Simogo Legacy Collection launched December 2, 2025 on Steam, Nintendo Switch, and Nintendo Switch 2 for $14.99, bringing seven critically acclaimed mobile games from 2010 to 2015 to consoles and PC for the first time. The compilation includes Kosmo Spin, Bumpy Road, Beat Sneak Bandit, Year Walk with companion app, Device 6, The Sailor’s Dream, and SPL-T, plus extensive bonus content featuring e-books, audio dramas, unreleased music, archived illustrations, and playable prototypes. Polygon called it a fascinating response to the problem of mobile game preservation, praising the collection as an engaging testament to a visionary developer who explored the possibilities of a relatively new platform over just five years. The Swedish studio Simogo created these experimental mobile-first experiences before pivoting to console games with Sayonara Wild Hearts and the recent Lorelei and the Laser Eyes, making this collection the only way to legally experience their formative work without hunting down outdated iOS devices.
Why Mobile Game Preservation Matters
Mobile games from the early 2010s iOS golden age face serious preservation challenges as operating system updates break compatibility and the App Store regularly purges older titles that don’t meet current technical standards. Many acclaimed mobile games including Simogo’s entire early catalog became unplayable on modern devices, creating a lost generation of experimental game design that pushed touchscreen interfaces in creative directions. Unlike console and PC games that can be emulated or run on backwards-compatible hardware, mobile games tied to specific OS versions and touch inputs effectively disappear when platforms move on.
Simogo’s decision to port their complete mobile catalog to traditional gaming platforms with adapted controls represents exemplary preservation work that most mobile developers never attempt. The collection doesn’t just dump ROMs into an emulator but thoughtfully reimplements each game with multiple control options including touch on Switch, button controls, motion controls, and dual mouse support on Switch 2. This ensures the games remain playable and feel appropriate regardless of platform rather than forcing keyboard controls onto experiences designed for thumbs.
The Seven Games
Kosmo Spin presents a delightful arcade experience with simple mechanics that reveal surprising depth through repetition. Bumpy Road is a charming platformer where players propel a car forward by manipulating the road with their thumbs, creating a unique physics-based challenge that couldn’t exist without touch controls. Beat Sneak Bandit cleverly combines puzzle, platforming, and rhythm games into intricate stealth challenges based on one-tap controls, creating a fusion of Donkey Kong ’94 and Rhythm Heaven that earned critical acclaim as a mobile classic.

Year Walk offers an unforgettable journey into snow-covered folk horror, transforming dark Nordic folklore into a playable storybook that won multiple awards including recognition at the Independent Games Festival. The game follows an eerie Swedish folk ritual where participants walk alone through winter forests to catch glimpses of the future, encountering supernatural creatures from Scandinavian mythology. Device 6 stands out as the collection’s most intricately meta game, using text layout and typography as core gameplay mechanics to create a completely new thriller experience that won an Apple Design Award and IGF award.
The Sailor’s Dream presents a low-key, free-form take on Year Walk’s interactive narrative style, using the real-world clock to tell a story through folk songs, radio transmissions, and drawings that change based on when you play. While atmospheric, Polygon noted it’s the least engaging title in the collection but still worth experiencing for completeness. SPL-T is a minimalist puzzle game focused on dividing squares into smaller squares that creates surprisingly mesmerizing strategic depth, with Simogo themselves admitting they still play it to discover new techniques.
Bonus Content Archive
Beyond the seven games, the collection features extensive bonus materials curated from Simogo’s 15-year history. Year Walk Bedtime Stories for Awful Children is an e-book expanding the game’s folklore mythology. The Lighthouse Painting audio drama podcast provides additional narrative content. Previously unreleased music tracks from across Simogo’s catalog offer insight into their creative process and unused ideas. Archived illustrations showcase concept art and development materials rarely seen by players.
Most intriguingly, the collection includes playable prototypes for Year Walk, Bumpy Road, and Rollovski, plus The Sensational December Machine playable short story. These prototypes reveal how games evolved from initial concepts to final releases, showing discarded ideas and alternative design directions. For game design enthusiasts and Simogo fans, these prototypes provide rare windows into creative development processes that developers typically keep private. The December Machine specifically appears to be experimental narrative content created for this collection rather than archival material.
Perfect Pricing Strategy
At $14.99 for seven full games plus extensive bonus content, the collection represents exceptional value compared to modern game pricing expectations. Individual mobile games originally cost $2-5 each, meaning the collection offers slightly discounted pricing while adding substantial bonus materials and platform flexibility. The pricing positions Simogo Legacy Collection as an impulse purchase rather than requiring significant financial commitment, lowering barriers for curious players who might not have experienced these mobile classics originally.
The launch week 15% discount on Steam brought the price down to $12.74, making it even more accessible for budget-conscious players. This aggressive pricing strategy prioritizes preservation and accessibility over maximum profit extraction, reflecting Simogo’s values as an independent studio celebrating their 15-year anniversary rather than treating legacy content as exploitative nostalgia bait. The affordability ensures these important mobile games reach new audiences rather than remaining forgotten relics from iOS’s experimental era.
Switch 2 Support
The collection launching simultaneously on Nintendo Switch 2 despite the console not officially releasing until 2026 demonstrates Nintendo providing dev kits to select partners for day-one software support. Simogo’s inclusion in this early access program suggests strong relationships with Nintendo following Sayonara Wild Hearts’ success on Switch. The Switch 2 version supports dual mouse controls specifically optimized for games like Device 6 that benefit from precise pointer inputs, showing thoughtful consideration for how different hardware affects player experience.
Supporting both Switch 1 and Switch 2 prevents fragmentation where players need to wait for next-generation hardware to experience the collection, while ensuring the games take advantage of improved specs on newer hardware. This dual-platform strategy mirrors how publishers handled Xbox One to Series X transitions, maintaining backwards compatibility while offering enhancements for those with upgraded systems. For preservation purposes, supporting multiple platforms increases the likelihood these games remain playable decades from now as hardware evolves.
FAQs
What is Simogo Legacy Collection?
Simogo Legacy Collection compiles seven mobile games from Swedish indie studio Simogo released between 2010-2015, including Device 6, Year Walk, Beat Sneak Bandit, and SPL-T, plus bonus content like e-books, prototypes, and unreleased music.
How much does Simogo Legacy Collection cost?
The collection costs $14.99 on Steam, Nintendo Switch, and Nintendo Switch 2. Launch week saw a 15% discount bringing the price to $12.74 on Steam.
When did Simogo Legacy Collection release?
Simogo Legacy Collection launched December 2, 2025 simultaneously on Steam, Nintendo Switch, and Nintendo Switch 2 as part of Simogo’s 15th anniversary celebrations.
Who is Simogo?
Simogo is a Swedish indie studio founded in 2010 that created experimental mobile games before developing console titles Sayonara Wild Hearts and Lorelei and the Laser Eyes. The Legacy Collection preserves their formative mobile work.
Can I play these games on iPhone anymore?
Most of Simogo’s early mobile games are no longer compatible with modern iOS versions or have been removed from the App Store, making the Legacy Collection the primary legal way to experience them.
What bonus content is included?
The collection features Year Walk Bedtime Stories e-book, The Lighthouse Painting audio drama, unreleased music tracks, archived illustrations, and playable prototypes for Year Walk, Bumpy Road, Rollovski, plus The Sensational December Machine short story.
Does it work on Steam Deck?
Yes. The Steam version supports multiple control schemes including touchscreen, making it ideal for Steam Deck where touch controls can replicate the original mobile experience.
Conclusion
Simogo Legacy Collection represents exemplary game preservation done right, rescuing seven important mobile games from obsolescence while adding thoughtful bonus materials that contextualize their historical significance. For $15, players get access to experimental game design that pushed touchscreen interfaces in creative directions during iOS’s golden age, plus prototypes and archival content revealing the creative process behind acclaimed titles. The collection proves that mobile games deserve the same preservation respect afforded to console and PC classics, and that developers willing to invest in thoughtful ports can give their legacy work second lives on new platforms. Whether you’re a game design student studying innovative mechanics, a Simogo fan who loved Sayonara Wild Hearts and wants to experience their earlier work, or someone curious about what mobile gaming looked like when it was genuinely experimental rather than dominated by free-to-play gacha mechanics, this collection is essential. The simultaneous Switch 2 support ensures these games will remain playable for years to come, fulfilling preservation’s core goal of maintaining access to important cultural works regardless of technological change.