Japanese publisher Shueisha Games just announced one of the most disturbing horror concepts in recent memory. UN:Me, developed by historia, drops players into a mysterious labyrinth controlling a young girl whose body hosts four distinct souls, each carrying trauma and abilities that unpredictably seize control. The twist? Only one soul can survive, and you must choose which three to delete. The game launches on PC with support for English, Japanese, Traditional Chinese, and Simplified Chinese.
Four Souls, One Body, Zero Mercy
UN:Me begins with a nameless girl waking up lost in an enigmatic maze. She’s not alone. Four human souls dwell within her consciousness, each with unique trauma, fears, and abilities. These souls can randomly take control of her body at any moment, projecting their anxieties and phobias onto the environment unpredictably. The trailer shows the protagonist wandering through disturbing locations including hospitals and churches, environments that shift and distort based on which soul currently controls her.
The comparison to Silent Hill f meets Among Us isn’t hyperbole. Like Silent Hill, the game uses psychological horror and shifting environments to reflect internal trauma. Like Among Us, there’s an impostor problem, except in this case, you’re simultaneously all the impostors and the investigator. The protagonist appears to be a high school student based on her uniform, which adds another layer of tragedy to the concept of young lives already destroyed by trauma now forced to fight for survival.
Trauma Becomes Your Gameplay Mechanic
Each soul’s psychological scars directly impact how you play. When a particular soul surfaces during exploration, their specific trauma manifests as visual distortions, altered perceptions, and behavioral limitations. The game forces you to work with or overcome these haunting psychological obstacles depending on which soul currently controls the body. This isn’t just narrative flavor. The trauma-driven gameplay means the same corridor might look completely different depending on which soul you’re experiencing it through.
The unpredictable soul switching system creates constant tension. You can’t control when souls emerge, forcing you to adapt your approach as different fears and abilities suddenly take over. What one soul can safely navigate might become a nightmare scenario for another. The randomness removes player control in ways that mirror the protagonist’s own lack of agency over her fractured consciousness.

Soul Dialogue and Memory Fragments
Progression relies on discovering special items throughout the labyrinth that unlock intimate dialogue sequences with individual souls. These memory fragments trigger different conversations and revelations depending on which items you collect, gradually unveiling fragmented truths about each soul’s history. Hidden within these cryptic exchanges are crucial hints for advancing through the game and understanding the narrative.
The dialogue system appears designed to make you care about each soul before forcing you to make impossible choices. By learning their stories and experiencing their trauma firsthand through gameplay, the game builds emotional investment that makes the eventual soul triage even more devastating. It’s manipulative in the best horror tradition, making sure your choices carry maximum psychological weight.
The Choice That Defines Everything
UN:Me’s core moral dilemma centers on an inescapable truth only one soul can remain in the body. Players must decide which souls to preserve and which to delete. This isn’t a hidden choice or optional path. The game’s structure demands you determine who deserves to exist and who gets erased. That choice determines not just which ending you see, but forces you to confront questions about consciousness, identity, and the value of traumatized lives.
The developers call it Soul Triage, a deliberately medical term that suggests cold decision-making about who lives and dies. It’s a devastating concept that asks players to judge four traumatized individuals and condemn three of them to nonexistence. Whether the game treats this premise with the gravity it demands or exploits it for shock value remains to be seen, but the ambition is undeniable.
Who Is Making This Game?
Historia developed UN:Me with Shueisha Games publishing. Shueisha is better known for manga publishing, with properties like One Piece, Naruto, and My Hero Academia under their belt. Their move into game publishing suggests they’re applying manga storytelling sensibilities to interactive media. Historia’s previous work isn’t widely known in Western markets, making UN:Me something of a debut announcement for international audiences.
The game’s trailer premiered during Day of the Devs: The Game Awards Edition showcase on December 10, 2025. No release date was announced beyond confirmation it’s coming to PC via Steam. Additional platforms will be revealed later, suggesting console versions are likely in development but not ready to announce.
FAQs
What is UN:Me about?
UN:Me is a psychological horror adventure where you play as a girl whose body hosts four distinct souls, each with unique trauma and abilities. You must navigate a mysterious labyrinth while deciding which soul deserves to survive.
When does UN:Me release?
No release date has been announced yet. The game was revealed on December 10, 2025, with a planned PC launch on Steam. Additional platforms will be announced later.
What platforms is UN:Me coming to?
UN:Me is confirmed for PC via Steam. Console versions haven’t been announced but are likely in development based on the publisher’s statement about revealing additional platforms later.
Who is developing UN:Me?
Historia is developing UN:Me with Shueisha Games publishing. Shueisha is primarily known as a manga publisher but is expanding into game publishing with properties like this psychological horror title.
What languages does UN:Me support?
The game supports English, Japanese, Traditional Chinese, and Simplified Chinese, making it accessible to both Western and Asian markets at launch.
How does the soul switching mechanic work?
The four souls randomly take control of the protagonist’s body throughout gameplay. Each soul brings different fears, abilities, and perceptions that directly affect what you see and what actions you can take.
Do you have to delete souls in UN:Me?
Yes. The game’s core mechanic involves soul triage, where you must choose which soul remains in the body and delete the other three. This choice determines your ending and forces moral decisions about who deserves to exist.
Is UN:Me similar to other horror games?
UN:Me combines elements of Silent Hill’s psychological horror and environment distortion with Among Us’s impostor dynamics, except you’re controlling all the souls and must determine which ones are real.
Horror That Asks Hard Questions
UN:Me stands out in an increasingly crowded horror game market by tackling concepts most developers avoid. The idea of choosing which traumatized consciousness deserves existence pushes beyond typical horror into uncomfortable philosophical territory. Whether the game can handle that premise with the nuance it requires or collapses under the weight of its own ambition won’t be clear until we see more gameplay. The trailer suggests historia understands the assignment, presenting disturbing imagery without relying on cheap jump scares or gore. If they can deliver on the promise of trauma-driven gameplay where psychological scars become mechanical obstacles, UN:Me could join the ranks of horror games that linger in your thoughts long after you stop playing. Just be prepared for some deeply uncomfortable decisions about which broken souls deserve salvation and which ones get deleted.