Someone at Lumari Games asked a deceptively simple question: what if beer pong had physics, weapons, and the goal of launching your opponent off the stage? The answer is Trickshotterz, a chaotic 2D party brawler that feels like the fever dream offspring of beer pong and Soldat.
Forget everything you know about competitive shooters. In Trickshotterz, scoring isn’t about landing headshots or racking up kills. The only way to win is to shoot your ball into your opponent’s cup or knock them off the stage entirely. It sounds simple until you realize there are boxes flying around, giant fans launching players across the map, and power-ups that fundamentally break the laws of physics in hilarious ways.
The Core Concept
Picture beer pong, but instead of careful aim and gravity, you’re dealing with physics-driven chaos. You control a character whose entire job is to launch balls into cups while also trying to survive an increasingly absurd arena. Side hits don’t count – you must make the cup or nothing happens. This single rule creates a gameplay loop that’s simultaneously simple and endlessly complex.
The genius is in the constraints. By limiting scoring to cup shots only, Lumari Games forced themselves to design physics interactions and map layouts that naturally encourage wild, creative plays. Bouncing shots off fans, launching opponents into explosive boxes, using momentum to curve impossible angles – these emerge from the core mechanics rather than feeling like random additions.
Physics That Actually Matter
Every single weapon and power-up is physics-based. This means environmental objects respond to your actions in predictable ways. Fling a box and it flies based on force and angle. Get hit by a fan and you’re launched with consistent momentum. Set up bounce shots by understanding how balls interact with terrain. It’s arcade-level chaotic but grounded in real physics simulation.
This attention to physics makes learning the game feel natural. New players quickly understand that their failures are due to physics miscalculation rather than hidden mechanics. A pro player’s advantage comes from understanding trajectories and momentum, not from unlocking better gear or having faster reflexes than humanly possible.

Power-ups and Abilities
The power-up selection sounds like someone’s fever dream of 2D chaos. Sniper ball for long-range precision, Remote Ball for delayed detonation, Bomb for explosive area denial, Control Ball for mid-air tracking adjustments – the list keeps going. Each power-up fundamentally changes how you approach a shot.
On top of power-ups, every character gets a playstyle-defining ability. Dash lets you reposition instantly, WindBlast pushes opponents away, Vacuum pulls them toward you. These abilities add another layer to the trickshot meta. Do you use your ability to set up the perfect shot angle or to avoid an opponent’s incoming ball? Every match becomes a chain of decision-making moments.
Local and Online Play
Trickshotterz supports up to four players locally or online, with full rollback netcode ensuring competitive integrity even in online matches. You can play with friends sitting next to you or queue into public matchmaking to find opponents. The demo already has these features fully implemented, meaning you can jump into chaotic four-player matches right now.
The inclusion of both local and online multiplayer is smart design. It lets the game function as a party title when friends are over and a competitive experience when you’re ranking up online. One game can fill both roles without compromise.
What’s Coming in March 2026
The demo is solid, but Lumari Games is planning a full-featured release for March 2026. A map editor will let players craft their own arenas, whether for perfecting trickshot setups or designing wildly entertaining maps filled with conveyor belts and physics objects. This opens up community content creation possibilities that could keep the game fresh for years.
Cosmetic customization will let you unlock cup skins through gameplay challenges like “Achieve 10 360 no-scopes” or “Win 20 matches.” This is the proper way to do cosmetics – earn them through play, not through a store. One-time purchase model means you actually own what you unlock rather than renting cosmetics monthly.
Expanded Content
The full release will include over 20 additional stages beyond what’s in the demo, plus more than 10 new power-ups and five new abilities. Team mode support will go up to six players, letting you configure matches however you want – 2v2, 3v3, 2v2v2, anything your crew can imagine. Picture launching your friend on a rocket ride for an epic trickshot while your other friend scores in the meantime. That’s the kind of chaos Lumari Games is building toward.
Custom Match Settings
Complete customization will let you tweak physics settings, adjust power-up spawn rates, and select which abilities and power-ups are available. Want to play with only Dash ability and no other tools? That’s possible. Want to see how ridiculous things get with constant wind effects and massive fans everywhere? Go for it. The framework exists for infinite variations.
Why This Game Deserves Your Attention
In an industry saturated with battle royales and live service shooters, Trickshotterz is unapologetically its own thing. It doesn’t pretend to be something it’s not. It’s a party brawler first and competitive game second. It’s physics-driven chaos with enough depth that skill matters. It’s free to try right now on Steam with no strings attached.
Lumari Games clearly put genuine thought into what makes party games fun. They understood that the best party games are the ones where skill and luck blend together, where comeback moments feel possible, and where every match tells a different story based on power-up spawns and player reactions.
FAQs
Is Trickshotterz free to play?
The demo is completely free on Steam. The full release is planned for March 2026, and pricing hasn’t been officially announced yet.
Can I play Trickshotterz solo or is it multiplayer only?
The current demo focuses on multiplayer, supporting up to four players locally or online. No single-player campaign or AI opponents have been mentioned for the launch version.
How many players can play at once?
The demo supports up to four players. The full March 2026 release will expand this to six players in custom matches, with team configurations like 2v2, 3v3, or 2v2v2.
Does Trickshotterz have crossplay?
Information about crossplay between different platforms hasn’t been officially confirmed. The game is currently available on Steam for PC.
Will there be pay-to-win cosmetics?
No. All cosmetics will be earned through gameplay challenges with a one-time purchase model. There will be no competitive advantages for spending money.
Does Trickshotterz have rollback netcode?
Yes. The game includes full rollback netcode for online matches, ensuring fair competitive play whether you’re playing locally or online.
When is the full release?
Trickshotterz is scheduled for full release in March 2026. The free demo is available now on Steam if you want to try it before the launch.
Will there be a map editor in the demo?
No, the map editor is planned as a full release feature. The demo focuses on the core gameplay and matchmaking.
Conclusion
Trickshotterz is proof that party games don’t need complex narratives or live service mechanics to be engaging. They need good ideas executed well and physics that reward creative play. Lumari Games took the simple concept of beer pong and transformed it into something that’s simultaneously chaotic and skill-rewarding. The free demo shows that the core gameplay is already solid, and the roadmap for March 2026 promises quality-of-life features like map editors and cosmetic unlocks that could keep the community engaged long-term. If you’re tired of competitive shooters taking themselves too seriously or party games that rely on RNG rather than skill, grab the demo and experience why sometimes the best games are the ones that don’t fit into traditional categories. Trickshotterz is weird, chaotic, and exactly the kind of fresh take on multiplayer gaming that the industry needs more of.