World of Warcraft is not coming to consoles. Game director Ion Hazzikostas made that absolutely clear on the Unshackled Fury podcast in early November 2025, using language so direct it leaves no room for interpretation. “To be fully transparent, there’s no reason for us to hide anything about this,” he said. “If we were actively working towards bringing WoW to consoles or a bunch of other platforms, we’d be saying, ‘We’re actively working towards it.’ Our focus remains on the PC-based experience.” That statement eliminates one of the gaming industry’s longest-running rumors, answering speculation that has intensified significantly since Microsoft’s 2023 acquisition of Activision Blizzard.
Why the Console Rumors Wouldn’t Die
For years, WoW players have speculated about console ports. Final Fantasy XIV and The Elder Scrolls Online both launched on PlayStation and Xbox, proving that complex MMOs could work on controllers with proper interface design. When Microsoft acquired Blizzard in October 2023, the speculation intensified. Why wouldn’t Microsoft want their flagship MMORPG on Xbox? Financial incentives alone suggested a port made business sense.
Then came the Midnight expansion announcement with major class simplifications. Blizzard removed combat addons like WeakAuras. They redesigned ability rotations to reduce complexity. They added a Single-Button Assistant that suggests abilities based on context. They eliminated redundant abilities that cluttered the interface. Each change screamed “console preparation” to observant players.
The rumors reached peak intensity when reports emerged that Microsoft’s next-generation Xbox (coming 2027 or later) would essentially be a PC that lets you launch Windows and run desktop applications at any time. Suddenly, the logic seemed airtight: Microsoft gets a next-gen console, WoW comes to it through Windows, Blizzard makes massive profit, everyone wins.
Then former Blizzard president Mike Ybarra added fuel by posting on X (in a since-deleted post): “Maybe this is why they are killing add-ons. Casual WoW inc.” That tweet confirmed to observers that someone inside the industry thought this was happening. Of course, a since-deleted post from a former executive isn’t confirmation – it’s speculation. But it felt like a smoking gun at the time.

Why Hazzikostas’ Statement Actually Ends the Speculation
Here’s why Ion’s statement carries weight: he explicitly said Blizzard wouldn’t hide a console port if one existed. “There’s no reason for us to hide anything about this,” he emphasized. Gaming companies typically announce major platform ports in advance. It’s good marketing. It generates hype. It gives console players something to look forward to.
A company wouldn’t secretly develop a console port and hide it until surprise launch. That would torpedo brand excitement and prevent early marketing. If WoW was coming to consoles, Microsoft and Blizzard would announce it. They’d show gameplay footage. They’d let developers plan integration strategies.
Hazzikostas’ message was essentially: “If this was happening, you’d already know. The fact that you don’t know means it’s not happening.” That’s a logically airtight position that only works if he’s telling the truth.
The Accessibility Changes Aren’t About Consoles
According to Hazzikostas, the Midnight expansion’s major class reworks are about “approachability broadly,” not console preparation. The accessibility changes exist to help newer players engage with the game without being overwhelmed by complexity.
WoW’s complexity has always been a barrier to entry. New players see dozens of abilities, complex rotations, raid mechanics, PvP systems, and immediately feel intimidated. Midnight simplifies that initial experience. Abilities get consolidated. Rotations get streamlined. The UI becomes clearer. WeakAuras requirement disappears because Blizzard adds built-in alternatives.
Hazzikostas emphasized that despite these accessibility improvements, “the skill ceiling remains incredibly, incredibly high.” Competitive PvP players, Mythic raiders, and hardcore players will still have depth to master. The changes aren’t dumbing down the game for casual console players – they’re removing artificial complexity barriers that don’t serve gameplay depth.
What This Means for the Next-Gen Xbox
Here’s the fascinating detail: WoW *will* technically be playable on the next-generation Xbox if it runs Windows natively as reported. You could launch Windows on the console, open Battle.net, and play WoW through that interface. That’s different from an official console port with a custom controller interface and optimized UI.
An official port would require Blizzard to completely redesign the user interface for controller input. It would require extensive testing and optimization for console hardware. It would require agreements with console manufacturers about monetization and standards compliance. That’s a massive undertaking that Blizzard apparently has no interest in pursuing.
Running WoW on next-gen Xbox through Windows is technically possible but not practically useful. The interface would remain keyboard-mouse optimized. The controller would be awkward. The experience would be suboptimal. Blizzard isn’t interested in that half-baked scenario.
The Brutal Honesty About Why WoW Can’t Work on Console
Beyond the official statement, technical reasons explain why a proper WoW console port would be problematic. The Reddit community eloquently detailed the core issues:
The interface relies on extensive keyboard usage with shift modifiers. Adapting that to a controller would require complete redesign and would be cumbersome to navigate. Communication would suffer because voice chat and typing on controllers creates isolation compared to PC’s chat infrastructure. PvP would be nearly unplayable – targeting complexity, ground-targeted spells, and split-second decision-making don’t translate well to controller input. Many features would lose effectiveness – pings only work on targetable enemies, ground-targeted spells become frustrating, ability macros vanish.
Performance would likely be subpar. WoW is demanding on modern PCs during raids. Console hardware, despite being powerful, would struggle with WoW’s graphical complexity and draw distance at the framerates players expect. Server architecture wasn’t built with controller-input players in mind, requiring changes throughout backend systems.
Finally, creating console and PC versions simultaneously would fragment the community. Console players and PC players would be in different Warcraft Realms, unable to raid or PvP together. That’s unacceptable for an MMO built on community and social interaction.
FAQs
Is World of Warcraft coming to console?
No. Game director Ion Hazzikostas explicitly stated on the Unshackled Fury podcast that WoW is not coming to consoles. He emphasized that if it were, Blizzard would openly announce it.
Why have people been speculating about a console port?
Speculation intensified after Microsoft’s 2023 acquisition of Activision Blizzard and with the Midnight expansion’s accessibility changes. Players thought simplifications meant console preparation, but Hazzikostas clarified those changes are about general approachability.
Will WoW work on the next-gen Xbox?
Technically, yes – if the next Xbox runs Windows natively, you could launch the Windows version of WoW on it. However, that’s not an official console port and would require a keyboard/mouse to be practical.
What is Blizzard actually working on with Midnight’s changes?
Midnight is simplifying WoW’s interface and ability complexity to improve approachability for newer players. Built-in UI features replace addons like WeakAuras. Ability rotations become clearer. But the skill ceiling remains high for competitive play.
Why can’t WoW come to console?
Technical barriers include interface complexity requiring keyboard usage, poor PvP experience on controllers, voice chat/typing limitations, performance demands, and the need to fragment the MMO community between platforms.
Did a former Blizzard president confirm a console port?
No. Former president Mike Ybarra posted a since-deleted message speculating about it (“Maybe this is why they are killing add-ons. Casual WoW inc.”), but that was speculation, not confirmation.
What did Ion Hazzikostas say exactly?
“To be fully transparent, there’s no reason for us to hide anything about this. If we were actively working towards bringing WoW to consoles, or a bunch of other platforms, we’d be saying, ‘We’re actively working towards it.’ Our focus remains on the PC-based experience.”
Will the skill ceiling be reduced in Midnight?
No. According to Hazzikostas, “the skill ceiling remains incredibly, incredibly high” despite accessibility improvements. Changes only remove artificial complexity barriers without sacrificing depth.
Are console versions coming to any Final Fantasy XIV competitors?
Final Fantasy XIV and The Elder Scrolls Online both have console versions, but WoW explicitly will not. Each MMO made different strategic choices about platform expansion.
Could Blizzard change their mind about consoles in the future?
Theoretically, yes. But Hazzikostas’ statement indicates console development isn’t on any roadmap. Gaming directions can shift, but currently, Blizzard is committed to PC-only development.
Conclusion
Ion Hazzikostas didn’t just deny a WoW console port – he explained why that denial is credible. If Blizzard was making a console version, they’d announce it. They wouldn’t hide something that valuable. The absence of announcement means the absence of project. Midnight’s accessibility changes aren’t stealth console preparation – they’re genuine efforts to make WoW more approachable for new players while preserving competitive depth. Technical barriers make a proper console port problematic anyway. The next-gen Xbox might technically run WoW through Windows, but that’s not an official port with proper controller support. WoW is staying on PC, and that’s final. Players can stop speculating and start accepting that their favorite MMO will never be a console game.