Moon Studios delivers on Early Access promise. No Rest for the Wicked: Together launches January 22, 2026 bringing 4-player co-op to the Ori developer’s isometric ARPG. Free update creates persistent shared Realms where squads tackle Pestilence without host dependency, alongside housing collaboration, vendor overhauls, and combat refinements refined through December public beta.

Together’s Core Innovation
Persistent Realm system eliminates traditional co-op pain points. Four Cerim warriors share single world progressing independently – loot, housing, story advancement all synchronized across sessions. No host required; offline players maintain Realm state while squadmates continue elsewhere.
December 18-22 beta validated core loop. 85,000+ participants tested netcode stability, friendly fire calibration, reward distribution. Final build addresses beta feedback – shared vendor inventories, housing permissions, reduced Realm loading times.
Combat and Quality Improvements
Together overhauls core systems:
- Enemy AI: Scales dynamically with player count
- Combat Flow: Weapon synergies, dodge timing refined
- Shared Housing: Collaborative building across Realms
- Vendor Rework: Squad-wide inventory access
- Netcode: 120ms latency target achieved
Beta exposed friendly fire frustration – final calibration offers toggle options balancing squad dynamics against punishing melee reality.

Roadmap Context
| Milestone | Date | Features |
|---|---|---|
| Early Access Launch | April 2024 | Solo ARPG foundation |
| The Breach | November 2025 | Two zones, endgame systems |
| Together Beta | December 2025 | Co-op stress test |
| Together Launch | January 22, 2026 | 4-player Realms live |
Realm System Deep Dive
Each Realm functions as independent server instance hosting squad progression. Players drop in/out maintaining continuity – Cerim upgrades, housing layouts, vendor stock persist. Realm ownership rotates preventing single-point failure.
- 4-player maximum (scalable to 8 later)
- Cross-progression across sessions
- Housing permissions system
- Shared resource pools
- PvP arenas (future update)
Moon Studios positions Together as foundation for full release roadmap including farming systems, expanded story, roguelike Breach mode evolution.
Community Beta Reception
85K beta participants generated 2.3M combat encounters, 1.2M Realm sessions. Top feedback addressed:
- Friendly fire toggle implemented
- Realm joining streamlined
- Shared loot distribution balanced
- Performance optimized (60fps target)
Reddit communities praise persistent Realm innovation over session-based co-op. Concerns center housing griefing – granular permissions mitigate roommate drama.
Technical Foundation
Ori developers leverage pixel streaming architecture ensuring buttery combat despite multiplayer complexity. 120ms latency ceiling, rollback netcode, server meshing deliver console-quality experience. Private Division publishing ensures crossplay foundation for eventual PS5/Xbox ports.
FAQs
When does Together launch?
January 22, 2026 – free update for all Early Access owners. Beta validated stability December 18-22.
Do I need friends for Realms?
No – solo play unaffected. Realms auto-scale enemy difficulty, AI adapts to player count.
Is there friendly fire?
Configurable – beta default frustrated casual groups. Toggle preserves competitive integrity.
Console versions get co-op?
Planned for full release. PC Early Access precedes PS5/Xbox ports with crossplay.
What makes Realms persistent?
Individual progression, housing, vendors sync across sessions. No host dependency eliminates session loss.
Full release timeline?
2026 target post-Together polish. Farming, PvP, story completion remain roadmap milestones.
Refund policy for Early Access?
Standard Steam 2-hour/14-day applies. Together enhances existing purchase value.
Conclusion
No Rest for the Wicked: Together transforms Moon Studios’ solo ARPG into squad essential. Persistent Realms eliminate co-op pain points while combat refinements elevate Ori pedigree. January 22 launch rewards Early Access faithful with genre-redefining multiplayer absent paywalls or passes. Cerim warriors prepare shared assault against Pestilence – precision action RPG finds perfect squad synergy.