Tomb Raider 2013 Reboot Hits Mobile: Lara Croft’s Full Console Experience Coming to iOS and Android

Lara Croft’s gritty 2013 origin story is making the leap to your pocket. Feral Interactive announced on December 16, 2025, that the critically acclaimed Tomb Raider reboot will launch on iOS and Android devices on February 12, 2026, for $19.99. This isn’t a watered-down mobile spin-off or simplified version. It’s the complete console experience including all 12 DLC packs, adapted with customizable touchscreen controls, full controller support, and optimization presets that promise console-quality visuals on modern smartphones and tablets.

Mobile gaming on smartphone with controller attached

The Complete Tomb Raider Experience

Crystal Dynamics’ 2013 Tomb Raider reboot kickstarted a new trilogy that showed a different perspective on Lara Croft, adding survival elements and a semi-open world to the traditional tomb raiding formula. The game follows a young and inexperienced Lara who gets shipwrecked on the mysterious island of Yamatai, where she must fight for survival against hostile cultists while uncovering the dark history of the forgotten island. It’s her transformation from frightened castaway into hardened survivor that made this reboot resonate with audiences and critics alike.

The mobile version brings the complete campaign from the original game with the same story, levels, puzzles, and combat encounters players experienced on consoles. All 12 DLC packs are included, adding extra outfits, weapon upgrades, and a bonus Challenge Tomb. This makes it a complete edition rather than a compromised port, giving mobile players the definitive Tomb Raider 2013 experience without needing to track down season passes or individual content packs.

Built for Mobile, Not Compromised

Feral Interactive has proven track record bringing console games to mobile platforms. Earlier in 2025, they successfully launched Lara Croft and the Guardian of Light on iOS, and they previously ported Hitman Absolution to mobile devices with impressive results. Their approach focuses on thoughtful adaptation rather than straight conversion, ensuring games feel native to mobile while preserving what made the originals special.

Gaming on tablet device with high quality graphics

For Tomb Raider, this means a customizable touchscreen control layout designed for both exploration and combat. Players who prefer physical controls can use a wide range of supported controllers, while iPadOS and Android tablet users gain additional support for mouse and keyboard controls. The game even includes gyroscopic aiming for devices that support it, adding motion controls for more precise shooting during combat encounters.

Graphics and Performance Options

Mobile gaming spans everything from budget smartphones to flagship devices that rival console performance, so Feral Interactive built multiple optimization presets into Tomb Raider. Players can switch between performance modes that prioritize frame rate or visual quality modes that push graphical fidelity. The studio promises console-quality visuals and stable performance across supported smartphones and tablets, though specific device requirements haven’t been detailed yet.

Why This Release Matters

Controller support has revolutionized mobile gaming over the past few years. What was once a platform dominated by simple touch-based games and free-to-play titles now hosts increasingly complex console experiences. Major franchises like Resident Evil, Assassin’s Creed, and Death Stranding have made successful transitions to mobile, proving audiences exist for premium gaming experiences on phones and tablets.

Tomb Raider’s arrival continues this trend while addressing a crucial accessibility issue. Many people cannot afford gaming consoles or PCs, making smartphones their only gaming device. A $19.99 mobile port becomes more accessible than a $300+ console plus $30-70 for the game itself. This democratizes access to AAA gaming experiences for audiences who would otherwise never play these titles, particularly in emerging markets where smartphones vastly outnumber gaming PCs.

Lara Croft action adventure gaming scene

Modern Phones Can Handle It

Skeptics might question whether mobile devices can run a 2013 console game properly, but smartphone technology has advanced dramatically. Modern flagship phones and even many mid-range devices now exceed PlayStation 3 and Xbox 360 specifications by significant margins. The 2013 Tomb Raider ran on those consoles, so current generation phones should handle adapted versions without major compromises beyond resolution and some visual effects.

Recent mobile ports like Red Dead Redemption demonstrate what’s possible when developers properly optimize console games for mobile hardware. That game launched on mobile in December 2025 and runs impressively smooth even on devices from a year or two ago. Tomb Raider, being an older title with less demanding requirements, should perform even better across a wider range of devices.

The Pricing Debate

At $19.99 or regional equivalents like Rs 1,349 in India and €15.99 in Europe, Tomb Raider costs significantly more than typical mobile games. Free-to-play dominates mobile gaming, conditioning many users to expect games cost nothing upfront. Premium mobile releases face uphill battles convincing players to spend money, especially when the same game frequently goes on sale for similar or lower prices on PC platforms like Steam.

However, for players who don’t own gaming PCs or consoles, $19.99 represents the cheapest way to experience this acclaimed adventure. The complete edition with all DLC sweetens the deal compared to buying base game plus season passes separately. iOS users can already preorder on the App Store, while Android users can pre-register on Google Play Store to receive launch notifications.

What This Means For Lara’s Future

This mobile port arrives at an interesting time for the Tomb Raider franchise. Crystal Dynamics recently announced a new Tomb Raider game powered by Unreal Engine 5 that’s currently in development, with Amazon Games attached as publisher. The mobile release keeps Lara Croft relevant in gaming conversations while introducing her origin story to mobile-only audiences who might become interested in future franchise entries.

Feral Interactive’s commitment to bringing Tomb Raider to mobile follows their earlier 2025 release of Lara Croft and the Guardian of Light, suggesting a broader strategy to establish the franchise on mobile platforms. If the 2013 reboot succeeds commercially, sequels Rise of the Tomb Raider and Shadow of the Tomb Raider could follow, completing the Survivor trilogy on mobile devices.

Frequently Asked Questions

When does Tomb Raider 2013 release on mobile?

February 12, 2026, on both iOS and Android devices simultaneously. iOS users can preorder now on the App Store, while Android users can pre-register on Google Play Store.

How much does the mobile version cost?

$19.99 in the US, €15.99 in Europe, £12.99 in the UK, and Rs 1,349 in India. The price includes the base game plus all 12 DLC packs.

Is this the complete game or a simplified version?

It’s the complete Tomb Raider 2013 experience with the full campaign, all levels, puzzles, combat encounters, and every DLC pack from the original release.

Can I use a controller?

Yes. The game supports a wide range of controllers for both iOS and Android. Tablet users also get mouse and keyboard support.

Will my phone be able to run it?

Feral Interactive promises stable performance across supported devices with multiple optimization presets. Specific device requirements haven’t been detailed yet, but modern mid-range and flagship phones should handle it well.

Are there touchscreen controls?

Yes, with customizable touchscreen control layouts designed for both exploration and combat. The game also supports gyroscopic aiming on compatible devices.

Will this work on tablets?

Yes. The game launches on both smartphones and tablets for iOS and Android, with iPadOS and Android tablets getting additional mouse and keyboard support.

Is this a remaster or the original 2013 game?

It’s the 2013 original adapted for mobile with console-quality visuals optimized for smartphone and tablet screens, not a remaster with updated graphics beyond mobile optimization.

The Mobile Gaming Evolution Continues

Tomb Raider’s mobile release represents another milestone in mobile gaming’s maturation from casual time-wasters to legitimate platform for complex AAA experiences. Just a few years ago, the idea of playing a full Tomb Raider game with console-quality graphics on a phone seemed absurd. Now it’s becoming routine as hardware improves and developers figure out how to adapt control schemes and optimize performance for mobile constraints. The success or failure of these premium mobile ports will determine whether more publishers embrace mobile as a viable platform for older AAA titles. Strong sales could open floodgates for back catalog releases that extend game lifecycles and reach new audiences. Poor performance might discourage future attempts, keeping mobile gaming focused on free-to-play and simpler experiences designed specifically for touchscreen play. For now, mobile gamers who’ve wanted to experience Lara Croft’s origin story finally get their chance on February 12, 2026. Whether you’re a longtime fan wanting to replay the adventure on the go or a mobile-only player curious about what the hype was about, Feral Interactive’s adaptation promises the definitive way to play Tomb Raider on pocket-sized screens. The real question isn’t whether your phone can handle it. It’s whether mobile audiences will embrace premium gaming experiences at premium prices.

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