC culling, and DLSS upscaling to maintain playability.
When could Monster Hunter Wilds release on Switch 2?
No release date has been announced. Based on the datamine showing active development, a late 2026 release window seems possible if Capcom officially confirms the port.
Will there be an upgrade path for existing owners?
The datamine includes references to “ns2UpgradeEdition” which suggests players who own the game on other platforms might be able to upgrade to the Switch 2 version, potentially at a reduced price similar to Nintendo’s first-party upgrade pricing.
What visual compromises will the Switch 2 version have?
Based on the datamine, NPC culling distances are reduced by half, endemic life spawn rates may drop to 20% of other versions, and the game will use a custom DLSS preset for upscaling from a lower native resolution.
Is this replacing a dedicated portable Monster Hunter game?
Unknown. Capcom traditionally develops separate portable Monster Hunter titles alongside console entries. It’s unclear if a Switch 2 port of Wilds would replace that strategy or complement it.
What other Capcom games might come to Switch 2?
The NSW2 functionality appears built into the RE Engine itself, suggesting Resident Evil titles, Street Fighter 6 (already released), Dragon’s Dogma 2, and other RE Engine games could potentially come to Switch 2.
Conclusion
The discovery of fully functional UI menus and local multiplayer infrastructure for Monster Hunter Wilds on Switch 2 represents the strongest evidence yet that Capcom is serious about bringing the game to Nintendo’s platform. While performance concerns are legitimate given how demanding the game is even on powerful hardware, the combination of aggressive optimization, DLSS upscaling, and a 30fps target could make this port viable. Local wireless multiplayer would bring back the classic portable Monster Hunter experience that defined the franchise for years before World shifted focus to home consoles. Whether Capcom can pull off this technical feat remains to be seen, but the datamine proves they’re certainly trying. Keep your eyes peeled for an official announcement in 2026, because all signs point to Monster Hunter Wilds eventually making its way to Switch 2.