In a heartbreaking announcement, indie developer Pahdo Labs revealed that Starlight Revolver, their anime-inspired cooperative action RPG, will cease online operations and transition to offline single-player mode by early December 2025. The game launched in Early Access on August 27, 2025, but failed to achieve the commercial success needed to sustain the studio. Following the announcement, Pahdo Labs laid off half their development team and confirmed they will no longer provide regular updates to the game.
What Went Wrong
In their candid update posted to Reddit and social media, Pahdo Labs provided transparency about the challenges they faced. Despite accumulating a solid number of wishlists and enthusiastic support from early playtesters during Steam Next Fest, where Starlight Revolver ranked among the top 10 most-played demos, the actual launch fell dramatically short of expectations. The studio acknowledged that sales figures indicated the game did not offer enough enjoyment to maintain a stable and healthy player community.
The developers admitted they may have overextended themselves with the game’s ambitious design. Starlight Revolver aimed to combine a vibrant social hub supporting dozens of concurrent players with dynamic roguelite gameplay, four-player cooperative combat, and extensive character customization. This combination of systems proved challenging to execute at the quality level required to retain players, particularly for a debut title from a relatively small studio.
The Numbers Tell the Story
While Pahdo Labs didn’t release specific sales numbers, the fact that they laid off half their team and are shuttering online servers within three months of launch speaks volumes about the severity of the commercial failure. For context, maintaining online multiplayer infrastructure requires significant ongoing costs for server hosting, bandwidth, customer support, and continuous content updates to keep players engaged. Without sufficient player numbers generating revenue, these costs become unsustainable quickly.
The studio stated that continuing to maintain the game in its current form is not a sustainable business strategy, and that making small monthly updates would be unlikely to significantly improve the situation or save the studio. This pragmatic assessment suggests they explored various options before deciding to cut their losses and refocus their limited resources on future projects.
What Happens to the Game
Starlight Revolver will remain accessible to all players who purchased it and will continue to be available for purchase on Steam. However, the game will transition to offline mode, effectively becoming a single-player experience. This transition will take effect by early December 2025, giving current players a brief window to experience the online features before they’re permanently disabled.
As compensation for the loss of online functionality, Pahdo Labs announced that all players who have purchased or will purchase Starlight Revolver will automatically unlock all cosmetics created so far. These cosmetic items, called dekos in the game, were presumably intended to be unlocked through gameplay progression or potentially microtransactions, so their automatic distribution represents an attempt to provide some additional value to disappointed customers.

Limited Future Support
While the game transitions to offline mode, Pahdo Labs stated they will continue to address major bugs and implement technical improvements occasionally. However, they made it clear that planned localizations for Japanese, Chinese, and other languages will not be pursued unless they see increased player numbers from those regions, which seems unlikely given the circumstances.
This minimal support approach is understandable given that the remaining team has been reduced by half and needs to focus on developing whatever comes next to keep the studio afloat. For players who purchased Starlight Revolver expecting ongoing Early Access development over the promised one to two years, this represents a significant disappointment.
About Starlight Revolver
Starlight Revolver was announced in September 2024 as the debut title from Pahdo Labs, an indie studio comprising former developers from Capcom, WayForward, and Riot Games. The game was positioned as a love letter to the anime and games of the 1990s and 2000s, drawing inspiration from iconic manga artists Naoko Takeuchi (Sailor Moon) and Rumiko Takahashi (Inuyasha, Ranma 1/2).
The game featured players taking on the role of Divers, individuals who wield mysterious devices called Revolvers to travel between Nishi Island Metropolis, a lush cutting-edge city, and So Mi, otherworldly dream-like realms that fuel NIM’s prosperity. The gameplay mixed Japanese action RPG combat with Western roguelite elements, all wrapped in a charming social world inspired by classic online multiplayer experiences.
What Made It Special
Starlight Revolver featured several distinctive systems that set it apart from typical roguelite games. The Twilight Crystal mechanic allowed players to smash environmental objects to dynamically alter terrain, creating advantages in combat and uncovering hidden treasures. The Magic Combo system enabled four-player teams to trigger spectacular coordinated attacks that broke enemy defenses for satisfying team plays.
The social hub of Nishi Island Metropolis supported dozens of concurrent players and offered various activities inspired by Asian cultures, including stargazing, fishing, crafting, and multiple minigames. Players could customize their Divers’ appearance and abilities extensively, with a charm system that transformed skills in unexpected ways during each roguelite run.
The Early Access version at launch included four playable characters, three distinct So Mi threads with unique visual themes, enemies, and bosses, four-player cooperative combat, and the first neighborhood of NIM. The developers had planned to add new playable characters, areas, activities, and systems throughout the Early Access period, which was expected to last one to two years before full release.
A Promising Start
The game’s failure is particularly surprising given its strong performance during Steam Next Fest earlier in 2025. The demo was recognized as one of the top 10 most-played demos during the entire festival, suggesting significant player interest and engagement. The studio even wrote an article for Game Developer sharing seven takeaways from their Next Fest success, highlighting their demo’s performance and the positive reception they received.
This disconnect between demo popularity and actual launch sales represents one of gaming’s most challenging realities. Wishlists and demo downloads don’t always translate to purchases, especially when numerous other games are competing for attention and wallets. The game launched at a limited-time discounted price of $24.99, but even that relatively modest price point wasn’t enough to convert interest into sustainable sales.

The Broader Context
Starlight Revolver’s failure highlights the brutal economics facing indie multiplayer games. Unlike single-player titles that can find audiences over time through word-of-mouth and sales, multiplayer games require critical mass at launch to function properly. Without enough concurrent players, matchmaking becomes difficult, social features feel empty, and the core experience suffers, creating a death spiral that’s nearly impossible to escape.
The game also launched into an incredibly crowded market. August 2025 saw numerous high-profile releases competing for attention, and the roguelite genre in particular has become oversaturated with quality titles. Standing out requires either exceptional marketing, viral word-of-mouth, or being significantly better than established alternatives. Despite the pedigree of Pahdo Labs’ team members, their debut title couldn’t achieve the breakthrough needed.
Lessons for Indie Developers
The Pahdo Labs team’s transparent communication about their situation offers valuable lessons for other indie developers. Their admission that they may have overextended themselves by combining too many ambitious systems resonates with many failed projects that tried to do everything instead of focusing on executing one core concept exceptionally well.
The studio’s original mission involved creating virtual worlds built by players, with plans for tools enhanced by AI or procedural generation to enable player creativity. Their earlier project, referred to as Halcyon Zero, shared similar ambitions. The shift to Starlight Revolver represented a pivot, but perhaps the underlying ambition to create massive social experiences remained too large for a small studio’s debut title.
What’s Next for Pahdo Labs
In their announcement, Pahdo Labs stated they will be focusing on their next steps and will provide further updates around February 2026. The remaining team has transitioned to fully remote work following the layoffs, and they’re engaging in extensive discussions about how to proceed and what could realistically prevent the studio from closing entirely.
The studio expressed hope that they can eventually regain the trust and enthusiasm of their community, suggesting they’re not giving up on game development despite this setback. However, the path forward will be challenging. They’ll need to develop something with a smaller scope that can achieve commercial success with their reduced team, all while managing the financial and emotional toll of their first project’s failure.
Community Reactions
The response from players has been sympathetic but disappointed. Many appreciated the studio’s transparency about the situation and their willingness to explain what went wrong rather than simply abandoning the game without explanation. However, players who purchased the game expecting ongoing development naturally feel let down by the abrupt end of support.
Some community members have questioned whether the game should have been released in Early Access if the studio couldn’t sustain development through a rough launch period. Others have noted that the Early Access model has risks for both developers and players, and that transparent communication, as Pahdo Labs provided, represents the best possible way to handle a difficult situation.
FAQs
What is happening to Starlight Revolver?
Starlight Revolver will transition to offline single-player mode by early December 2025, just three months after its August 27 Early Access launch. The game will remain available for purchase but will no longer support online multiplayer or receive regular content updates.
Why is Starlight Revolver shutting down?
The game failed to achieve sufficient sales to sustain Pahdo Labs’ studio operations. Despite strong demo performance during Steam Next Fest, the launch fell short of expectations, forcing the studio to lay off half their development team and transition the game to offline mode.
Who developed Starlight Revolver?
Starlight Revolver was developed by Pahdo Labs, an indie studio founded in 2021 that includes former developers from Capcom, WayForward, and Riot Games. This was their debut title.
Will I still be able to play Starlight Revolver?
Yes, the game will remain accessible to all players who purchased it and will continue to be available for purchase on Steam. However, it will only function in offline single-player mode after early December 2025, losing all online multiplayer features.
Will I get a refund for Starlight Revolver?
Pahdo Labs has not announced any special refund program. Players will automatically receive all cosmetic items that were created for the game, but standard Steam refund policies would apply for those seeking returns.
What was Starlight Revolver about?
Starlight Revolver was an anime-inspired cooperative action RPG with roguelite gameplay. Players became Divers who traveled between a vibrant city hub called Nishi Island Metropolis and dream-like combat realms called So Mi, using devices called Revolvers to hop between realities.
What will happen to Pahdo Labs?
The studio laid off half their development team and transitioned remaining staff to remote work. They plan to provide an update around February 2026 about their future direction and next project, though their survival remains uncertain.
How much did Starlight Revolver cost?
The game launched at a limited-time discounted price of $24.99 during its Early Access release on August 27, 2025.
Conclusion
The story of Starlight Revolver serves as a sobering reminder of how challenging indie game development remains, even for talented teams with industry pedigree. A strong demo showing and healthy wishlist numbers don’t guarantee commercial success, and ambitious projects that combine multiple complex systems face exponentially higher execution challenges. For Pahdo Labs, the next few months will be critical as they determine whether they can regroup, refocus on a more achievable project, and give their studio another chance at success. For players who supported the game, the transition to offline mode at least preserves access to what was built, even if it falls far short of the ongoing Early Access journey that was originally promised. The gaming industry needs more transparency like Pahdo Labs provided in their announcement, even when the news is disappointing. Understanding why games fail helps the community appreciate the risks developers take and sets more realistic expectations for future projects.