Moon Studios celebrates massive Early Access victory as No Rest for the Wicked surpasses 1 million Steam sales. The action RPG launched April 18, 2024 to critical acclaim for buttery smooth combat and hand-painted art style, overcoming initial performance hiccups through relentless optimization passes. Milestone hits perfectly timed before January 22 ‘Together’ update adding full co-op support.

Ori Team’s Bold Pivot Pays Off
Post-Ori and the Will of Wisps success, Moon Studios abandoned Metroidvania comfort zone for isometric ARPG blending Diablo loot chase with Soulslike precision parry windows. Early Access launched rough – frame pacing issues, progression walls – but community feedback transformed janky prototype into genre contender.
1M sales represent breakout beyond 10M Ori audience. Private Division publishing deal provided crucial marketing muscle missing from self-published Metroidvanias. Steam Wishlist tracking showed 800k+ pre-launch interest converting exceptionally through iterative updates addressing launch criticisms.
‘Together’ Co-op Revolution
January 22 update completely reworks multiplayer systems. Enemies adapt squad sizes through flanking AI, joint housing upgrades, group merchant discounts, voting mechanics preventing griefing. Shared progression syncs gear across sessions while maintaining solo viability.
Technical overhaul accompanies content expansion. Dual-stick aiming perfected, dodge windows tightened, weapon combos expanded. Performance now targets 60fps minimum across midrange GPUs eliminating launch complaints. New zones, plague mechanics, merchant overhauls double endgame loop complexity.
Impressive Early Access Metrics
| Milestone | Date | Time Elapsed |
|---|---|---|
| 100k Sales | May 2024 | 6 weeks |
| 500k Sales | October 2025 | 18 months |
| 1M Sales | January 2026 | 21 months |
21-month ramp perfectly paced avoiding burnout. Steady 40-50k peak concurrents demonstrate healthy live playerbase. 85% recent Steam reviews post-optimization confirm quality trajectory. Full release targeted late 2026 allowing console polish time.
Technical Triumph Over Launch Woes
- Launch Issues: Frame pacing, progression walls, input lag
- Post-Launch: 60fps minimum, parry windows tightened
- Co-op Ready: Enemy AI scaling, shared housing, voting systems
- Console Planned: PS5/Xbox Series late 2026 simultaneous
Early Access model vindicated completely. Community testing eliminated day-one disasters plaguing contemporaries. Moon Studios transparency through Discord/maintenance streams built trust capital enabling patient growth versus launch spike-and-crash.
Genre Positioning Perfect
No Rest carves unique niche blending Ori visual splendor with Diablo loot chase minus live service bloat. Precision combat demands frame-perfect inputs rivaling Soulslikes while isometric perspective enables environmental storytelling. No battle pass, no seasons – pure focused experience.
Competitors struggle: Last Epoch diluting identity through endless systems, Path of Exile 2 buried in complexity. Wicked succeeds through uncompromising vision – buttery movement, deliberate combat, painterly aesthetic. 1M players validate formula during ARPG oversaturation.
Community Reaction Celebratory
Reddit r/Games celebrates milestone after early skepticism. ‘Moon Studios did early access right’ captures consensus. Launch performance complaints forgotten through delivery commitment. Discord active with 50k+ members coordinating builds, sharing plague strategies.
Full release anticipation builds toward console expansion. PS5 DualSense implementation teased through haptics roadmap. Xbox Series X 4K/120fps target confirmed. Switch 2 cloud streaming viability strong given lightweight client.
FAQs
1M during Early Access impressive?
Extremely. Validates 21-month iteration cycle. Matches Hades, Valheim breakout trajectories exactly.
Co-op mandatory or optional?
Fully optional. Solo experience untouched. Shared progression prevents gear gap.
Console versions confirmed?
PS5/Xbox Series late 2026 simultaneous full release. PC maintains Early Access lead.
Performance fixed completely?
60fps minimum achieved. Midrange GPUs viable. Launch stuttering eliminated.
Live service elements?
None. No battle pass, no seasons. Pure single-player/co-op ARPG focus.
Full release date?
Late 2026 target. Console simultaneous launch. Content complete Q1 2026.
ARPG Reinvented
No Rest for the Wicked proves Early Access excellence when executed transparently. Moon Studios transforms Ori precision into ARPG perfection hitting 1M sales through quality obsession. ‘Together’ co-op cements genre leadership while console versions expand audience.
Hand-painted dark fantasy endures Diablo/Path of Exile oversaturation. Precision combat carves unique identity demanding mastery over button mashing. Late 2026 arrives fully forged through community fire.