What if XCOM’s tactical combat happened simultaneously in two different planes of reality – the physical world and cyberspace? That’s the ambitious premise behind Prometheus Wept, a hardcore turn-based RPG from Irish developer Timeslip Softworks that launched into Steam Early Access on June 13, 2025. Set on a post-digital apocalypse Earth where technology collapsed and society rebuilt itself from the ashes, this party-based tactics game delivers the kind of deep, unforgiving combat that strategy purists have been craving.
Timeslip Softworks previously released Vigilantes in 2018, a crime-themed tactics game that earned respect in the turn-based community for its commitment to challenging strategic gameplay. Prometheus Wept expands their formula dramatically with simultaneous dual-world battles, destructible environments, body part targeting, morale systems, and one of the most complex character progression systems in recent indie tactical RPGs. If you thought modern strategy games were getting too streamlined and accessible, this might be exactly what you need.

The Post-Digital Apocalypse Setting
Prometheus Wept takes place on a near-future Earth that experienced what the game calls a “post-digital” collapse. Technology didn’t just fail – it fundamentally broke the fabric of digital society, forcing humanity to rebuild civilization from scratch. The setting occupies that fascinating space between cyberpunk dystopia and post-apocalyptic survival, where remnants of advanced technology coexist with societies that no longer fully understand or control it.
In this world, cyberspace still exists but as a dangerous parallel dimension that runs alongside physical reality. The technology to access it survives, but entering cyberspace carries serious risks. Hackers who dive into digital space leave their physical bodies vulnerable while their consciousness navigates a realm filled with hostile programs, security systems, and other digital entities with their own agendas.
This dual-reality framework isn’t just worldbuilding flavor – it’s the core mechanical hook that separates Prometheus Wept from every other turn-based tactics game. Your squad operates simultaneously in both realms during missions, creating strategic complexity that forces you to think in two dimensions at once.
Why “Post-Digital” Matters
The post-digital setting distinguishes itself from typical cyberpunk by acknowledging that technology isn’t invincible. Where most cyberpunk assumes endless technological advancement, Prometheus Wept explores what happens when that progress shatters catastrophically. Society lost its digital infrastructure but retained enough knowledge to rebuild fragments of it – creating a world where advanced tech exists but remains unstable, unreliable, and dangerous.
This creates narrative space for the kind of hardcore tactical gameplay Timeslip Softworks excels at. Technology offers power but comes with serious risks and tradeoffs. Sending a character into cyberspace to hack security systems might be essential for mission success, but leaving their physical body undefended could get them killed in the real world while they’re jacked in.

Simultaneous Dual-World Combat
Here’s where Prometheus Wept gets genuinely innovative. During missions, your squad operates in both physical reality and cyberspace simultaneously. Some characters fight enemies with guns and melee weapons in the physical world. Others jack into cyberspace, navigating digital networks to disable security, unlock doors, hack enemy systems, or fight hostile programs.
What makes this mechanically interesting is that both battlefields affect each other. Hack a door in cyberspace and your physical squad can advance through it. Destroy an enemy server physically and the hacker loses access to that network node in cyberspace. Enemies exist in both realms, requiring coordinated attacks across dimensions to eliminate effectively.
You’re managing action points, positioning, and tactics in two separate but interconnected combat arenas during every turn. This creates immense strategic depth but also cognitive load – you need to track threats and opportunities in two places at once, coordinating between them to achieve objectives neither realm could accomplish alone.
For players who love tactical complexity, this is catnip. For anyone who finds standard XCOM challenging, prepare to have your brain stretched in new directions. Timeslip Softworks isn’t holding your hand or simplifying this concept – they’re committing fully to the mechanical depth it enables.
How Cyberspace Actually Works
The cyberspace layer isn’t just reskinned physical combat. Digital battles follow different rules than physical fights. You’re not shooting guns at enemies hiding behind cover. You’re navigating network nodes, exploiting security vulnerabilities, deploying programs to attack hostile code, and managing resources like processing power and bandwidth.
Characters specialized in hacking have unique abilities for cyberspace encounters. They might deploy attack programs that disable enemy systems, erect defensive firewalls to protect themselves, or scout networks to reveal hidden information that benefits the physical team. Each hacker build creates different strategic possibilities.
The risk comes from vulnerability. While jacked into cyberspace, a hacker’s physical body remains wherever they left it. If enemies reach that body and kill it, the hacker dies regardless of how well they’re doing in the digital realm. You need to protect your hackers with physical squad members while they do their work, creating natural teamwork requirements.
Hardcore Tactical Combat Features
Beyond the dual-world gimmick, Prometheus Wept delivers the kind of feature-rich tactical combat that strategy veterans crave. Destructible cover means the terrain changes as battles progress – walls you’re hiding behind might get blown apart, forcing you to adapt positioning mid-fight. Multiple attack modes for weapons create meaningful choices about whether to shoot for accuracy or spray-and-pray for suppression.
Body part targeting lets you aim for specific locations on enemy bodies. Shoot the legs to slow movement. Target the weapon arm to reduce accuracy. Go for headshots for massive damage at reduced hit chances. This granularity adds depth to every attack decision – do you take the safe torso shot or gamble on a leg hit to cripple their mobility?
The morale system affects both your squad and enemies. Take heavy casualties and your team’s morale drops, potentially causing panic or routing. Conversely, you can target enemy morale by killing their leaders, destroying valuable equipment, or inflicting brutal injuries that shake their confidence. A demoralized enemy squad fights worse, creating opportunities for aggressive players who can exploit psychological warfare.
Perk-based activated abilities give each character unique tactical options beyond basic attacks. These aren’t just passive stat bonuses – they’re active skills you choose when to deploy for maximum effect. Managing these ability cooldowns and action point costs adds another layer to turn planning.
Deep Character Progression
Prometheus Wept promises deep character progression systems where your squad develops throughout the campaign. Characters gain experience, level up, and learn new abilities. The perk system allows specialization into specific combat roles – you might build a sniper, a close-quarters specialist, a hacker, a support medic, or hybrid combinations.
The Early Access build includes the full first act, which should take 6-10 hours depending on playstyle and difficulty. That’s substantial for an indie tactics game, especially considering the complexity demands slower, more thoughtful play than action RPGs. Timeslip Softworks is actively working on Act 2 while refining Act 1 based on player feedback.

Advanced Crafting System
Beyond combat, Prometheus Wept features what the developers describe as an advanced crafting system. Exact details on how this works remain somewhat vague in publicly available information, but the implication is that you’re not just looting equipment – you’re building and modifying gear to suit your squad’s specific needs.
This ties into the post-digital setting. If technology is rare and unreliable, acquiring new equipment isn’t as simple as buying it from shops. You need to scavenge components from defeated enemies, discover old-world tech in ruins, and jury-rig functional gear from salvage. The crafting system presumably provides agency in outfitting your squad rather than depending on random loot drops.
For players who enjoy theorycrafting optimal builds, a deep crafting system offers tremendous replay value. Different equipment loadouts enable different tactical approaches. Experimentation with various builds across multiple campaigns becomes part of the game’s long-term appeal.
Meaningful Choices and Branching Dialogue
Prometheus Wept isn’t just combat missions strung together. The game features branching dialogue systems with meaningful choices that affect story outcomes, character relationships, and available missions. This isn’t Mass Effect-level cinematic storytelling, but for an indie turn-based tactics game, any narrative depth beyond “here’s the next mission” adds welcome context.
The emphasis on “meaningful choices” suggests that decisions have consequences beyond dialogue flavor. Maybe you choose between helping different factions, closing off certain story paths while opening others. Perhaps character interactions affect morale or combat effectiveness. The developer’s previous game Vigilantes featured similar choice-and-consequence systems, so Timeslip Softworks has experience implementing these mechanics effectively.
The Irish Developer Behind It
Timeslip Softworks is a small indie development studio based in Ireland. Their first title, Deadstone, released on Steam in November 2014. Vigilantes, their second game, launched in October 2018 and established them as a studio capable of delivering the kind of deep, challenging turn-based tactics that genre fans appreciate.
Vigilantes featured turn-based combat focused on crime-fighting, where you built a team of vigilantes cleaning up a corrupt city. It earned positive reviews for tight tactical gameplay, meaningful character progression, and uncompromising difficulty that respected player intelligence. If you enjoyed Vigilantes, Prometheus Wept expands that formula significantly with more ambitious mechanics and scope.
The development approach emphasizes community engagement. Since the June 2025 Early Access launch, Timeslip Softworks has been actively updating the game based on player feedback. A July 2025 developer log highlighted quality-of-life improvements including a navigation helper, better character screen readability, comprehensive help screens, and improved resolution support.
Active Early Access Development
The July update video shows a developer genuinely committed to refining their game based on real player experiences. Features like the navigation helper (which shows icons for merchants and points of interest) and the stat relationship tooltips (showing how attributes affect derived stats) directly respond to community feedback about usability.
This iterative approach suggests Prometheus Wept will improve substantially throughout Early Access. The foundation is solid – challenging tactical combat with innovative dual-world mechanics. Timeslip Softworks is now smoothing rough edges, improving UI/UX, and fixing bugs while working on Act 2 content for future updates.
For Early Access buyers, you’re getting a feature-complete first act that’s playable start to finish, not a broken alpha build. The game stability is reportedly in good shape after initial bug fixes. You’re taking a bet on whether subsequent acts will live up to the first one’s promise, but Timeslip’s track record suggests they’ll deliver.
Who Should Play Prometheus Wept
If you’re a hardcore turn-based tactics fan who thinks modern strategy games are too streamlined and forgiving, Prometheus Wept was built for you. This isn’t a casual-friendly introduction to the genre. It’s deep, complex, challenging, and unapologetically designed for players who want to master intricate systems rather than breeze through power fantasies.
XCOM veterans looking for new challenges will appreciate the dual-world combat innovation. Managing simultaneous battles across cyberspace and physical reality creates entirely new strategic considerations beyond what XCOM offers. Body targeting, morale systems, and destructible cover add further tactical depth.
Fans of old-school CRPGs and tactical RPGs from the 1990s and early 2000s will feel right at home. Prometheus Wept shares DNA with classics like Fallout Tactics, Jagged Alliance, and X-COM (the original). It’s not trying to modernize those games for mass appeal – it’s preserving what made them great for the audience that never wanted them to change.
What Might Turn You Off
The simultaneous dual-world combat is genius if you love complexity but potentially overwhelming if you prefer streamlined gameplay. Managing two separate battlefields that affect each other creates significant cognitive load. If you find standard turn-based tactics stressful, this will push you way beyond your comfort zone.
Hardcore difficulty means mistakes are punishing. This isn’t a game that holds your hand or protects you from consequences. Bad tactical decisions will get your squad killed, potentially forcing restarts or severely hampering your campaign. Some players love that unforgiving design. Others find it frustrating rather than fun.
As with many indie productions, polish won’t match AAA standards. Early Access means you’re buying into a work-in-progress. Bugs will exist. Balance might be off. Systems might change. UI will improve over time but might feel clunky now. You’re supporting development, not buying a finished product.

Frequently Asked Questions
What is Prometheus Wept?
Prometheus Wept is a turn-based party RPG developed by Irish studio Timeslip Softworks. Set in a post-digital apocalypse, it features hardcore tactical combat with simultaneous battles between cyberspace and physical reality, deep character progression, and meaningful story choices.
When did Prometheus Wept release?
Prometheus Wept entered Steam Early Access on June 13, 2025. The Early Access version includes a feature-complete first act taking 6-10 hours to complete, with additional acts planned during development.
Who developed Prometheus Wept?
Timeslip Softworks, an indie game studio based in Ireland, developed Prometheus Wept. They’re previously known for Vigilantes (2018) and Deadstone (2014), both turn-based tactical games with hardcore difficulty.
How does cyberspace combat work?
Cyberspace battles happen simultaneously with physical world combat. Hackers jack into digital networks to disable security, hack systems, and fight hostile programs while their physical bodies remain vulnerable. Actions in one realm affect the other, requiring coordinated tactics across both dimensions.
Is Prometheus Wept difficult?
Yes, Prometheus Wept is designed as a hardcore tactical RPG with punishing difficulty. It features destructible cover, body part targeting, morale systems, and simultaneous dual-world battles that create significant strategic complexity. It’s built for veteran strategy players, not casual audiences.
How long is the Early Access content?
The Early Access version includes the complete first act, which takes approximately 6-10 hours to complete depending on difficulty settings and playstyle. Additional acts are in development and will be added during Early Access.
What platforms is Prometheus Wept on?
Prometheus Wept is currently available on PC via Steam Early Access. No console versions have been announced, though turn-based tactics games typically work well on controllers if the developer chooses to port later.
Is Prometheus Wept like XCOM?
Prometheus Wept shares XCOM’s turn-based squad tactics DNA but adds significant complexity with simultaneous cyberspace/physical world battles, body targeting, morale systems, and deeper character progression. It’s closer to classic hardcore tactics games like Jagged Alliance than modern streamlined XCOM.
Should I buy Prometheus Wept in Early Access?
If you’re a hardcore turn-based tactics fan who loves complex systems and challenging gameplay, the Early Access version already offers substantial content. If you prefer finished, polished experiences or dislike difficult games, wait for full release after more updates and content additions.
Supporting Hardcore Indies
Games like Prometheus Wept represent exactly the kind of indie development worth supporting. A small Irish studio with a clear vision, building complex strategy games for an underserved niche audience rather than chasing mainstream trends. They’re not trying to make XCOM accessible to everyone – they’re making the hardcore tactics game they want to play and trusting there’s an audience for it.
The turn-based tactics community needs developers like Timeslip Softworks. As AAA studios streamline strategy games for mass appeal, indies fill the gap for players who never wanted easier difficulties or hand-holding tutorials. Prometheus Wept’s simultaneous dual-world combat shows genuine innovation rather than safe iteration on proven formulas.
Early Access comes with risks, but Timeslip’s track record with Vigilantes and their active community engagement suggest they’ll deliver on Prometheus Wept’s promise. If you love deep tactical RPGs and want more games willing to challenge you with complex systems, this deserves your attention. Sometimes the best way to ensure the games you want exist is to support developers brave enough to build them.