Insider NateTheHate claims that Xenoblade Chronicles X: Definitive Edition ports for Nintendo Switch 2 and current-generation consoles PlayStation 5 and Xbox Series X/S are coming soon. The leaker, who correctly predicted the Switch 2’s January 16 reveal date, stated that both the enhanced Switch 2 version and gen9 console ports will arrive in the near future. This follows months of speculation after dataminers discovered 60fps support hidden in the game’s code and Nintendo acknowledged ongoing cutscene desync issues when playing the Switch 1 version on Switch 2 through backwards compatibility.
The Switch 2 Evidence
Xenoblade Chronicles X: Definitive Edition launched March 20, 2025 exclusively for the original Nintendo Switch despite the Switch 2 releasing just months earlier. Nintendo has since acknowledged that voices may be out of sync in some areas when playing through backwards compatibility on Switch 2, particularly affecting cutscenes. That bug has existed since Switch 2’s launch in early 2025, with fans reporting the issue immediately but Nintendo only officially recognizing it in August.
More significantly, dataminers discovered evidence of 60fps support buried within Xenoblade X: Definitive Edition’s game files. The original Switch version runs at 30fps, making the presence of 60fps code a strong indicator that Monolith Soft was testing or preparing higher framerate support for more powerful hardware. RPG Site’s backwards compatibility testing noted that Xenoblade Chronicles X: Definitive Edition itself without any update sees the most benefits on Switch 2 as far as I’m concerned, with the game hitting higher dynamic resolution targets and maintaining 30fps more consistently than on Switch 1.
What a Switch 2 Upgrade Would Include
If Nintendo and Monolith Soft release a proper Switch 2 edition, fans expect 60fps gameplay utilizing the discovered code, native 1080p resolution in handheld mode and 4K docked, reduced loading times, and fixes for the cutscene voice sync issues plaguing backwards compatibility. The game already benefits from Switch 2’s raw power when playing via backwards compatibility, running at the higher end of its dynamic resolution range and maintaining smoother performance during intense combat.
An event theater feature allowing players to rewatch cutscenes would be welcome, especially since Monolith Soft added this to Xenoblade Chronicles 2 post-launch through updates. The developer has precedent for enhancing older Xenoblade games when bringing them to new hardware. Xenoblade Chronicles: Definitive Edition on Switch 1 added Future Connected epilogue content alongside graphical upgrades, while Xenoblade Chronicles 2 received substantial performance improvements through patches that Torna ~ The Golden Country built upon.
The PlayStation and Xbox Bombshell
NateTheHate’s claim that gen9 ports are coming soon represents a seismic shift for the Xenoblade franchise. The series has been Nintendo-exclusive since the original Xenoblade Chronicles launched for Wii in 2010 in Japan and 2011 in North America. Monolith Soft is a wholly-owned Nintendo subsidiary, making multiplatform Xenoblade releases unprecedented. If accurate, this would mark the first time a mainline or side Xenoblade game appeared on non-Nintendo hardware.
The move would mirror Nintendo’s recent multiplatform experiments with smaller titles, though Xenoblade represents a far more significant franchise. Microsoft’s Phil Spencer previously confirmed conversations with Nintendo about bringing more first-party Nintendo games to Xbox, and PlayStation has expressed interest in accessing Nintendo’s catalog. A Xenoblade release on PlayStation 5 and Xbox Series X/S would test whether Nintendo’s IP can thrive outside its ecosystem, potentially opening doors for other franchises to follow.
Why Xenoblade X Makes Sense
If Nintendo were to experiment with multiplatform Xenoblade releases, Xenoblade Chronicles X represents the safest choice. The game originally launched on Wii U in 2015, making it a decade-old title with limited modern install base. Unlike Xenoblade Chronicles 1, 2, and 3 which follow interconnected narratives, Xenoblade X tells a standalone sci-fi story on the planet Mira with minimal ties to the broader series mythology beyond thematic connections.
The Definitive Edition already exists as a complete package with enhanced visuals and new story content added specifically for the Switch release. Porting that version to PlayStation 5 and Xbox Series X/S requires less development work than rebuilding older Xenoblade games from scratch. Technical feasibility combined with the game’s standalone nature makes Xenoblade X the logical test case for whether the franchise has commercial viability beyond Nintendo platforms.
NateTheHate’s Track Record
NateTheHate correctly predicted Nintendo’s Switch 2 hardware reveal would happen January 16, 2025, calling the date weeks in advance when other insiders hedged their bets. That accurate call earned him credibility within leak communities, though his track record isn’t perfect. He speculated about Final Fantasy 7 Rebirth coming to Switch 2 and Xbox in 2026 using DLSS upscaling, a claim that remains unverified but plausible given Square Enix’s multiplatform strategy.
The soon timeframe NateTheHate used for Xenoblade X ports lacks specificity. Soon could mean October’s Nintendo Direct, November announcements alongside potential Switch 2 launch games, or early 2026 releases. Without concrete dates, the claim remains unfalsifiable until either announcements happen or enough time passes that soon becomes objectively wrong. That ambiguity protects leakers from being definitively discredited while still generating discussion and engagement.
The Business Case Questions
Nintendo’s historical reluctance to put first-party games on competing platforms makes NateTheHate’s claim controversial. The company views exclusive software as the primary driver of hardware sales, with franchises like Mario, Zelda, and Pokémon serving as system sellers that justify console purchases. Putting Xenoblade on PlayStation and Xbox undermines that strategy, potentially cannibalizing Switch 2 sales from players who would have bought Nintendo hardware specifically for exclusive JRPGs.
However, Xenoblade’s relatively niche appeal changes the calculation. The franchise sells respectably but doesn’t move hardware at Mario or Zelda’s scale. Xenoblade Chronicles 2 sold 2.76 million copies as of September 2024, while Xenoblade Chronicles 3 hit 1.96 million by December 2024. Those are solid numbers for JRPGs, but pale next to Breath of the Wild’s 32.05 million or Mario Kart 8 Deluxe’s 64.27 million. Expanding Xenoblade to PlayStation and Xbox captures JRPG enthusiasts who wouldn’t buy Switch 2 for one game, generating revenue that wouldn’t exist otherwise.
Community Reaction and Skepticism
Reddit’s r/GamingLeaksAndRumours community reacted with mixed skepticism and excitement. Some users questioned whether Nintendo would ever allow a wholly-owned subsidiary like Monolith Soft to develop for competing platforms. Others noted that if any Nintendo franchise were to go multiplatform, Xenoblade’s smaller commercial footprint makes it less risky than experimenting with Mario or Zelda. Several commenters pointed out that the soon timeframe gives NateTheHate plausible deniability if announcements don’t materialize quickly.
Xenoblade fans on PlayStation and Xbox expressed cautious optimism about finally accessing the franchise after years of Nintendo exclusivity. The series’ reputation for deep combat systems, massive open worlds, and emotional storytelling has cultivated interest beyond Nintendo’s player base. If ports happen, PlayStation 5 and Xbox Series X/S hardware could deliver definitive versions with higher resolutions, framerates, and visual fidelity than Switch 2’s mobile-class hardware allows.
What Monolith Soft Has Said
Monolith Soft hasn’t publicly commented on Switch 2 upgrades or multiplatform releases for Xenoblade Chronicles X. The developer’s recent Twitter posts hinted at future Xenoblade content for Switch 2 without providing specifics. The studio is presumably working on Xenoblade Chronicles 4 or a new IP leveraging Switch 2’s increased capabilities, making enhanced ports of Xenoblade X a secondary priority unless Nintendo mandated those projects for strategic reasons.
Nintendo’s official backwards compatibility pages acknowledge Xenoblade Chronicles X: Definitive Edition needs patching to fix cutscene sync issues on Switch 2. That admission confirms the company is aware of the game’s technical problems when played on new hardware, but doesn’t guarantee a full Switch 2 upgrade edition rather than just a compatibility patch. The discovered 60fps code provides hope that more substantial enhancements are planned, but datamined content doesn’t always translate to released features.
Frequently Asked Questions
Is Xenoblade Chronicles X coming to Switch 2?
According to insider NateTheHate, an enhanced Switch 2 version is coming soon. Evidence includes 60fps code in the game’s files and Nintendo acknowledging cutscene sync issues that need patching. No official announcement has been made.
Is Xenoblade X coming to PlayStation 5 and Xbox Series X/S?
NateTheHate claims gen9 ports for PS5 and Xbox Series X/S are coming soon. This would be unprecedented as Xenoblade has been Nintendo-exclusive since the series began in 2010, and Monolith Soft is a wholly-owned Nintendo subsidiary.
When did Xenoblade Chronicles X: Definitive Edition release?
The game launched March 20, 2025 exclusively for Nintendo Switch (original), despite Switch 2 already being available. It includes enhanced visuals, new story content, and quality-of-life improvements over the 2015 Wii U original.
What issues does Xenoblade X have on Switch 2?
Nintendo acknowledged that voices may be out of sync in some cutscenes when playing through backwards compatibility. The bug has existed since Switch 2’s launch but was only officially recognized in August 2025.
Does Xenoblade X have 60fps support?
Dataminers found evidence of 60fps support in the game’s code, though the released version runs at 30fps. This suggests Monolith Soft tested higher framerate modes for more powerful hardware like Switch 2.
Who is NateTheHate and is he reliable?
NateTheHate is an insider who correctly predicted Nintendo’s Switch 2 reveal date of January 16, 2025 weeks in advance. His track record includes accurate calls mixed with unverified claims, making him moderately reliable but not infallible.
Would Nintendo really put Xenoblade on PlayStation and Xbox?
Historically unlikely, but Xenoblade’s niche appeal compared to Mario or Zelda makes it less risky for multiplatform experiments. The franchise wouldn’t significantly cannibalize Switch 2 hardware sales while potentially generating substantial software revenue on competing platforms.
Conclusion
NateTheHate’s claim that Xenoblade Chronicles X: Definitive Edition is getting Switch 2 and gen9 console ports soon represents either an accurately leaked bombshell or wishful thinking from an insider with mixed reliability. The Switch 2 upgrade feels plausible given the 60fps code discovery, Nintendo’s acknowledgment of backwards compatibility issues, and Monolith Soft’s history of enhancing Xenoblade games for new hardware. The PlayStation 5 and Xbox Series X/S ports would be unprecedented, breaking Nintendo’s decade-plus exclusive hold on the franchise in a way that either signals strategic multiplatform expansion or simply won’t happen because it contradicts Nintendo’s core business model. Without official announcements, the soon timeframe keeps the claim vague enough to avoid definitive disproof while generating speculation. Xenoblade fans on all platforms now wait to see if NateTheHate’s sources are accurate or if this represents another case of insiders overpromising what their information actually supports.