Developer Three River Games shared Airport Baggage Simulator during r/Games Indie Sunday on December 14, 2025, highlighting the recently released Demo 0.2 update that significantly expands the free Steam demo. You step into the shoes of a newly hired baggage inspector after your predecessor Rolf mysteriously quit, starting with manual bag scanning but progressively building automated conveyor systems that transform you from hands-on inspector to logistics manager overseeing an efficient baggage terminal. The game launches Q2 2026 on PC, but the updated demo lets players experience the evolution from simple inspection work to complex automation design, with an optional morally questionable side hustle trading confiscated contraband.
- From Manual Labor to Automation Empire
- The Demo 0.2 Major Update
- The Rolf Contraband Side Business
- Three River Games Development History
- The Crowded Airport Sim Market
- Automation Game Design Principles
- Visual and Atmospheric Presentation
- Q2 2026 Release Plans
- What’s Still Unknown
- Frequently Asked Questions
- The Bottom Line
From Manual Labor to Automation Empire
Airport Baggage Simulator starts you doing everything manually – pick up bags from arriving flights, place them on the inspection table, scan labels for destination and weight, check contents for illegal items, and physically push bags onto the correct conveyor belts. This hands-on introduction teaches core mechanics while establishing the tedious reality of baggage inspection work. Every bag requires your attention, every decision needs your input, and mistakes mean chaos downstream.
But the game’s core appeal lies in progression toward automation. Using your tablet, you purchase conveyors, scanners, weight detectors, and sorting machines that gradually take over manual tasks. Early automation might automatically scan bag labels, freeing you to focus on contraband detection. Mid-game systems could automatically route bags to correct destinations based on scanned data. Late-game setups might inspect, sort, and route everything automatically while you oversee operations and optimize efficiency.
This evolution from worker to manager mirrors real logistics operations where initial manual processes give way to automated systems requiring different skills. Instead of physical labor, you’re designing layouts, managing upgrades, and troubleshooting bottlenecks. The satisfaction comes from watching a well-designed system handle hundreds of bags smoothly without your constant intervention – the same appeal that makes Factorio, Satisfactory, and similar automation games addictive.
The Demo 0.2 Major Update
| Feature | Description | Impact |
|---|---|---|
| Upgrade System | Enhance buildings and equipment | Progression depth and customization |
| Skill Acquisition | Unlock new abilities and efficiencies | Character progression beyond equipment |
| Quest Line | Guided progression and objectives | Structure and direction for new players |
| Revamped Terminal | Updated interior design and atmosphere | Improved immersion and visual appeal |
| Decoration System | Customize workspace with plants and items | Personalization and cozy vibes |
| UI Improvements | Cleaner, more intuitive interfaces | Better usability and information clarity |
| Building Controls | Smoother conveyor planning and placement | Less frustration designing layouts |
| Controller Support | Full gamepad compatibility | Accessibility for couch gaming |
| Feed the Dog | Pet interaction feature | Wholesome atmosphere and breaks |
The developer DungeonSprout dedicated months to this update, aiming to release it before Christmas 2025. The scope demonstrates serious commitment to improving the demo beyond just bug fixes or minor tweaks. Adding progression systems, quest structures, and major UI overhauls represents substantial development work that transforms the demo experience significantly.
The quest line addition addresses a common demo problem – players don’t know what to do or what’s possible. By providing guided objectives and progression markers, quests teach mechanics organically while giving players clear goals. This structured introduction helps new players understand the automation journey ahead rather than feeling lost in open-ended sandbox systems.
Full controller support matters for accessibility and Steam Deck compatibility. Automation games traditionally favor mouse and keyboard for precise building and menu navigation, but good controller implementation opens the experience to players who prefer gamepads or want to play on handheld devices. The fact that Three River Games invested time into controller support suggests they’re serious about reaching broader audiences.
The Rolf Contraband Side Business
Your predecessor Rolf who mysteriously quit his inspector job now operates as a discreet buyer for confiscated substances. When you discover illegal contents in baggage during inspections, you face a choice – properly report and dispose of contraband following regulations, or pocket it and sell to Rolf for extra cash. The description notes Rolf “pays well and doesn’t pry,” and he’s “doing quite well for himself” – suggesting this side hustle is lucrative but morally questionable.
This mechanic adds Papers Please style moral choices to logistics gameplay. Do you follow rules and regulations as a proper inspector, or do you exploit your position for personal profit? The game apparently doesn’t force either path – it’s optional for players who want additional income streams and don’t mind bending ethics. This approach respects player agency while adding narrative flavor and mechanical depth.
The setup also provides narrative context for why Rolf quit – perhaps he got wealthy from contraband sales and retired early. Maybe he got caught and had to leave before formal consequences. Or he simply realized the side business was more profitable than legitimate wages. This background detail makes the game world feel more lived-in rather than just a mechanical sandbox.

Managing Horst’s Deliveries
Horst appears to be your equipment supplier, handling deliveries of conveyors, machines, and other infrastructure you purchase. The tablet interface lets you browse available equipment, place orders, and presumably schedule or manage when Horst delivers items. This creates a resource management layer where you can’t instantly build everything – you must order equipment, wait for delivery, then install it.
This delivery system prevents overwhelming players with too many options simultaneously while adding light planning requirements. If major equipment takes time to arrive, you need to think ahead about what you’ll need rather than just reacting to immediate problems. It also creates natural progression pacing where new capabilities unlock gradually rather than all at once.
Three River Games Development History
Three River Games (3RG) develops and publishes Airport Baggage Simulator according to IGN and GameFAQs listings. Their website shows a portfolio of simulator titles including Shop Simulator: Supermarket, Shop Simulator: Pet Shop, Shop Simulator: Waifu Pillows, and Michelangelo: Stonemason Simulator. This focus on niche simulation games demonstrates the studio’s specialty and target market.
The Shop Simulator series suggests Three River Games understands management and automation gameplay from multiple angles. Running shops requires similar skills to airport baggage handling – managing resources, optimizing workflows, balancing customer satisfaction against efficiency. This experience likely informed Airport Baggage Simulator’s design philosophy.
The announcement trailer dropped September 2, 2025, on IGN with the tagline “Who would’ve thought sorting suitcases could be this exciting?” This self-aware humor acknowledges the mundane premise while confidently asserting the gameplay makes it engaging. The trailer positions you as replacing Rolf whose sudden departure creates the job opening – establishing the narrative frame from the beginning.
Development appears active with major updates between the Steam page launch in July 2025 and the December demo update. This cadence suggests a small but dedicated team capable of significant iteration based on feedback. The developer’s presence in Reddit communities engaging with players directly demonstrates the grassroots marketing approach many indie simulators use to build audiences.
The Crowded Airport Sim Market
Airport Baggage Simulator enters a surprisingly populated airport simulation space. Airport Manager Simulator 2025 launched on Nintendo Switch and PlayStation in 2025, offering full airport operations management including passenger flow, aircraft servicing, and baggage handling among broader responsibilities. That game targets comprehensive airport management rather than focusing specifically on baggage logistics.
Baggage Handler Simulator, a separate title developed in Unity and shared on Reddit in July 2025, covers similar ground with conveyor system building and baggage inspection. The competition demonstrates market interest in this specific niche, but also means Airport Baggage Simulator must differentiate through quality execution, unique features, or superior polish.
Airport Contraband from DRAGO Entertainment announced a January 2026 playtest, focusing on customs inspection with roguelike elements and moral choices about smuggling. That game emphasizes the security and contraband detection angle more heavily than logistics automation, creating a different experience despite superficially similar premises. The contraband side business in Airport Baggage Simulator nods toward this theme without making it central.
The first-person perspective and hands-on feel differentiate Airport Baggage Simulator from top-down management sims. You’re not clicking icons to assign workers – you’re physically picking up bags, placing them on tables, operating equipment. This immersive approach creates different engagement than abstract management interfaces, appealing to players who prefer being in the world rather than observing from above.
Automation Game Design Principles
Successful automation games balance several competing priorities. Early game must be engaging despite limited tools and manual processes. Mid-game needs satisfying progression as automation gradually takes over. Late game requires meaningful optimization challenges once basic automation is established. Airport Baggage Simulator’s structure from manual inspector to automated terminal manager follows this proven formula.
The inspection mechanics provide engaging early gameplay – checking bags for weight violations, scanning destinations, detecting contraband creates satisfying feedback loops before automation complexity kicks in. Each bag becomes a mini-puzzle where you assess multiple factors and make routing decisions. This keeps early hours engaging while players learn systems and earn money for automation purchases.
Mid-game progression introducing conveyors, scanners, and sorting machines gradually removes tedium while introducing new complexity. You’re no longer manually scanning every bag, but you must design conveyor layouts that efficiently route bags to correct destinations. The challenge shifts from execution to planning, maintaining engagement through different skills.
Late game presumably focuses on optimization – finding the most efficient layouts, maximizing throughput, minimizing space usage, and achieving highest profit margins. These optimization challenges appeal to the same players who spend hundreds of hours perfecting Factorio builds or Satisfactory factories. There’s always room to improve, always another bottleneck to eliminate.
Visual and Atmospheric Presentation
The revamped terminal interior in Demo 0.2 demonstrates Three River Games’ commitment to atmospheric presentation beyond pure mechanics. Airport terminals have distinct aesthetics – fluorescent lighting, institutional architecture, signage everywhere, the organized chaos of people and baggage constantly moving. Capturing this atmosphere makes players feel like they’re actually in an airport rather than just interacting with abstract systems.
The decoration system adding plants and customizable workspace elements provides cozy simulation game appeal. Players love personalizing their spaces in games from Animal Crossing to The Sims. Letting players decorate their baggage inspection area creates investment in the space and provides light progression goals beyond pure efficiency metrics. Plus, as the developer notes, workspaces should have some greenery.
The ability to feed a dog adds wholesome charm that softens the industrial logistics focus. Simulator games often include pets or animals as atmospheric elements that make environments feel more alive and give players something to care about beyond optimization spreadsheets. Taking breaks from baggage sorting to pet and feed a dog provides emotional palette cleansing between intense work sessions.
Q2 2026 Release Plans
GameFAQs and Steam list Airport Baggage Simulator for Q2 2026 release, meaning April through June. This gives Three River Games roughly six months from the December 2025 demo update to polish the full experience. That timeline seems reasonable for a team that’s already built substantial demo content and appears to have clear vision for the complete game.
The substantial Demo 0.2 update releasing December 2025 serves multiple purposes. It maintains momentum and visibility during the holiday period when players have time to try demos. It demonstrates active development and responsiveness to feedback, building trust with potential customers. And it provides a polished testing ground for core systems before final development sprint toward launch.
PC-only focus for initial release makes sense for a small team, avoiding the complexity and certification costs of console ports. Steam handles the infrastructure, digital distribution, and community features indie developers need. If the PC release succeeds, console ports could follow, but concentrating resources on one platform first ensures quality rather than spreading thin.
What’s Still Unknown
Pricing hasn’t been announced, though similar simulator games typically range from $10-20 depending on scope. The demo’s substantial content suggests a full game with meaningful depth, but whether that translates to budget indie pricing or more premium positioning remains unclear. Early access or full launch strategy also hasn’t been specified – will the Q2 2026 date be early access or version 1.0?
The full scope of automation possibilities and late-game content is uncertain. How complex can conveyor systems become? Are there multiple terminals or just expanding one? What endgame challenges keep experienced players engaged after basic automation is mastered? These questions matter for longevity and replayability but can’t be answered without playing beyond the demo.
The contraband trading mechanic’s depth is unclear. Is it just selling items for extra cash, or does it have story consequences, risk management, or progression trees? A fully developed illegal side business could add substantial depth, while a simple selling interface would be minor flavor. The implementation significantly impacts how meaningful these moral choices feel.

Frequently Asked Questions
What is Airport Baggage Simulator?
A first-person logistics simulation where you inspect airport baggage and build automated conveyor systems. Starting as a hands-on inspector replacing your predecessor Rolf, you progressively automate operations into an efficient baggage terminal. Developed by Three River Games.
When does it release?
Q2 2026 on PC via Steam. The demo is available now and received a major 0.2 update in December 2025 adding upgrades, skills, quests, and improved building controls.
Is the demo free?
Yes, completely free on Steam. It includes one complete level with all core mechanics – inspection, automation building, upgrades, and progression systems.
What platforms will it be on?
Windows PC via Steam at launch. The demo supports full controller functionality, suggesting potential Steam Deck compatibility. No console versions announced yet.
Can you really trade contraband?
Yes, it’s an optional side business. When you confiscate illegal substances during inspections, you can sell them to Rolf for extra cash instead of properly disposing of them. It’s presented as a moral choice rather than required gameplay.
Is it similar to Factorio or Satisfactory?
Thematically similar in the automation progression from manual labor to complex optimized systems. However, it’s first-person immersive simulation rather than top-down factory building, focusing specifically on airport baggage logistics.
How much will it cost?
Pricing hasn’t been announced yet. Based on similar indie simulators, expect somewhere in the $10-20 range, though official pricing will be revealed closer to launch.
Who develops this game?
Three River Games (3RG), an indie studio that previously released Shop Simulator titles and other niche simulation games. They develop and self-publish their titles.
The Bottom Line
Airport Baggage Simulator succeeds at making mundane logistics work compelling through satisfying progression from manual inspector to automation architect. The December 2025 Demo 0.2 update demonstrates Three River Games’ commitment to polish and player feedback, adding substantial systems that transform the demo into a meaningful preview of the full experience. By combining hands-on inspection mechanics with gradual automation building, the game appeals to both players who enjoy detailed simulation work and those who love designing efficient systems.
The optional contraband trading adds moral complexity and narrative flavor without forcing players into unethical choices. The Rolf backstory, Horst delivery system, and ability to feed a dog create a lived-in world rather than sterile mechanical sandbox. The revamped terminal interior, decoration options, and atmospheric presentation show attention to making the environment feel authentic and inviting rather than just functional.
Whether Airport Baggage Simulator finds commercial success competing against other airport sims depends on execution quality and how much depth the full release delivers beyond the demo. But the free demo provides a risk-free way to experience the core loop and decide if building baggage handling empires appeals to you. Download it on Steam, start manually scanning bags, work toward your first automated conveyor system, and maybe make some questionable deals with Rolf on the side. If optimizing logistics in mundane settings sounds appealing, Airport Baggage Simulator delivers exactly that experience wrapped in surprising charm and polish for an indie simulator.