UP Software and publisher CubeGame unveiled the official trailer for Sword and Fairy 4 Remake on December 28, 2024, showcasing a stunning Unreal Engine 5 reimagining of the beloved 2007 Chinese RPG that many consider the greatest game ever produced by a Chinese studio under the classical JRPG formula. The remake retains the original’s turn-based combat system while dramatically updating visuals, character models, and environments that transform the xianxia fantasy adventure into a modern experience comparable to Final Fantasy VII Rebirth and the upcoming Clair Obscur Expedition 33. Currently confirmed only for PC with no release date announced, this marks a major revival for a franchise that seemed destined for mobile-only development after intellectual property rights were sold to ZMG.

The Final Fantasy VII Of Chinese Gaming
For many Chinese RPG enthusiasts, Sword and Fairy 4 occupies the same cultural position that Final Fantasy VII holds for Western audiences. Released on August 1, 2007 by Softstar Technology Shanghai, it represented the series’ first fully 3D entry using RenderWare engine after previous games used 2D sprites or limited 3D character rendering. The game achieved both critical and commercial success across Greater China, widely regarded as either the best or second-best entry in the franchise after the original 1995 game that launched the series as one of the “Twin Swords of Softstar” alongside the Xuan-Yuan Sword series.
The story follows Yun Tianhe, a young man living alone on a mountain peak who encounters tomb raider Han Lingsha attempting to break into his parents’ tomb. The resulting destruction sets them on a journey to uncover Tianhe’s past while becoming entangled in conflicts involving the Five Spirit Pearls, ancient artifacts created from rocks Nüwa didn’t use when repairing the broken sky. These Spirit Pearls grant vitality and combat power to owners, with Nüwa’s descendants able to manipulate nature through them, creating foundation for xianxia fantasy mixing Chinese mythology with romance and adventure.
The franchise’s significance extends beyond games into multimedia phenomenon with television adaptations, novels, and cultural impact comparable to how Final Fantasy shaped Japanese gaming culture. The 1995 original became both commercial and critical success that spawned sequels, spin-offs, and remakes spanning three decades. Sword and Fairy 4’s 2007 release represented the series’ peak in terms of combining technological advancement, narrative sophistication, and emotional resonance that created devoted fanbase still active nearly two decades later.

The Troubled Path To Remake
The remake’s existence represents minor miracle considering Softstar’s intellectual property sales and corporate restructuring threatened the franchise’s future. After Sword and Fairy 4’s success, Softstar disbanded the Shanghai subsidiary, transferring intellectual properties and business services to Softstar Beijing. Subsequent entries struggled with identity – Sword and Fairy 5 and 6 failed to capture the magic, while Sword and Fairy 7 attempted reinvention as action-adventure game using Unreal Engine 4 with mixed Western reception when localized as Sword and Fairy Together Forever in 2022.
The franchise’s rights were eventually sold to ZMG, which prioritized developing a Sword and Fairy MMORPG over single-player remakes. For over a year, ZMG planned remakes but made slow progress, leading many to assume the beloved series would pivot exclusively toward mobile games and live service monetization. This corporate limbo frustrated fans who watched one of Chinese gaming’s most prestigious franchises languish while inferior products bearing the name tarnished its reputation through cynical cash-grabs.
Enter CubeGame, a publisher that previously collaborated with DOMO to release several titles in the West including various Sword and Fairy versions and the Xuan-Yuan Sword Beyond Mountains remaster. CubeGame struck a deal with ZMG to handle Sword and Fairy 4’s remake while retaining original producer Zhang Xiaoquan, ensuring creative continuity with the beloved 2007 release. The restructured Shanghai subsidiary UP Software – whose name cleverly plays on “Shanghai Softstar” – took on development responsibilities, bringing together talent familiar with the franchise’s legacy.
December 2024 Teaser And Official Trailer
The first teaser trailer dropped on December 17, 2024, revealing the remake’s existence and Unreal Engine 5 foundation. This brief glimpse generated immediate excitement in Chinese gaming communities where Sword and Fairy 4 holds legendary status. The December 28, 2024 official trailer provided first substantial look at gameplay, showcasing main characters’ updated appearances, environmental detail, and confirmation that the classic turn-based battle system remains intact despite reports suggesting possible real-time turn-based hybrid mechanics similar to Final Fantasy VII Remake.
The four-minute trailer features lush environments blending natural landscapes with fantastical architecture characteristic of xianxia settings. Mountains shrouded in mist, ancient temples, spirit realms, and mythological creatures all receive stunning visual upgrades thanks to Unreal Engine 5’s photogrammetry, nanite geometry, and lumen lighting systems. Character models achieve fidelity rivaling AAA Japanese RPGs, with expressive facial animations and detailed costume designs respecting original aesthetic while modernizing for contemporary standards.
Turn-Based Combat In Modern Era
The confirmation that Sword and Fairy 4 Remake retains turn-based combat represents significant decision in era where action RPGs dominate. Final Fantasy abandoned turn-based mechanics after XIII, Persona embraced real-time negotiations in Persona 5 Royal, and even Dragon Quest added action-oriented spin-offs. Yet turn-based combat experiences resurgence through games like Baldur’s Gate 3, Persona 5, and the upcoming Clair Obscur Expedition 33 demonstrating that strategic menu-driven battles still resonate when executed well.
The trailer showcases combat that appears faithful to the 2007 original’s system while adding visual flair impossible on mid-2000s hardware. Characters unleash spectacular abilities with particle effects, camera dynamics, and environmental destruction that make each attack feel impactful. The footage suggests possible hybrid approach where turns progress in real-time similar to Final Fantasy VII Remake, though official confirmation awaits. This would modernize pacing without abandoning strategic depth that turn-based purists demand.
The xianxia setting provides rich foundation for creative abilities tied to Chinese mythology and wuxia martial arts. Characters can manipulate elemental Spirit Pearls, summon mythological creatures, perform sword techniques inspired by wire-fu cinema, and invoke Taoist magic. These culturally-specific combat elements distinguish Sword and Fairy from Western-influenced JRPGs, offering gameplay experiences rooted in Chinese fantasy traditions that remain underrepresented in international gaming despite massive domestic popularity.
The Clair Obscur Expedition 33 Comparison
Multiple observers comparing Sword and Fairy 4 Remake to Clair Obscur Expedition 33 highlights both games’ pursuit of modernizing turn-based combat through cinematic presentation and hybrid mechanics. Clair Obscur gained attention for blending menu-driven strategy with reactive timing elements and seamless transitions between exploration and combat. If Sword and Fairy implements similar systems, it could create accessible entry point for Western audiences unfamiliar with Chinese RPGs while satisfying fans who want evolution beyond static menu battles.
The visual comparison also holds merit. Both games leverage Unreal Engine 5 to achieve graphical fidelity approaching photorealism while maintaining stylized character designs and fantastical environments. The Sword and Fairy trailer showcases similar attention to lighting, texture detail, and environmental storytelling that made Clair Obscur’s trailers viral sensations. For Chinese developers competing internationally, matching or exceeding Western indie visual standards becomes crucial for breaking through cultural barriers and preconceptions about Chinese game quality.
However, Sword and Fairy 4 Remake carries advantage of established franchise history and proven story that Clair Obscur as new IP cannot leverage. Fans already love these characters, understand this world, and feel invested in seeing the remake executed properly. This built-in audience provides safety net while ambitious technical improvements attract newcomers curious about legendary Chinese RPG they may have missed due to limited international availability of the 2007 original.
The Final Fantasy VII Remake Influence
Industry observers suggest Sword and Fairy 4’s remake greenlight followed Final Fantasy VII Remake’s commercial success demonstrating viable market for rebuilt classics using modern technology. Despite Rebirth’s lukewarm sales compared to Square Enix’s expectations, the remake project overall proved that beloved RPGs can find new audiences through faithful reimaginings that respect original design while incorporating contemporary quality-of-life improvements and visual upgrades.
The parallels extend beyond business case to design philosophy. Both remakes face challenge of serving nostalgic original fans while creating accessible experiences for newcomers unfamiliar with decades-old game design conventions. Both target mature audiences who played originals as children and now have disposable income for premium nostalgia purchases. Both risk controversy if changes deviate too far from beloved source material while risking irrelevance if they simply provide visual updates without meaningful improvements.
Platform And Release Details
Currently, Sword and Fairy 4 Remake is confirmed only for PC with no official release date beyond generic “under development” status. The focus on PC makes sense given the platform’s dominance in Chinese gaming market where console ownership remains lower than Western regions despite growing PlayStation and Switch presence. However, the December 2024 Gematsu report mentions the game will be available for console and PC platforms, suggesting PlayStation 5, Xbox Series X/S, and potentially Nintendo Switch 2 versions are planned but unannounced.
The lack of release date indicates the remake remains early in development despite the polished trailer footage. Modern game marketing often showcases vertical slices or target renders that don’t represent actual playable builds, making it difficult to estimate how far UP Software has progressed. Given the project’s announcement came less than two weeks ago as of December 28, 2024, conservative estimates suggest 2026 or 2027 launch windows assuming typical RPG development timelines and the need to create dozens of hours of content matching the original’s scope.
International localization remains question mark. Previous Sword and Fairy games received Western releases through publishers like EastAsiaSoft and CubeGame itself, though commercial performance outside Asia proved modest. The remake’s higher production values and modern presentation could help break through in Western markets if marketing emphasizes the Final Fantasy VII connection and positions it as accessible entry point for audiences curious about Chinese RPGs but intimidated by decades of franchise history and cultural specificity.

The Xianxia Fantasy Genre
Western audiences unfamiliar with xianxia fantasy will encounter setting and themes rooted in Chinese mythology, Taoism, Buddhism, and wuxia martial arts traditions. The genre features immortal cultivation where practitioners train to transcend mortality, fly on swords, manipulate elements, and ascend to godhood. Characters navigate conflicts between demons, deities, mortal realms, and spirit worlds while dealing with karmic destiny, reincarnation, and cosmic balance between order and chaos.
Sword and Fairy 4’s story incorporates these elements through the Five Spirit Pearls mythology and Nüwa’s descendants, blending divine artifacts with personal drama as characters uncover family secrets and navigate romantic entanglements. The tomb raiding premise provides adventure framework while deeper narrative explores themes of fate, sacrifice, and whether mortals can challenge divine will. These philosophical underpinnings create emotional weight beyond typical RPG save-the-world scenarios.
The cultural specificity represents both challenge and opportunity. Western players accustomed to European fantasy or Japanese anime aesthetics may find xianxia unfamiliar, potentially creating accessibility barrier. However, audiences who embraced Chinese cultivation novels, manhwa, and donghua (Chinese animation) will recognize the setting conventions and appreciate high-production adaptation of beloved genre. The game also offers educational value, exposing international players to Chinese cultural traditions through interactive storytelling impossible in passive media.
Why This Remake Matters
Sword and Fairy 4 Remake represents broader trend of Chinese game development asserting global ambitions. For decades, Chinese studios primarily served domestic market or produced mobile games for international distribution. Recent years have seen premium Chinese titles like Black Myth Wukong achieving worldwide commercial and critical success, demonstrating that Chinese developers can compete with Japanese and Western studios when given resources and creative freedom.
The remake also validates single-player narrative RPGs as viable investments despite industry trends favoring live service monetization. CubeGame and UP Software chose rebuilding beloved classic over creating new IP or mobile adaptation, signaling confidence that quality single-player experiences find audiences willing to pay premium prices. This contrasts with ZMG’s MMORPG focus, suggesting different philosophies about franchise exploitation versus preservation.
For the Chinese gaming community specifically, the remake represents cultural preservation. Sword and Fairy shaped Chinese gaming identity the way Final Fantasy, Dragon Quest, and The Legend of Zelda shaped Japanese and Western gaming. Allowing the series to fade into mobile obscurity would erase important cultural artifact. The remake ensures new generations experience this legendary title while introducing international audiences to Chinese RPG traditions that influenced countless domestic games but remained largely unknown outside Asia.
Community Reception And Expectations
The December 2024 reveal generated overwhelmingly positive response in Chinese gaming communities where Sword and Fairy 4 holds sacred status. Fans expressed relief that the remake appears faithful to the original’s turn-based combat and story structure rather than radically reimagining it as action game. The Unreal Engine 5 visuals exceeded expectations, demonstrating that Chinese studios can achieve AAA production values matching or exceeding Japanese competitors when properly resourced.
Western audiences familiar with the series through previous localized releases showed cautious optimism. The Final Fantasy VII Remake and Clair Obscur comparisons help communicate what to expect to international players who never experienced the 2007 original. However, some skepticism exists about whether UP Software can deliver polished product given Chinese game development’s mixed track record with complex single-player RPGs requiring years of sustained investment.
The lack of release date and platform details beyond PC creates uncertainty about scope and timeline. Is this full remake recreating the entire 30+ hour campaign, or streamlined version condensing content? Will console versions arrive simultaneously or lag behind PC launch? Can small restructured studio handle project of this ambition without delays, downgrades, or compromises? These questions won’t be answered until UP Software provides substantial gameplay demonstrations and concrete release windows.
FAQs
When did Sword and Fairy 4 Remake get announced?
A teaser trailer dropped December 17, 2024, with the official trailer following on December 28, 2024. The remake is developed by UP Software using Unreal Engine 5 and published by CubeGame, with original producer Zhang Xiaoquan retained for creative continuity. No release date has been announced.
What platforms will Sword and Fairy 4 Remake be on?
Currently confirmed only for PC. Reports mention the game will be available for console and PC platforms, suggesting PlayStation 5 and Xbox Series X/S versions are planned but unannounced. Given Chinese market preferences and development focus, PC will likely be primary platform with console ports potentially following later.
What is the original Sword and Fairy 4?
A beloved Chinese RPG released August 1, 2007 by Softstar Technology Shanghai using RenderWare engine. It’s widely regarded as one of the greatest games ever produced by Chinese studios under classical JRPG formula, often compared to Final Fantasy VII in cultural significance for Chinese gaming audiences.
Will it keep turn-based combat?
Yes. The official trailer confirms the remake retains classic turn-based battle system, though some reports suggest possible hybrid mechanics incorporating real-time elements similar to Final Fantasy VII Remake. The footage shows strategic menu-driven combat with spectacular visual effects and camera dynamics modernizing presentation without abandoning tactical depth.
What is xianxia fantasy?
Chinese fantasy genre featuring immortal cultivation, flying swords, elemental manipulation, and ascension to godhood. It draws from Chinese mythology, Taoism, Buddhism, and wuxia martial arts, exploring themes of fate, reincarnation, and karmic destiny. Sword and Fairy 4 incorporates these elements through Five Spirit Pearls mythology and conflicts between demons, deities, and mortals.
Who is developing the remake?
UP Software, a restructured version of Softstar Technology Shanghai whose name plays on the original studio. Publisher CubeGame secured rights from ZMG and retained original producer Zhang Xiaoquan. This ensures talent familiar with franchise legacy leads development rather than outsourcing to unfamiliar teams.
Will there be English localization?
Not confirmed. Previous Sword and Fairy games received Western releases through publishers like EastAsiaSoft and CubeGame, though commercial performance outside Asia proved modest. The remake’s higher production values could justify international localization if CubeGame believes it can succeed in Western markets alongside Black Myth Wukong’s precedent.
How does it compare to Final Fantasy VII Remake?
Both rebuild beloved classics using modern technology while respecting original design. Sword and Fairy 4 holds similar cultural significance for Chinese audiences as FF7 for international players. The remake pursuit reportedly followed FF7 Remake’s success proving viable market for rebuilt RPGs, though Sword and Fairy appears smaller in scope as Chinese indie project versus Square Enix’s AAA budget.
Conclusion
Sword and Fairy 4 Remake’s December 2024 reveal represents triumphant return for Chinese gaming’s most prestigious RPG franchise after years of corporate uncertainty threatened its legacy. UP Software’s Unreal Engine 5 reimagining retains the beloved 2007 original’s turn-based combat and xianxia fantasy storytelling while delivering visual fidelity comparable to Final Fantasy VII Rebirth and Clair Obscur Expedition 33, demonstrating Chinese studios can achieve AAA production values when properly resourced. The remake matters beyond nostalgia – it validates single-player narrative RPGs as viable investments despite industry live service trends, preserves culturally significant game that shaped Chinese gaming identity, and introduces international audiences to xianxia traditions underrepresented in global gaming despite massive domestic popularity. CubeGame’s deal with ZMG to handle development while retaining original producer Zhang Xiaoquan ensures creative continuity with the classic that many consider the Final Fantasy VII of Chinese gaming. The confirmed turn-based combat addresses fan concerns about modernization sacrificing tactical depth, though possible hybrid real-time elements could create accessible entry point for newcomers while satisfying purists. The lack of release date and platform details beyond PC creates uncertainty about scope and timeline, but the polished December 28 trailer suggests development has progressed substantially despite only being publicly announced weeks earlier. Whether UP Software can deliver complete remake recreating the 30+ hour campaign without delays or compromises remains question that only time will answer. For Chinese gaming community, the remake represents cultural preservation ensuring new generations experience legendary title while potentially introducing Western audiences to franchise that influenced countless domestic games but remained largely unknown internationally. The comparisons to Final Fantasy VII Remake and Clair Obscur Expedition 33 help communicate what to expect – faithful rebuild respecting original while incorporating contemporary quality-of-life improvements and visual upgrades that make classic accessible to modern audiences unfamiliar with decades-old design conventions. As Chinese game development asserts global ambitions following Black Myth Wukong’s worldwide success, Sword and Fairy 4 Remake positions itself as next major test of whether premium Chinese single-player RPGs can compete internationally when given creative freedom and proper resources.