The bullet heaven genre hit critical mass after Vampire Survivors showed the world that auto-firing weapons and overwhelming hordes could create addictive gameplay loops. Since then, countless developers have tried adding their own spin to the formula. Most slap on a new theme and call it a day. Swarm Grinder from indie studio Last Bite Games took a different approach. What if instead of wizards or adventurers, you piloted a powerful mech? What if enemies didn’t just spawn randomly but came from mining nodes you actively destroyed? What if the whole experience felt like Deep Rock Galactic had a baby with Vampire Survivors? The result launched on Steam in April 2024, and it turns out mixing mining with mayhem creates something special.

Mining Your Own Doom
Every Swarm Grinder run starts with a procedurally generated map crawling with dormant alien cells. These aren’t just background decoration. Each cell contains sleeping enemies waiting to burst out and tear you apart. The twist is that you need to destroy these cells to progress, creating a constant risk-reward calculation that most bullet heaven games don’t have.
See, your mech runs on fuel. Let the tank hit empty and your run is over. The only way to refuel is by destroying mining posts scattered across the map, which means moving forward and triggering more cells. You can’t just camp in one spot grinding enemies forever like in Vampire Survivors. The game forces aggression, pushing you deeper into danger zones where the alien swarms grow thicker and more evolved.
This mining-driven progression creates unique pacing. Instead of endless waves washing over you, enemies come in bursts when you pop cells. Strategic players can manage spawn rates by carefully choosing which cells to destroy and when. Get too greedy mining everything at once and you’ll be overwhelmed. Play too cautiously and you’ll run out of fuel before reaching the next checkpoint. It’s a balancing act that keeps every run tense.
The cells themselves evolve as the run progresses. Early game cells spawn basic enemies that die in a few hits. Push deeper and you’ll encounter cells that birth tanky bugs, suicide bombers that sprint at you with explosive intent, and elite variants with special abilities. The spreading cellular mass creates visual feedback showing how dangerous an area has become, giving you information to make tactical decisions about your path forward.
Mechs With Personality
Unlike most bullet heaven games where your character is just a sprite moving around the screen, Swarm Grinder puts you in control of distinct mechs with unique base weapons and stats. The default mech starts with a gatling gun that tears through swarms with satisfying rapid-fire. Another mech features blade weapons that excel at close range crowd control. Each chassis changes how you approach encounters and what upgrades you prioritize.
The gadget system provides your secondary abilities. As you clear mining posts, you choose between different gadgets that complement your primary weapon. Want a missile barrage that clears distant cell clusters? There’s a gadget for that. Prefer deployable turrets that provide covering fire? You can spec into that instead. The combinations create distinct playstyles where two players using the same mech can have completely different experiences based on their gadget choices.
Permanent upgrades unlock between runs using gems collected during your mining expeditions. These meta-progression systems let you boost health, damage, movement speed, and other core stats. You’ll also unlock new mechs, each offering fresh starting points for your builds. The progression feels meaningful without being required, allowing skilled players to complete runs with minimal upgrades while giving struggling players a path to gradually increase their power.
Skills That Actually Evolve
The skill system in Swarm Grinder stands out in the crowded bullet heaven space. After clearing each mining post, you choose from three random upgrades. These aren’t just stat boosts. Many skills fundamentally change how your weapons behave. Your gatling gun might gain ricochet, bouncing bullets between enemies. Add pierce and suddenly you’re cutting through entire lines of bugs. Stack explosion on hit and every kill creates chain reactions.
The upgrade UI shows progress toward maxing out each weapon with six levels of improvements. But here’s the clever part: find three special golden screws scattered across the map and you unlock a massive power spike for your current build. These screws spawn dynamically, with arrows guiding you toward them once you find the first one. It creates organic exploration goals beyond just surviving waves.
Evolution mechanics let fully upgraded weapons transform into more powerful versions with new effects. That basic gatling gun could evolve into a minigun that never needs to reload. Your blade weapon might become a whirlwind of death that pulls enemies toward you. These evolutions reward players who commit to upgrading specific weapons rather than spreading points across everything.
The Deep Rock Galactic Connection
Anyone who’s played Deep Rock Galactic will immediately recognize Swarm Grinder’s influences. The mining aesthetic, the focus on resource extraction under pressure, the overwhelming alien swarms, and even the chunky pixel art style all evoke Ghost Ship Games’ co-op shooter. Last Bite Games isn’t hiding these inspirations. They’re celebrating them while translating the experience into a solo roguelite format.
The comparison works both thematically and mechanically. Deep Rock Galactic’s tension comes from balancing mission objectives against incoming bug waves. Swarm Grinder creates similar pressure through its fuel system and mining post objectives. Both games make you feel like an overwhelmed but capable space miner fighting for survival on a hostile alien world. The difference is that Swarm Grinder distills the experience into tight 20-30 minute runs rather than extended mission-based gameplay.
The alien designs borrow heavily from the bug horror aesthetic. Masses of chittering creatures burst from walls, elite variants tower over basic swarmers, and special enemies have unique behaviors that force tactical adaptation. It’s not just reskinned zombies or generic monsters. These are recognizably insectoid threats that feel like they belong in the same universe as Hoxxes IV’s native fauna.
Reception and Evolution
Swarm Grinder launched into Early Access on Steam in May 2023 before hitting full release in April 2024. The reception has been positive from the bullet heaven community, with reviewers praising the unique mining mechanics and mech customization while noting that it feels very much like a Vampire Survivors variant rather than a complete reinvention of the genre.
The game sits at a 78% positive rating on Steam, which is solid if not spectacular. Players who love the formula appreciate the sci-fi twist and strategic depth added by the fuel management system. Critics point out that beyond the mining gimmick, Swarm Grinder doesn’t deviate far from the established bullet heaven template. Whether you see that as good or bad depends on how much genre innovation you demand.
Last Bite Games has continued supporting the title with updates adding new gadgets, mechs, and balance adjustments. The developers remain active in their community Discord, gathering feedback and implementing changes based on player suggestions. For a small indie team, this ongoing support shows commitment to their vision beyond just launching and abandoning the project.
Standing Out in a Saturated Genre
The bullet heaven roguelite space became incredibly crowded after Vampire Survivors proved the formula works. Players now have dozens of options spanning fantasy, horror, sci-fi, and comedy themes. Swarm Grinder differentiates itself through the mining mechanics and mech focus, but that might not be enough for players suffering from genre fatigue.
What gives Swarm Grinder staying power is the quality of execution. The pixel art is chunky and satisfying, with clear visual feedback for hits, explosions, and environmental destruction. The sound design sells the weight of your mech weapons and the overwhelming nature of the swarms. Runs feel fair, with death usually coming from poor planning or overambition rather than random bad luck.
The game works particularly well on Steam Deck, with full controller support and performance optimization that keeps framerates smooth even when hundreds of enemies fill the screen. For players who want their bullet heaven fix during commutes or lunch breaks, Swarm Grinder delivers polished portable mayhem.
Frequently Asked Questions
When did Swarm Grinder release?
Swarm Grinder launched in Early Access on May 5, 2023, with full release on April 22, 2024. It’s available now on PC via Steam and Epic Games Store.
What platforms is Swarm Grinder available on?
Currently, Swarm Grinder is available only on PC through Steam and Epic Games Store. It’s fully Steam Deck verified and runs great on the handheld.
Is Swarm Grinder just a Vampire Survivors clone?
While it’s definitely inspired by Vampire Survivors, Swarm Grinder adds unique mechanics like mining-based enemy spawns, fuel management that forces forward momentum, mech customization, and strategic cell destruction. It’s more of an evolution than a straight clone.
How long does each run take?
Most runs last between 20 to 30 minutes depending on how aggressively you push forward and how long you survive. Failed runs can end much quicker if you get overwhelmed early.
Is there multiplayer or co-op?
No, Swarm Grinder is strictly single-player. Unlike Deep Rock Galactic, which inspired its aesthetic, this is a solo roguelite experience.
How does the mining mechanic work?
Your mech runs on fuel that constantly depletes. To refuel, you must reach and clear mining posts scattered across the procedurally generated map. Destroying alien cells along the way spawns enemies and provides resources, creating a constant push forward.
Are there different difficulty modes?
The game features increasing difficulty as you progress deeper into each run. Between runs, you can unlock permanent upgrades that make future attempts easier, allowing you to gradually overcome tougher challenges.
Who developed Swarm Grinder?
Last Bite Games developed and published Swarm Grinder. The game is published by Null State Protocol on certain platforms.
Does Swarm Grinder have controller support?
Yes, the game features full controller support and is optimized for Steam Deck. Many players report preferring controller over mouse and keyboard for this type of game.
What makes Swarm Grinder different from other bullet heaven games?
The mining mechanics that force forward progression, mech customization with distinct playstyles, strategic enemy spawning from cells you destroy, and the Deep Rock Galactic-inspired sci-fi mining aesthetic all differentiate it from fantasy-themed bullet heaven games.
Final Thoughts
Swarm Grinder won’t revolutionize the bullet heaven genre, but it doesn’t need to. What it does is take proven mechanics and dress them up with enough unique systems and personality to justify its existence. The mining-driven progression creates tension that pure survival games sometimes lack. The mech variety offers replayability beyond just chasing higher scores. The Deep Rock Galactic aesthetic gives it visual identity in a sea of fantasy pixel art games. For players who loved Vampire Survivors but want something with more strategic depth and a sci-fi coat of paint, Swarm Grinder delivers exactly what it promises. You’re a heavily armed mech pilot trapped on an alien world, mining resources while fighting off endless swarms of hostile bugs. It’s simple, it’s satisfying, and it knows exactly what it wants to be. Not every game needs to reinvent the wheel. Sometimes you just need to put bigger guns on that wheel, point it at some alien bugs, and let physics do the rest. That’s Swarm Grinder in a nutshell, and for the bullet heaven faithful looking for their next fix, that’s probably enough. Just don’t forget to watch your fuel gauge. Running out in the middle of a swarm is exactly as bad as it sounds.