Phantom Blade Zero Hands-On Preview: 5 Reasons Why This Isn’t Your Typical Soulslike Game

Phantom Blade Zero is making waves in the gaming community, and for good reason. Recent hands-on previews have revealed that S-Game Studio’s upcoming title is deliberately steering away from the Soulslike formula that has dominated action games in recent years. Instead, it’s embracing classic hack-and-slash mechanics that remind players why they fell in love with action games in the first place.

What Makes Phantom Blade Zero Different From Soulslike Games

The biggest revelation from recent preview sessions is that Phantom Blade Zero isn’t trying to be Dark Souls. While many modern action games lean heavily into punishing difficulty and methodical combat, this Wu-xia themed adventure takes a completely different approach.

Players who got hands-on time at events like Gamescom describe the experience as “Sekiro meets God of War” with combat that flows like a choreographed martial arts film. The game focuses on fluid combo chains and spectacular finishing moves rather than the careful, defensive gameplay that defines Soulslike titles.

Combat That Feels Like A Kung Fu Movie

The standout feature everyone’s talking about is the incredible animation quality. Preview players consistently praise how the motion capture and combat animations create an experience that looks and feels like participating in a high-budget action film.

The game features:

  • Smooth combo linking between different weapons and styles
  • Spectacular parry animations that flow seamlessly into counterattacks
  • Finishing moves that can be triggered on every enemy defeat
  • Multiple weapon slots allowing for varied combat approaches

Early Player Reactions Are Overwhelmingly Positive

The gaming community’s response to Phantom Blade Zero previews has been remarkably enthusiastic. Unlike many game reveals that generate mixed reactions, this title is creating genuine excitement across different gaming subreddits.

One player who experienced the game at Gamescom described it as “so fucking good” and noted how the developers have clearly put tremendous effort into making combat feel both visually spectacular and mechanically satisfying.

Phantom Blade Zero Addresses Common Action Game Complaints

Many preview players specifically mentioned their relief that the game isn’t following the Soulslike trend. Comments frequently express fatigue with the current market saturation of punishing, methodical combat systems.

The game appears to be returning to the roots of classic action titles like Devil May Cry and Ninja Gaiden, where skill expression comes through mastering complex combo systems rather than memorizing attack patterns and timing dodges perfectly.

Technical Concerns and Development Status

While excitement for Phantom Blade Zero is high, some players have expressed concerns about the technical aspects. The game is built on Unreal Engine 5, which has had performance issues in several recent releases.

However, the game benefits from backing by major industry players including Sony and Tencent, which could provide the resources needed for proper optimization. S-Game Studio has announced they expect to reveal a release date before the end of 2025.

The Studio Behind The Game

S-Game Studio isn’t new to the Phantom Blade franchise. This will actually be their seventh game in the series, though previous entries were smaller-scale 2D titles. The studio’s CEO has been working on Wu-xia themed games since the early 2000s, making this passion project the culmination of decades of development experience.

What This Means For Action Game Fans

Phantom Blade Zero represents something that’s become increasingly rare in modern gaming: a high-budget action title that prioritizes spectacle and fluid combat over punishing difficulty. For players who miss the days when action games were about feeling powerful rather than constantly challenged, this could be exactly what they’ve been waiting for.

The game’s focus on Wu-xia martial arts themes also brings a cultural authenticity that many Western action games lack. Combined with the technical prowess demonstrated in preview footage, Phantom Blade Zero could establish S-Game Studio as a major player in the action game space.

Frequently Asked Questions

When will Phantom Blade Zero be released?

S-Game Studio has stated they will announce the release date before the end of 2025, but no specific date has been confirmed yet.

What platforms will Phantom Blade Zero be available on?

The game is confirmed for PlayStation 5 and PC. No other platforms have been announced.

Is Phantom Blade Zero really not a Soulslike game?

Correct. Despite many modern action games following the Soulslike formula, Phantom Blade Zero is designed as a traditional hack-and-slash action game with fluid combo systems rather than methodical, punishing combat.

Do I need to play previous Phantom Blade games to understand this one?

While this is the seventh game in the series, previous entries were smaller 2D titles with different gameplay styles. Phantom Blade Zero is designed to be accessible to newcomers.

What makes the combat system special?

The game features exceptional motion capture and animation quality, allowing for seamless combo linking between weapons and spectacular finishing moves that make combat feel like participating in a choreographed martial arts film.

Are there concerns about the game’s performance?

Some players have expressed concerns because the game uses Unreal Engine 5, which has had optimization issues in other recent releases. However, the backing from Sony and Tencent may provide resources for better optimization.

The Bottom Line

Phantom Blade Zero is shaping up to be something special in the action game space. By deliberately avoiding the Soulslike formula and focusing on fluid, spectacular combat, S-Game Studio is creating something that feels both nostalgic and fresh. For action game fans tired of punishing difficulty curves, this Wu-xia adventure might be exactly the change of pace the genre needs.

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