Epic Games Store is giving away SKALD: Against the Black Priory completely free for 24 hours as part of its 2025 holiday giveaway extravaganza. The retro-styled tactical RPG with cosmic horror themes can be claimed until December 29, 2025 at 11 AM EST, joining an impressive lineup that’s included Hogwarts Legacy, Disco Elysium, and Bloodstained. Developed by one-man studio High North Studios and published by Raw Fury, this indie gem launched in May 2024 to Very Positive reviews on Steam, earning praise for blending authentic Commodore 64 aesthetics with modern design sensibility and gripping Lovecraftian storytelling.

- Why SKALD Stands Out From Modern RPGs
- The Lovecraftian Horror Setting
- Tactical Turn-Based Combat Done Right
- The Perfect Length For Indie RPGs
- One Developer’s Labor Of Love
- The Commodore 64 Aesthetic
- Inspired By Ultima And D&D Classics
- The Soundtrack That Sets The Mood
- Why Epic’s December Has Been Exceptional
- How To Claim Your Free Copy
- FAQs
- Conclusion
Why SKALD Stands Out From Modern RPGs
SKALD: Against the Black Priory deliberately embraces limitations of 1980s computing while incorporating conveniences modern players expect. The entire game uses the iconic Commodore 64 color palette with hand-drawn pixel art built from thousands of individual tiles creating authentic retro visuals. An optional CRT filter adds scanlines and chromatic aberration for players wanting the complete vintage monitor experience. But beneath that nostalgic exterior lies a thoroughly modern RPG with quest logs, streamlined inventory management, autosaves, and even auto-resolve options for players who’d rather skip combat.
This balance between old-school aesthetics and contemporary quality-of-life features makes SKALD accessible to players who never touched an Ultima game. You don’t need nostalgia goggles or tolerance for archaic interfaces to appreciate what High North Studios created. The game respects your time with autosaves eliminating progress loss, mouse-only controls simplifying inputs, and clear UI preventing the obtuse cryptic design that plagued actual C64 RPGs. It’s the platonic ideal of what those classic games aspired to be rather than authentic recreation of their frustrations.
PC Gamer gave SKALD an 89 percent score, praising how it threads the needle between retro authenticity and modern accessibility. Their review highlighted the elegant design sensibility that makes the game feel crisp and tight rather than clunky. For players who bounced off hardcore CRPGs like Baldur’s Gate or Pathfinder due to complexity overload, SKALD provides gentler on-ramp to tactical party-based combat without sacrificing depth or challenge.

The Lovecraftian Horror Setting
SKALD drops players into a grim-dark fantasy world where cosmic horror lurks beneath seemingly traditional medieval fantasy. You play a broken mercenary hired to find a missing noble on the island of Idra, but that straightforward quest spirals into confronting eldritch entities that view human suffering with complete indifference. The game embraces H.P. Lovecraft’s themes about humanity’s insignificance before incomprehensible cosmic forces, with characters driven mad by forbidden knowledge and ancient evils sealed away for good reason.
What makes SKALD’s horror effective is how it gradually reveals itself. Early game feels like standard fantasy with bandits, wilderness exploration, and political intrigue. Then you start noticing wrong details. Cultists worshiping fish-people. Genetic memories of elder gods resurfacing in isolated populations. Reality bending around certain artifacts. By mid-game, the cosmic horror completely dominates as you realize the traditional fantasy adventure was facade hiding something far worse underneath.
The writing captures Lovecraft’s atmospheric dread without copying his prose style verbatim. Descriptions convey wrongness and unease through carefully chosen details rather than purple prose about indescribable horrors. Quest design reinforces themes through mechanics – one memorable mission involves infiltrating a city fallen to cultists where you manipulate three factions into destroying each other, exemplifying how cosmic horror makes humans pawns in conflicts beyond comprehension.
Tactical Turn-Based Combat Done Right
Combat in SKALD uses grid-based turn-based tactics where positioning, flanking, and party composition matter more than raw stats. Each character typically gets three movement points and one action point per turn, though feats can modify these. You’ll manage a party of up to six characters mixing warriors, mages, clerics, thieves, and specialized hybrid classes, each contributing distinct capabilities that synergize when properly coordinated.
The flanking system creates tactical depth without overwhelming complexity. Position characters above and below or left and right of enemies to gain hit bonuses and enable devastating backstab attacks from thieves. Spells feature a Cascade mechanic where successful aptitude checks grant additional actions, potentially chaining multiple spells in one turn for massive damage. Warriors can switch between melee weapons and bows mid-combat without wasting actions, providing flexibility when enemies refuse entering close range.
Character progression uses feat-based specialization rather than granular point allocation. At level-up, you choose from trees of passive bonuses and active abilities that define your build. A ranger might focus the melee-and-bow branch for versatile combat or invest in thievery branch for stealth and backstab damage. Choices matter because you can’t max everything, forcing specialization that makes characters feel distinct rather than homogeneous. The dice-based check system for combat and skills creates unpredictability – sometimes your lockpicking expert rolls perfectly, other times they fumble spectacularly regardless of skill level.
The Perfect Length For Indie RPGs
SKALD clocks in around 20-25 hours for main story completion with side content pushing toward 30+ hours. This tight runtime feels refreshing compared to 100+ hour behemoths dominating the CRPG space. Not every RPG needs to be a second job consuming months of your life. SKALD tells its story, provides satisfying character progression, delivers tactical challenges, then ends before overstaying its welcome.
The focused length allows High North Studios to handcraft every encounter and location rather than relying on procedural generation or copy-paste content padding. Each area serves narrative purpose while introducing unique tactical challenges. The pacing maintains tension throughout without sagging middle acts where you’re grinding filler content. You’re always progressing toward meaningful goals with steady drip of new abilities, equipment, and story revelations keeping engagement high.
For players intimidated by massive CRPGs promising 140 hours of content, SKALD demonstrates that shorter focused experiences can deliver complete satisfying adventures. You can start and finish the entire game within a reasonable timeframe rather than abandoning it 40 hours in when life interrupts your momentum. This accessibility makes SKALD ideal for working adults, parents, or anyone whose gaming time comes in shorter sessions rather than marathon weekend binges.
One Developer’s Labor Of Love
High North Studios AS is essentially solo developer Anders Laurindsen from Norway, though he contracted freelancers for music, sound effects, and additional art. Laurindsen spent years developing SKALD, originally launching a Kickstarter campaign in 2019 that successfully funded development. The game represents his vision of what classic CRPGs could be if freed from hardware limitations while maintaining their aesthetic charm and mechanical depth.
This solo development shows in SKALD’s coherent vision and personal touch. There’s no corporate committee diluting creative choices or forcing monetization schemes. Every system exists because Laurindsen believed it served the experience. The game includes no microtransactions, DLC, or live service elements – just a complete self-contained RPG available for one price. That it launched for just $15 while offering 20+ hours of handcrafted content demonstrates indie development at its finest.
Publisher Raw Fury provided crucial support helping SKALD reach audiences. Raw Fury’s indie-focused catalog includes gems like Sable, Norco, and Cassette Beasts, establishing them as publishers who understand niche genres and trust developers’ creative visions. Their partnership with High North Studios gave SKALD marketing reach and platform visibility solo developers struggle achieving independently while maintaining artistic integrity.

The Commodore 64 Aesthetic
SKALD’s commitment to Commodore 64 visuals goes beyond simple pixel art. The game uses the authentic 16-color palette available on that legendary 1982 computer, creating vibrant yet limited color schemes that feel distinctly retro. Every environment, character sprite, item icon, and UI element adheres to this restriction, resulting in cohesive visual identity that instantly evokes early home computing nostalgia.
But Laurindsen didn’t just slap a color filter onto modern art. He hand-drew thousands of individual tiles building the game world piece by piece, ensuring every element fits the aesthetic while maintaining visual clarity. Woodlands burst with lush greens during daylight then transform into brooding darkness at night. Interiors pack detail into limited resolution with cluttered bookshelves, visceral gore, and environmental storytelling through sprite placement and composition.
The optional CRT filter completes the authenticity for players wanting full vintage experience. Scanlines, chromatic aberration, and slight screen curvature mimic displaying the game on an actual Commodore monitor. For younger players who never used CRT displays, this filter reveals what gaming looked like before LCD panels. For older players, it’s instant nostalgia transport to childhood bedrooms where glowing monitors provided windows to digital adventures.
Inspired By Ultima And D&D Classics
SKALD explicitly draws inspiration from legendary CRPGs including Ultima IV, Baldur’s Gate, and tabletop Dungeons & Dragons. The Ultima influence appears strongest in exploration design and moral ambiguity. Like Richard Garriott’s masterpiece, SKALD presents a world where right and wrong blur, with quests lacking obvious good guy solutions. Your mercenary protagonist starts morally broken, and the choices available often range from bad to worse rather than heroic to villainous.
The Baldur’s Gate connection manifests in party-based tactical combat and companion interactions. Your six-person roster includes preset characters with personalities and backgrounds alongside blank-slate mercenaries you customize completely. The preset companions add narrative flavor through dialogue and personal quests while mercenaries let min-maxers optimize party composition around specific builds and synergies. This flexibility accommodates both roleplay-focused and mechanics-focused players.
D&D’s fingerprints cover the entire system – 2d6 dice checks, attribute scores influencing success rates, feat-based character progression, and dungeon crawling structure. But SKALD isn’t just D&D videogame adaptation. Laurindsen iterated on those foundations creating unique progression system where equipment and feat choices matter more than raw attribute numbers. The game captures the spirit of tabletop RPGs where creative problem-solving and party coordination triumph over pure statistical advantages.
The Soundtrack That Sets The Mood
Multiple players have called SKALD’s soundtrack one of the finest they’ve experienced in gaming. The original score perfectly complements the grim-dark atmosphere, mixing haunting melodies with unsettling ambient soundscapes. Victory music after combat feels triumphant yet ominous, reminding you that winning battles doesn’t mean escaping the cosmic horrors closing in. Exploration tracks alternate between peaceful contemplation and creeping dread depending on location and narrative context.
The music enhances immersion without overwhelming gameplay. It knows when to fade into background ambience and when to swell dramatically during pivotal moments. Boss fights get appropriately intense tracks. Quiet character moments receive subtle accompaniment. The variety prevents repetition fatigue across 20+ hour playtime while maintaining cohesive audio identity that reinforces the retro aesthetic without sounding chiptune gimmicky.
Sound effects deserve equal praise for their visceral impact. Blades cleaving flesh, spells crackling with energy, and monsters shrieking create tactile feedback that makes simple sprite-based combat feel weighty and consequential. For a game that looks deliberately archaic, the audio production feels thoroughly modern, demonstrating how strong sound design elevates presentation beyond visual limitations.
Why Epic’s December Has Been Exceptional
Epic Games Store’s December 2025 holiday giveaway ranks among their best promotional periods ever. Alongside SKALD, they’ve offered Hogwarts Legacy (major AAA title), Disco Elysium (narrative masterpiece), Bloodstained: Ritual of the Night (Metroidvania excellence), The Callisto Protocol (sci-fi horror), and Cassette Beasts (Pokemon alternative). This represents hundreds of dollars worth of games given away across diverse genres ensuring every type of player finds something appealing.
The strategy clearly works for Epic. Free games drive traffic to their platform, exposing players to the storefront where they might purchase other titles. Each claimed game adds to libraries creating investment in the Epic ecosystem. For players, it’s essentially risk-free gaming – claim everything free, try whatever interests you, and you’ve lost nothing if something doesn’t click. This mutual benefit explains why the promotion continues year after year with increasingly impressive offerings.
For indie games like SKALD, Epic exposure provides visibility impossible to achieve through organic marketing alone. Many players who’d never heard of the game will claim it free, potentially discovering a new favorite. Positive experiences drive word-of-mouth recommendations and future purchases from High North Studios. This platform visibility represents invaluable marketing that money can’t reliably buy, especially for solo developers competing against massive studio marketing budgets.
How To Claim Your Free Copy
Claiming SKALD: Against the Black Priory requires an Epic Games Store account, which is free to create. Visit the Epic Games Store website or open the Epic launcher on your PC, navigate to the store page, and look for the promotional banner featuring SKALD. Click the yellow “Get” button and the game adds permanently to your library. You must claim it before December 29, 2025 at 11 AM EST when the promotion expires and gets replaced with the next mystery game.
Once claimed, the game stays in your library forever even after the free period ends. You can download and play it whenever convenient rather than immediately. The Windows and Mac versions are both included, supporting either operating system. System requirements are modest since the retro aesthetic doesn’t demand cutting-edge hardware – pretty much any PC from the last decade should run SKALD smoothly.
Some players report hitting limits claiming too many games too quickly, triggering Epic’s automated fraud prevention. If this happens, wait 24 hours before trying again or disable VPNs if you’re using one. The restriction lifts automatically and doesn’t prevent claiming future giveaways. It’s simply Epic’s security system preventing bot accounts from mass-claiming games for resale purposes.
FAQs
How long is SKALD Against the Black Priory available for free?
SKALD is free to claim on Epic Games Store until December 29, 2025 at 11 AM EST. After that deadline, the promotional period ends and the game returns to its regular $14.99 price. You have approximately 24 hours from December 28 to claim it permanently for your library.
How long does it take to beat SKALD?
The main story takes approximately 20-25 hours to complete. Players exploring all side content and optional areas can extend playtime toward 30+ hours. This makes SKALD a focused experience compared to 100+ hour CRPGs, perfect for players wanting complete adventures without massive time commitments.
Is SKALD difficult for newcomers to tactical RPGs?
SKALD includes multiple difficulty settings including an Easy mode recommended for beginners. The game also features auto-resolve for combat encounters, letting players skip battles entirely if they prefer experiencing the story without tactical challenges. Autosaves prevent progress loss from failed encounters, making it more accessible than hardcore CRPGs.
Do I need to know Commodore 64 games to enjoy SKALD?
No. While SKALD deliberately evokes C64 aesthetics and classic CRPGs like Ultima, it incorporates modern quality-of-life features making it accessible to players unfamiliar with retro gaming. Quest logs, intuitive UI, autosaves, and mouse-only controls eliminate archaic frustrations that plagued actual 1980s games. The retro look is aesthetic choice, not barrier to entry.
Is the game appropriate for all ages?
No. SKALD features mature themes including violent deaths, cosmic horror, moral ambiguity, and grim-dark fantasy content. The game explicitly describes itself as featuring an amoral world with tragic heroes and freakish horror. It’s designed for adult audiences comfortable with dark fantasy and Lovecraftian themes, not family-friendly content.
Can I play SKALD on Steam Deck?
Yes. The Steam version is verified for Steam Deck, meaning it runs properly on Valve’s handheld without tweaking. The Epic version should theoretically work through compatibility layers, though verification status only applies to the Steam release. The simple controls and turn-based combat suit portable play perfectly.
Will my Epic Games Store copy work on Steam?
No. Games claimed on Epic Games Store only work through the Epic launcher. If you want the Steam version, you’d need to purchase it separately on that platform. However, both versions offer identical gameplay – the only difference is which launcher manages your game library.
Does SKALD have DLC or expansions?
As of December 2025, SKALD is a complete standalone experience with no announced DLC or expansions. The game launched in May 2024 as a finished product without plans for additional content. What you claim free on Epic represents the entire experience with no missing features requiring separate purchases.
Conclusion
SKALD: Against the Black Priory represents indie development at its finest – a solo creator’s passion project that threads the needle between nostalgic retro aesthetics and modern accessible design. The game proves you don’t need photorealistic graphics or hundred-million-dollar budgets to deliver compelling tactical RPG experiences filled with cosmic horror, meaningful choices, and satisfying party-based combat. Epic Games Store’s decision to feature SKALD in their December 2025 holiday giveaway provides perfect opportunity for players who missed the May 2024 launch to discover this hidden gem completely free. The 24-hour claiming window ending December 29 at 11 AM EST creates urgency, but the process takes literal seconds – visit Epic, click Get, and SKALD joins your permanent library forever. Whether you’re nostalgic for Commodore 64 era computing, crave Lovecraftian horror done through gameplay rather than jump scares, or simply want a tight 20-hour tactical RPG that respects your time, SKALD delivers. The Ultima-inspired exploration, D&D-influenced character progression, flanking-focused combat, and gradually escalating cosmic dread create experiences that stick with players long after credits roll. High North Studios’ Anders Laurindsen spent years handcrafting thousands of pixel art tiles, designing interconnected feat trees, writing branching quests with moral complexity, and composing that hauntingly beautiful soundtrack that players can’t stop praising. The result feels simultaneously like discovering a lost C64 classic from 1987 and playing a thoroughly modern indie that learned from decades of CRPG evolution. Don’t let the retro visuals fool you into thinking this is niche hardcore experience only genre veterans will appreciate. The autosaves, quest logs, auto-resolve combat option, and intuitive mouse controls make SKALD welcoming to newcomers while maintaining depth that satisfies experienced tactical RPG fans. Just remember the clock is ticking – claim your free copy before December 29 or miss this chance to own one of 2024’s best indie RPGs without spending anything.